- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/hl35OOej"] [Date "2024.03.15"] [Round "-"] [White "Chess_Nexus"] [Black "chubby_didi"] [Result "1/2-1/2"] [GameId "hl35OOej"] [UTCDate "2024.03.15"] [UTCTime "01:49:46"] [WhiteElo "2636"] [BlackElo "2517"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+2"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A30"] [Opening "English Opening: Symmetrical Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.2] } 1... c5 { [%eval 0.13] } 2. c4 { [%eval 0.25] } { A30 English Opening: Symmetrical Variation } 2... Nc6 { [%eval 0.32] } 3. g3 { [%eval 0.14] } 3... g6 { [%eval 0.12] } 4. Bg2 { [%eval 0.06] } 4... Bg7 { [%eval 0.12] } 5. O-O { [%eval 0.0] } 5... e6 { [%eval 0.0] } 6. Nc3 { [%eval 0.0] } 6... Nge7 { [%eval 0.03] } 7. d4 { [%eval 0.0] } 7... cxd4 { [%eval -0.03] } 8. Nb5 { [%eval 0.0] } 8... d5 { [%eval 0.03] } 9. cxd5 { [%eval 0.1] } 9... exd5 { [%eval 0.29] } 10. Nbxd4 { [%eval 0.18] } 10... O-O { [%eval 0.22] } 11. b3 { [%eval 0.2] } 11... Nxd4 { [%eval 0.18] } 12. Nxd4 { [%eval 0.23] } 12... Nc6 { [%eval 0.25] } 13. Bb2 { [%eval 0.23] } 13... Be6 { [%eval 0.5] } 14. Nxe6 { [%eval 0.41] } 14... fxe6 { [%eval 0.39] } 15. Bxg7 { [%eval 0.32] } 15... Kxg7 { [%eval 0.34] } 16. Bh3 { [%eval 0.18] } 16... Qf6 { [%eval 0.19] } 17. e4 { [%eval -0.17] } 17... Rad8 { [%eval 0.0] } 18. exd5 { [%eval 0.01] } 18... Rxd5 { [%eval 0.0] } 19. Qe2? { (0.00 → -1.19) Mistake. Qg4 was best. } { [%eval -1.19] } (19. Qg4 Rd2 20. Qxe6 Qd4 21. Qc4 b5 22. Qxd4+ Nxd4 23. b4 Nf3+ 24. Kg2 Nd4 25. Kg1) 19... Nd4 { [%eval -1.81] } 20. Qc4? { (-1.81 → -3.33) Mistake. Qe3 was best. } { [%eval -3.33] } (20. Qe3) 20... Nf3+ { [%eval -3.3] } 21. Kh1 { [%eval -3.41] } 21... Rh5 { [%eval -3.0] } 22. Qg4 { [%eval -2.83] } 22... Qf5 { [%eval -2.63] } 23. Qxf5 { [%eval -2.62] } 23... gxf5?? { (-2.62 → -0.32) Blunder. exf5 was best. } { [%eval -0.32] } (23... exf5 24. Kg2 Ng5 25. f3 Nxh3 26. Rfe1 Rf7 27. Re5 Kf6 28. Rae1 Rc7 29. R1e2 Ng5 30. f4) 24. Kg2?? { (-0.32 → -2.32) Blunder. Rfc1 was best. } { [%eval -2.32] } (24. Rfc1 Rxh3 25. Kg2 Rxh2+ 26. Kxf3 Kf6 27. Rc7 Rd8 28. Ke2 h5 29. Rac1 h4 30. gxh4 Rxh4) 24... Ng5 { [%eval -2.29] } 25. g4?! { (-2.29 → -3.72) Inaccuracy. Rad1 was best. } { [%eval -3.72] } (25. Rad1 Nxh3 26. f4 Kf6 27. Rd7 Rg8 28. a4 Rh4 29. Kf3 Rh6 30. Kg2 a5 31. b4 axb4) 25... Rxh3 { [%eval -3.65] } 26. f4 { [%eval -3.58] } 26... fxg4? { (-3.58 → -2.00) Mistake. Rh4 was best. } { [%eval -2.0] } (26... Rh4 27. fxg5 Rxg4+ 28. Kf2 Rxg5 29. Rfe1 Kf6 30. Rad1 Rg7 31. Rd6 Re7 32. Rc1 Rg8 33. Kf3) 27. fxg5 { [%eval -2.01] } 27... Rhf3?! { (-2.01 → -1.20) Inaccuracy. Rf5 was best. } { [%eval -1.2] } (27... Rf5) 28. Rfe1?! { (-1.20 → -2.23) Inaccuracy. Rxf3 was best. } { [%eval -2.23] } (28. Rxf3) 28... Re8?? { (-2.23 → -0.02) Blunder. Kg6 was best. } { [%eval -0.02] } (28... Kg6 29. Rxe6+ Kxg5 30. Re7 Rf2+ 31. Kg1 R2f7 32. Re5+ Kh4 33. a4 a6 34. b4 Rf5 35. Rae1) 29. Re4 { [%eval -0.02] } 29... Rf5 { [%eval 0.0] } 30. Rxg4 { [%eval 0.0] } 30... Kg6 { [%eval 0.0] } 31. h4 { [%eval 0.0] } 31... h6 { [%eval 0.08] } 32. Re1 { [%eval -0.27] } 32... hxg5 { [%eval -0.37] } 33. hxg5 { [%eval -0.45] } 33... Rxg5 { [%eval -0.34] } 34. Rxg5+ { [%eval -0.38] } 34... Kxg5 { [%eval -0.36] } 35. Rd1 { [%eval -0.4] } 35... Kf5 { [%eval 0.0] } 36. Rd7 { [%eval -0.03] } 36... b6 { [%eval 0.0] } 37. Rxa7 { [%eval 0.0] } 37... Rg8+ { [%eval 0.0] } 38. Kf3 { [%eval 0.0] } 38... Rh8 { [%eval 0.0] } 39. Rb7 { [%eval 0.0] } 39... Rh3+ { [%eval 0.0] } 40. Kg2 { [%eval 0.0] } 40... Rd3 { [%eval 0.0] } 41. Rxb6 { [%eval 0.0] } 41... Rd2+ { [%eval -0.02] } 42. Kf3 { [%eval 0.0] } 42... Rxa2 { [%eval 0.0] } 43. Rb5+ { [%eval 0.0] } 43... Kf6 { [%eval 0.0] } 44. Rb4 { [%eval 0.0] } 44... Rc2 { [%eval 0.0] } 45. Rc4 { [%eval -0.03] } 45... Rxc4 { [%eval 0.0] } 46. bxc4 { [%eval 0.0] } 46... Ke7 { [%eval 0.0] } 47. Ke4 { [%eval 0.0] } 47... Kd6 { [%eval 0.0] } 48. Kd4 { [%eval 0.0] } 48... Kc6 { [%eval 0.0] } 49. Ke5 { [%eval 0.0] } 49... Kc5 { [%eval 0.0] } 50. Kxe6 { [%eval 0.0] } 50... Kxc4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2