FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/hYZbGcCT"]
[Date "2026.04.25"]
[Round "-"]
[White "ALexanderMikh22"]
[Black "DaniilDenisov"]
[Result "0-1"]
[GameId "hYZbGcCT"]
[UTCDate "2026.04.25"]
[UTCTime "17:13:46"]
[WhiteElo "1033"]
[BlackElo "1028"]
[WhiteRatingDiff "-166"]
[BlackRatingDiff "+7"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Nc6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. Qe2?? { (Mate in 15 → 1.21) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.21] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nh3 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2) 4... Qxd2 { [%eval 0.51] } 5. Qxd2?? { (0.51 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (5. Kxd2 Bg4) 5... Bh3 { [%eval #-13] } 6. gxh3 { [%eval #-11] } 6... Kd7?? { (Mate in 11 → 1.85) Lost forced checkmate sequence. f5 was best. } { [%eval 1.85] } (6... f5 7. exf5 e6 8. fxe6 Bb4 9. Qxb4 g5 10. Bxg5 Nf6 11. Bxf6 h5 12. Bxh8) 7. Qxd7 { [%eval -0.48] } 7... Rd8?? { (-0.48 → 6.17) Blunder. g5 was best. } { [%eval 6.17] } (7... g5 8. Bxg5) 8. Qxd8?? { (6.17 → Mate in 11) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #-11] } (8. Qxe7) 8... h5?? { (Mate in 11 → 6.76) Lost forced checkmate sequence. g5 was best. } { [%eval 6.76] } (8... g5 9. Bxg5 Nh6 10. Qxc7 Ng4 11. Qxe7 Nxh2 12. Qxf8 Rxf8 13. Rxh2 h6 14. Bxh6) 9. Qxe7? { (6.76 → 4.00) Mistake. Qxf8 was best. } { [%eval 4.0] } (9. Qxf8 g6 10. Qxg8 Rxg8 11. Nc3 e6 12. Kd2 c5 13. Nge2 Rg7 14. Rd1 a5) 9... Bxe7?? { (4.00 → Mate in 11) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #11] } (9... Nxe7 10. Bh6) 10. Bh6 { [%eval #11] } 10... Nxh6 { [%eval #10] } 11. Nf3?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. b4 was best. } { [%eval #-7] } (11. b4 Bxb4 12. c4 Bxe1 13. Nf3 Bxf2 14. Nd4 Bxd4 15. h4 Bxa1 16. e5 Bxe5) 11... Bh4?? { (Mate in 7 → 7.15) Lost forced checkmate sequence. Bg5 was best. } { [%eval 7.15] } (11... Bg5 12. Nxg5 Rb8 13. Nxf7 Rxb2 14. Nxh6 Rxa2 15. Rxa2 gxh6 16. Rxa7 h4 17. Rxc7) 12. Nxh4 { [%eval 5.49] } 12... Nf5?! { (5.49 → 7.76) Inaccuracy. g6 was best. } { [%eval 7.76] } (12... g6 13. Nxg6) 13. Nxf5?? { (7.76 → Mate in 7) Checkmate is now unavoidable. exf5 was best. } { [%eval #-7] } (13. exf5 g5 14. fxg6 fxg6 15. Nxg6 c5 16. Nxh8 c4 17. h4 a5 18. a4 c3) 13... Rh6?? { (Mate in 7 → 16.07) Lost forced checkmate sequence. Rb8 was best. } { [%eval 16.07] } (13... Rb8 14. Nxg7 Rxb2 15. Nxh5 Rxa2 16. Rxa2 a5 17. Rxa5 c5 18. Rxc5 c6 19. Rxc6) 14. Nxh6 { [%eval 15.0] } 14... gxh6 { [%eval 16.09] } 15. Rg1 { [%eval 14.84] } 15... h4 { [%eval 16.07] } 16. Rg6 { [%eval 13.36] } 16... fxg6 { [%eval 11.94] } 17. e5 { [%eval 12.02] } 17... c5 { [%eval #18] } 18. b4 { [%eval #18] } 18... cxb4 { [%eval 15.02] } 19. Nc3 { [%eval 15.07] } 19... bxc3 { [%eval 14.84] } 20. Kd2?! { (14.84 → 6.84) Inaccuracy. e6 was best. } { [%eval 6.84] } (20. e6 a6 21. e7 a5 22. Ke2 g5 23. Ke3 a4) 20... cxd2 { [%eval 8.8] } 21. Re1?? { (8.80 → -2.96) Blunder. Rd1 was best. } { [%eval -2.96] } (21. Rd1 c5) 21... dxe1=R?? { (-2.96 → Mate in 18) Checkmate is now unavoidable. dxe1=K was best. } { [%eval #18] } (21... dxe1=K 22. c4 Kxf2 23. c5 c6 24. e6 Kf3 25. e7 g5 26. e8=K Ke4 27. Ke7) 22. f4 { [%eval 5.21] } 22... Rxe5 { [%eval #17] } 23. fxe5 { [%eval #17] } 23... g5 { [%eval #16] } 24. e6 { [%eval 2.75] } 24... g4?? { (2.75 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #15] } (24... h5 25. e7) 25. hxg4 { [%eval #15] } 25... h5 { [%eval #13] } 26. gxh5 { [%eval #13] } 26... h3 { [%eval #13] } 27. h6 { [%eval #12] } 27... c6 { [%eval #11] } 28. e7 { [%eval #11] } 28... c5 { [%eval #10] } 29. e8=Q { [%eval #10] } 29... c4 { [%eval #9] } 30. Qh8?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. h7 was best. } { [%eval #-4] } (30. h7 c3 31. Qb8 a5 32. Qb7 a4 33. Qd5 a3 34. Qd2 cxd2 35. h8=B d1=Q) 30... c3 { [%eval #-4] } 31. Qxc3 { [%eval #-3] } 31... a5 { [%eval #-3] } 32. Qxa5# { Game ends by variant rule. } 0-1
