- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/hSaOYziq"] [Date "2021.09.17"] [White "gamma_integrator"] [Black "Richter044"] [Result "1-0"] [GameId "hSaOYziq"] [UTCDate "2021.09.17"] [UTCTime "14:15:38"] [WhiteElo "1107"] [BlackElo "1004"] [WhiteRatingDiff "+65"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.17) Blunder. e3 was best. } { [%eval -3.17] } (1. e3 e6) 1... g5?? { (-3.17 → -0.36) Blunder. d6 was best. } { [%eval -0.36] } (1... d6 2. f4 Bh3 3. Nxh3 f6 4. Nf2 Nd7 5. Nd3 c5 6. Nxc5) 2. e3?? { (-0.36 → Mate in 15) Checkmate is now unavoidable. h3 was best. } { [%eval #-15] } (2. h3 g4 3. fxg4 Na6 4. g5 Nb4 5. a3 Nxc2 6. Qxc2 e6) 2... g4 { [%eval #-15] } 3. fxg4 { [%eval #-14] } 3... f5 { [%eval #-14] } 4. gxf5 { [%eval #-13] } 4... Nf6?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (4... b5 5. Bxb5 e6 6. Bxd7 Nxd7 7. fxe6 Rb8 8. exd7 Rxb2 9. dxe8=Q Qxe8 10. Bxb2 Qxe3 11. dxe3) 5. Qh5?? { (Mate in 16 → 3.30) Lost forced checkmate sequence. e4 was best. } { [%eval 3.3] } (5. e4 Nxe4 6. f6 exf6 7. b4 Bxb4 8. Nc3 Bxc3 9. dxc3 Nxc3 10. Qxd7 Nxd7 11. Ba6 Nxa2) 5... Nxh5 { [%eval 3.48] } 6. f6 { [%eval 2.95] } 6... exf6?? { (2.95 → Mate in 13) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #13] } (6... Nxf6 7. e4) 7. Ba6 { [%eval #14] } 7... bxa6 { [%eval #12] } 8. Nf3?? { (Mate in 12 → 2.88) Lost forced checkmate sequence. b4 was best. } { [%eval 2.88] } (8. b4 Bxb4 9. d3 Bxe1 10. Nc3 Bxc3 11. a4 Bxa1 12. c3 Bxc3 13. Bd2 Bxd2 14. Nh3 Bxe3) 8... Ba3 { [%eval 3.07] } 9. Nxa3 { [%eval 2.91] } 9... Nf4?! { (2.91 → 3.84) Inaccuracy. Ng3 was best. } { [%eval 3.84] } (9... Ng3) 10. exf4 { [%eval 4.11] } 10... d5?? { (4.11 → Mate in 11) Checkmate is now unavoidable. Qe7 was best. } { [%eval #11] } (10... Qe7 11. f5) 11. Ne5?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-12] } (11. Nb5 axb5 12. f5 Bxf5 13. b4 Bxc2 14. Rb1 Bxb1 15. d4 Bxa2 16. Ng5 fxg5 17. Bxg5 Qxg5) 11... fxe5 { [%eval #-12] } 12. fxe5 { [%eval #-11] } 12... Qd6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qf6 was best. } { [%eval #11] } (12... Qf6 13. exf6 Ke7 14. fxe7 Rd8 15. exd8=Q c5 16. Qxc8 Nc6 17. Qxc6 Rf8 18. Qxc5 a5 19. Qxd5) 13. exd6 { [%eval #11] } 13... cxd6 { [%eval #10] } 14. Nc4 { [%eval #11] } 14... dxc4 { [%eval #10] } 15. d3?? { (Mate in 10 → -3.61) Lost forced checkmate sequence. g4 was best. } { [%eval -3.61] } (15. g4 Bxg4 16. Ke2 Bxe2 17. d4 cxd3 18. cxd3 Bxd3 19. Rb1 Bxb1 20. Rg1 Bxa2 21. Rg6 hxg6) 15... cxd3 { [%eval -2.72] } 16. cxd3 { [%eval -3.07] } 16... Bh3 { [%eval -3.0] } 17. gxh3 { [%eval -2.29] } 17... Rf8?? { (-2.29 → Mate in 8) Checkmate is now unavoidable. Nd7 was best. } { [%eval #8] } (17... Nd7 18. Bh6) 18. Rf1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-8] } (18. Bf4 Rxf4 19. d4 Rxd4 20. b4 Rxb4 21. Rb1 Rxb1 22. Ke2 Rxh1 23. a4 Rxh2 24. Kf3 Rxh3) 18... Rxf1 { [%eval #-8] } 19. Kxf1 { [%eval #-7] } 19... Nc6?