FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/hkutdA4d"]
[Date "2026.05.21"]
[Round "-"]
[White "valentinleon"]
[Black "chessmix12345"]
[Result "0-1"]
[GameId "hkutdA4d"]
[UTCDate "2026.05.21"]
[UTCTime "16:27:47"]
[WhiteElo "1176"]
[BlackElo "1565"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+5"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Nd2?? { (Mate in 16 → Mate in 17) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-17] } (2. Bh6 gxh6 3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7) 2... Ba3 { [%eval #-17] } 3. bxa3 { [%eval #-16] } 3... Qe7 { [%eval #-16] } 4. Rb1 { [%eval #-13] } 4... Qxa3 { [%eval #-13] } 5. Bxa3 { [%eval #-13] } 5... Kf8 { [%eval #-13] } 6. Bxf8 { [%eval #-12] } 6... Nf6 { [%eval #-12] } 7. Bxg7 { [%eval #-11] } 7... b5 { [%eval #-11] } 8. Bxh8 { [%eval #-10] } 8... b4 { [%eval #-10] } 9. Rxb4 { [%eval #-9] } 9... Bb7 { [%eval #-10] } 10. Rxb7 { [%eval #-8] } 10... a6 { [%eval #-9] } 11. Rxb8 { [%eval #-8] } 11... Rxb8 { [%eval #-8] } 12. Bxf6 { [%eval #-7] } 12... Rd8?? { (Mate in 7 → -4.56) Lost forced checkmate sequence. e5 was best. } { [%eval -4.56] } (12... e5 13. Bxe5 Rg8 14. Bxc7 Rxg2 15. Bxg2 a5 16. Bxa5 d5 17. Bxd5 h6 18. Bxf7) 13. Bxd8 { [%eval #-15] } 13... d6 { [%eval #-15] } 14. Bxc7 { [%eval -15.35] } 14... e5 { [%eval -12.75] } 15. Bxd6 { [%eval -11.25] } 15... f5 { [%eval #-12] } 16. Bxe5 { [%eval #-11] } 16... f4 { [%eval #-13] } 17. Bxf4 { [%eval -10.62] } 17... h6 { [%eval -10.79] } 18. Bxh6 { [%eval -7.91] } 18... a5 { [%eval -0.12] } 19. c3?? { (-0.12 → Mate in 1) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-1] } (19. Nc4 a4 20. Nb2 a3 21. Bf4 axb2 22. Qa1 bxa1=Q 23. Bc1 Qxa2 24. Bb2) 19... a4 { [%eval #-1] } 20. Qxa4# { Game ends by variant rule. } 0-1
