- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/hTLEHb34"] [Date "2026.01.16"] [Round "-"] [White "LOUDJoel"] [Black "civnkl3"] [Result "1/2-1/2"] [GameId "hTLEHb34"] [UTCDate "2026.01.16"] [UTCTime "16:23:47"] [WhiteElo "911"] [BlackElo "1014"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-2"] [Variant "Standard"] [TimeControl "600+0"] [ECO "B01"] [Opening "Scandinavian Defense: Main Line"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d5 { [%eval 0.54] } 2. exd5 { [%eval 0.51] } 2... Qxd5 { [%eval 0.52] } 3. Nc3 { [%eval 0.47] } 3... Qa5 { [%eval 0.57] } { B01 Scandinavian Defense: Main Line } 4. Bc4 { [%eval 0.3] } 4... Bf5 { [%eval 0.57] } 5. d3 { [%eval 0.44] } 5... e6 { [%eval 0.46] } 6. a3 { [%eval 0.1] } 6... c6 { [%eval 0.48] } 7. b4?? { (0.48 → -2.54) Blunder. Bd2 was best. } { [%eval -2.54] } (7. Bd2 Nd7 8. g4 Bg6 9. Qe2 O-O-O 10. O-O-O Qe5 11. Nf3 Qxe2) 7... Qc7?? { (-2.54 → -0.12) Blunder. Bxb4 was best. } { [%eval -0.12] } (7... Bxb4 8. axb4 Qxa1 9. Nge2 Nf6 10. O-O b5 11. Nxb5 cxb5 12. Bxb5+ Nbd7 13. c4) 8. Nge2 { [%eval -0.14] } 8... Nd7 { [%eval -0.13] } 9. Bf4 { [%eval -0.2] } 9... Bd6 { [%eval -0.18] } 10. g3? { (-0.18 → -1.58) Mistake. Bxd6 was best. } { [%eval -1.58] } (10. Bxd6 Qxd6) 10... e5?! { (-1.58 → -0.90) Inaccuracy. Bxf4 was best. } { [%eval -0.9] } (10... Bxf4) 11. b5?? { (-0.90 → -4.49) Blunder. Bd2 was best. } { [%eval -4.49] } (11. Bd2) 11... exf4 { [%eval -4.63] } 12. gxf4 { [%eval -5.05] } 12... cxb5?! { (-5.05 → -3.60) Inaccuracy. Nh6 was best. } { [%eval -3.6] } (12... Nh6 13. Rg1 O-O 14. bxc6 bxc6 15. Ne4 Bxf4 16. Nxf4 Qxf4 17. Qd2 Qxd2+ 18. Kxd2) 13. Bxb5?! { (-3.60 → -5.15) Inaccuracy. Nxb5 was best. } { [%eval -5.15] } (13. Nxb5 Qb6 14. Ng3 Nh6 15. Qh5 Bg4 16. Qg5 Bc5 17. Ne4 O-O 18. Rg1 Rae8) 13... a6 { [%eval -4.89] } 14. Bc4 { [%eval -5.44] } 14... b5 { [%eval -4.83] } 15. Bd5 { [%eval -4.97] } 15... Rb8 { [%eval -5.05] } 16. a4 { [%eval -4.95] } 16... Ne7 { [%eval -5.0] } 17. axb5 { [%eval -4.89] } 17... Nxd5 { [%eval -4.06] } 18. Nxd5 { [%eval -3.73] } 18... Qb7 { [%eval -3.96] } 19. Ne3 { [%eval -4.92] } 19... Qxh1+ { [%eval -4.99] } 20. Kd2 { [%eval -4.87] } 20... Bb4+ { [%eval -4.62] } 21. Kc1 { [%eval -5.17] } 21... Qxd1+ { [%eval -4.9] } 22. Kxd1 { [%eval -5.04] } 22... Rxb5 { [%eval -4.81] } 23. Rxa6 { [%eval -5.4] } 23... Nc5?? { (-5.40 → -2.32) Blunder. O-O was best. } { [%eval -2.32] } (23... O-O 24. c3 Nf6 25. cxb4 Bc8 26. Rd6 Kh8 27. Nc4 Rh5 28. Ne5) 24. Nd4?? { (-2.32 → -6.62) Blunder. Ra8+ was best. } { [%eval -6.62] } (24. Ra8+ Kd7 25. Rxh8 Ne6 26. Ra8 Bh3 27. f5 Nc7 28. Ra4 Bd6 29. Kc1 Bc5) 24... Nxa6 { [%eval -6.55] } 25. Nxb5 { [%eval -6.45] } 25... O-O?! { (-6.45 → -5.00) Inaccuracy. Bd7 was best. } { [%eval -5.0] } (25... Bd7 26. c4 O-O 27. Ke2 Re8 28. d4 Kh8 29. Kf1 h5 30. d5 Rd8 31. Kg2) 26. Nxf5 { [%eval -5.18] } 26... Re8 { [%eval -4.58] } 27. c3 { [%eval -4.92] } 27... Bd6?? { (-4.92 → -0.07) Blunder. Rb8 was best. } { [%eval -0.07] } (27... Rb8 28. Na7 Bf8 29. d4 Rb7 30. Nc6 g6 31. Ne3 Rb6 32. Ne5 Rd6 33. Ke2) 28. Nfxd6?! { (-0.07 → -1.10) Inaccuracy. Nbxd6 was best. } { [%eval -1.1] } (28. Nbxd6) 