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. h6 was best. } { [%eval #6] } (19... h6 20. Bxh6 Kf8 21. Bxf8 Nc6 22. Bxd6 Nb4 23. Bxb4 a5 24. Bxa5 Rd8 25. Bxd8 a5 26. Bxa5#) 20. Be3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (20. b4 Nxb4 21. a4 Nxd3 22. Ra3 Nxc1 23. Rd3 Nxd3 24. Kf2 Nxf2 25. a5 Nxh3#) 20... Nd4 { [%eval #-8] } 21. Bxd4 { [%eval #-7] } 21... Rb8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rc8 was best. } { [%eval #7] } (21... Rc8 22. Bxa7 Rb8 23. Bxb8 Kf8 24. Bxd6 a5 25. Bxf8 h6 26. Bxh6 a4 27. Rc1 a3 28. bxa3#) 22. Bxa7 { [%eval #7] } 22... Rxb2 { [%eval #6] } 23. Rb1 { [%eval #6] } 23... Rxa2 { [%eval #5] } 24. Ra1 { [%eval #16] } 24... Rxa1 { [%eval #4] } 25. Kg1?? { (Mate in 4 → -0.52) Lost forced checkmate sequence. Bf2 was best. } { [%eval -0.52] } (25. Bf2 Rxf1 26. h4 Rxf2 27. d4 Rxh2 28. d5 Rxh4#) 25... Rxg1 { [%eval -1.13] } 26. Bxg1 { [%eval -2.37] } 26... a5 { [%eval -2.21] } 27. Bc5 { [%eval -5.17] } 27... dxc5 { [%eval -6.2] } 28. d4 { [%eval -5.76] } 28... cxd4 { [%eval -4.46] } 29. h4 { [%eval -5.41] } 29... Kf7 { [%eval #-43] } 30. h5 { [%eval -3.24] } 30... Kg6 { [%eval -7.03] } 31. hxg6 { [%eval -152.65] } 31... hxg6 { [%eval -7.1] } 32. h4 { [%eval -5.62] } 32... g5 { [%eval #-26] } 33. hxg5 { [%eval #-25] } 33... d3 { [%eval #-28] } 34. g6 { [%eval -4.94] } 34... d2 { [%eval #-25] } 35. g7 { [%eval #-23] } 35... a4?? { (Mate in 23 → Mate in 3) Lost forced checkmate sequence. d1=Q was best. } { [%eval #3] } (35... d1=Q 36. g8=K a4 37. Kf7 a3 38. Ke6 Qd7 39. Kxd7 a2 40. Kd6 a1=R 41. Ke5 Rc1 42. Ke4) 36. g8=N?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. g8=Q was best. } { [%eval #-8] } (36. g8=Q a3 37. Qb8 a2 38. Qb1 axb1=K#) 36... d1=R { [%eval #-9] } 37. Nf6 { [%eval #-8] } 37... Rd5 { [%eval #-10] } 38. Nxd5 { [%eval #-9] } 38... a3 { [%eval #-9] } 39. Ne3 { [%eval #-6] } 39... a2 { [%eval #-6] } 40. Nc4 { [%eval #-5] } 40... a1=K?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. a1=N was best. } { [%eval #1] } (40... a1=N 41. Nd6 Nb3 42. Nf7 Nd4 43. Nh8 Nf5 44. Nf7 Nd6 45. Nxd6#) 41. Nb2 { [%eval #1] } 41... Kxb2# { Game ends by variant rule. } 1-0