- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/hiMJUug6"] [Date "2025.11.08"] [White "I_Grischunin1962"] [Black "KusalHiru"] [Result "0-1"] [GameId "hiMJUug6"] [UTCDate "2025.11.08"] [UTCTime "11:16:43"] [WhiteElo "1963"] [BlackElo "1791"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. Ba3 { [%eval -1.37] } 2... Bxa3 { [%eval -2.22] } 3. Nxa3 { [%eval -0.67] } 3... b5 { [%eval -1.9] } 4. Nxb5 { [%eval -0.38] } 4... a6? { (-0.38 → 1.01) Mistake. Nc6 was best. } { [%eval 1.01] } (4... Nc6 5. Nxc7 Qxc7 6. d4 Nxd4 7. Qxd4 Qxc2 8. Qxg7 Qxa2 9. Rxa2) 5. Nxc7 { [%eval 1.06] } 5... Qxc7 { [%eval 1.3] } 6. c3?? { (1.30 → -1.57) Blunder. h3 was best. } { [%eval -1.57] } (6. h3 Qxc2) 6... Qxc3 { [%eval -1.63] } 7. dxc3 { [%eval -2.08] } 7... Nf6?? { (-2.08 → 0.29) Blunder. a5 was best. } { [%eval 0.29] } (7... a5 8. Qxd7) 8. Qxd7 { [%eval 0.88] } 8... Kxd7?? { (0.88 → Mate in 13) Checkmate is now unavoidable. Nbxd7 was best. } { [%eval #13] } (8... Nbxd7 9. c4) 9. b4? { (Mate in 13 → 7.14) Lost forced checkmate sequence. e4 was best. } { [%eval 7.14] } (9. e4 Nxe4 10. Bxa6 Nxf2 11. Kxf2 Nxa6 12. c4 Ke8 13. c5 Nxc5 14. Kg3 Nxb3) 9... Ng4 { [%eval 5.33] } 10. b5?? { (5.33 → -1.88) Blunder. h3 was best. } { [%eval -1.88] } (10. h3 Nxf2 11. Kxf2 Kc6 12. e3 Kc5 13. bxc5 a5 14. e4 e5 15. Rb1 Bxh3) 10... Nxf2 { [%eval -1.37] } 11. Kxf2 { [%eval 0.0] } 11... axb5 { [%eval -0.1] } 12. Rc1?? { (-0.10 → -2.22) Blunder. Rd1 was best. } { [%eval -2.22] } (12. Rd1) 12... Rxa2 { [%eval -1.36] } 13. Rc2 { [%eval -1.86] } 13... Rxc2 { [%eval -2.03] } 14. e4?? { (-2.03 → Mate in 9) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-9] } (14. Ke3 Rxe2) 14... Rxf2 { [%eval #-9] } 15. Bxb5 { [%eval #-8] } 15... Rxg2 { [%eval #-8] } 16. Bxd7 { [%eval #-7] } 16... Rxg1 { [%eval #-7] } 17. Bxe6 { [%eval #-6] } 17... fxe6 { [%eval #-6] } 18. Rxg1 { [%eval #-5] } 18... Rd8 { [%eval #-5] } 19. Rxg7 { [%eval #-4] } 19... Rf8 { [%eval #-4] } 20. Rxh7 { [%eval #-3] } 20... Bb7 { [%eval #-4] } 21. Rxb7 { [%eval #-3] } 21... Rf7 { [%eval #-4] } 22. Rxf7 { [%eval #-3] } 22... Nd7 { [%eval #-3] } 23. Rxd7 { [%eval #-2] } 23... e5 { [%eval #-2] } 24. Rd4 { [%eval #-1] } 24... exd4 { [%eval #-1] } 25. cxd4# { Game ends by variant rule. } 0-1