28... Re6 { [%eval -1.03] } 29. c4 { [%eval -1.39] } 29... Rxd6?? { (-1.39 → 4.96) Blunder. Rh6 was best. } { [%eval 4.96] } (29... Rh6) 30. Nxd6 { [%eval 4.88] } 30... h5 { [%eval 4.93] } 31. Kc2 { [%eval 4.99] } 31... Kf8 { [%eval 5.05] } 32. Kb3 { [%eval 4.66] } 32... Ke7 { [%eval 4.79] } 33. Nc8+ { [%eval 4.46] } 33... Ke6 { [%eval 4.84] } 34. Ka4?? { (4.84 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (34. d4) 34... Kf5?? { (0.00 → 4.57) Blunder. Nc5+ was best. } { [%eval 4.57] } (34... Nc5+ 35. Kb5 Nxd3 36. c5 Nxc5 37. Kxc5 Kf5 38. Nd6+ Kxf4 39. Nxf7 Kf3 40. Ng5+) 35. Ka5?? { (4.57 → 0.09) Blunder. d4 was best. } { [%eval 0.09] } (35. d4 Kxf4 36. Kb5 Nc7+ 37. Kc6 Na6 38. d5 Ke5 39. d6 Kd4 40. Kb5 Nc5) 35... Nc5 { [%eval 0.26] } 36. d4 { [%eval 0.27] } 36... Nd3?? { (0.27 → 5.90) Blunder. Nb3+ was best. } { [%eval 5.9] } (36... Nb3+ 37. Kb6) 37. c5 { [%eval 5.69] } 37... Nxf4 { [%eval 5.66] } 38. c6 { [%eval 5.41] } 38... Ne6 { [%eval 6.55] } 39. Nd6+ { [%eval 6.5] } 39... Kf4 { [%eval 6.34] } 40. d5?? { (6.34 → 2.48) Blunder. Kb6 was best. } { [%eval 2.48] } (40. Kb6 Nxd4 41. c7 Kf3 42. c8=Q Kg2 43. Qc1 Nf3 44. Qf4 Nxh2 45. Qg3+ Kh1) 40... Nc7 { [%eval 2.72] } 41. Kb6 { [%eval 2.41] } 41... Nxd5+ { [%eval 3.0] } 42. Kb7 { [%eval 2.61] } 42... Ke5?! { (2.61 → 4.11) Inaccuracy. h4 was best. } { [%eval 4.11] } (42... h4 43. Nc4 Ke4 44. Nb6 Ne7 45. c7 Kd4 46. Nd7 Kd5 47. f4 f6 48. Nf8) 43. Nxf7+ { [%eval 3.74] } 43... Ke6 { [%eval 4.26] } 44. Nd8+?! { (4.26 → 2.82) Inaccuracy. Ng5+ was best. } { [%eval 2.82] } (44. Ng5+) 44... Ke7?? { (2.82 → 5.66) Blunder. Kf5 was best. } { [%eval 5.66] } (44... Kf5 45. Nf7) 45. c7 { [%eval 5.21] } 45... Nxc7 { [%eval 5.22] } 46. Kxc7 { [%eval 5.34] } 46... g5 { [%eval 5.99] } 47. Nc6+ { [%eval 5.94] } 47... Ke6 { [%eval 5.69] } 48. Nd4+ { [%eval 5.88] } 48... Ke5 { [%eval 5.76] } 49. Nf3+ { [%eval 5.86] } 49... Kf4 { [%eval 5.73] } 50. Nd4?? { (5.73 → 0.00) Blunder. Ng1 was best. } { [%eval 0.0] } (50. Ng1 Ke5 51. Kc6 Ke6 52. Kc5 Ke5 53. Kc4 Ke4 54. Kc3 g4 55. Kc4 g3) 50... g4?? { (0.00 → 5.66) Blunder. Ke4 was best. } { [%eval 5.66] } (50... Ke4 51. Ne6 g4 52. Kd6 Kf3 53. Ke5 Kxf2 54. Nf4 Kg1 55. Kf5 Kxh2 56. Nxh5) 51. Kd6 { [%eval 5.35] } 51... h4 { [%eval 6.07] } 52. Ne2+?? { (6.07 → 0.00) Blunder. Ke6 was best. } { [%eval 0.0] } (52. Ke6 Ke4 53. Kf6 Kf4 54. Kg6 g3 55. hxg3+ hxg3 56. Ne2+ Kf3 57. fxg3 Kg4) 52... Kf3 { [%eval 0.0] } 53. Nd4+ { [%eval 0.0] } 53... Kxf2 { [%eval 0.0] } 54. Ke5?? { (0.00 → -4.14) Blunder. Nf5 was best. } { [%eval -4.14] } (54. Nf5 g3 55. Nxg3 Kg2 56. Ne2 Kxh2 57. Ke5 Kg2 58. Ke4 Kf2 59. Nf4 Kg3) 54... g3 { [%eval -4.16] } 55. hxg3 { [%eval -4.03] } 55... hxg3?? { (-4.03 → 0.00) Blunder. h3 was best. } { [%eval 0.0] } (55... h3 56. g4 h2 57. g5 h1=Q 58. Nf5 Qh8+ 59. Ke6 Qg8+ 60. Kf6 Qd8+ 61. Ke6) 56. Kf4 { [%eval 0.0] } 56... g2 { [%eval 0.0] } 57. Nf3 { [%eval 0.0] } 57... Kf1 { [%eval 0.0] } 58. Kg4 { [%eval 0.0] } 58... Kf2 { [%eval 0.0] } 59. Kf4 { [%eval 0.0] } 59... Kf1 { [%eval 0.0] } 60. Kg4 { [%eval 0.0] } 60... Kf2 { [%eval 0.0] } 61. Kf4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2