FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/hSDVUOqh"]
[Date "2023.08.08"]
[Round "-"]
[White "rrravrrr"]
[Black "ChessGambitmaker2"]
[Result "0-1"]
[GameId "hSDVUOqh"]
[UTCDate "2023.08.08"]
[UTCTime "15:23:07"]
[WhiteElo "1262"]
[BlackElo "1309"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+48"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bd3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxa2 { [%eval #-19] } 4. Bxh7 { [%eval #-13] } 4... Rxh7 { [%eval #-14] } 5. Rxa2 { [%eval #-13] } 5... Rxh2 { [%eval #-13] } 6. Rxa7 { [%eval #-12] } 6... Rxa7 { [%eval #-12] } 7. Rxh2 { [%eval #-11] } 7... Ra3?? { (Mate in 11 → 1.04) Lost forced checkmate sequence. Bg4 was best. } { [%eval 1.04] } (7... Bg4 8. Qxg4 g5 9. Qxg5 e6 10. Qxg8 Kd8 11. Qxf7 Bh6 12. Rxh6 Ra5 13. Rxe6 Ke7 14. Qxe7) 8. bxa3 { [%eval 1.38] } 8... Bh3 { [%eval 0.78] } 9. Rxh3 { [%eval 0.76] } 9... e6?? { (0.76 → Mate in 10) Checkmate is now unavoidable. Nh6 was best. } { [%eval #10] } (9... Nh6 10. Rxh6 gxh6 11. Ke2 Kd7 12. Nh3 Na6 13. Qe1 Kd6 14. Qg1 h5 15. Qe1 h4 16. Qh1) 10. Rh6?? { (Mate in 10 → 1.79) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.79] } (10. Qg4 Bxa3 11. Qxg7 Bxc1 12. Qxg8 Bxd2 13. Qxe8 Bxe1 14. Qxf7 Bxf2 15. Qxe6 Bxg1 16. Rh2 Bxh2) 10... Bxa3 { [%eval 1.46] } 11. Rxe6?? { (1.46 → Mate in 8) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #-8] } (11. Bxa3 gxh6 12. Bd6 cxd6 13. Qc1 d5 14. Ke2 f5 15. Qd1 h5 16. c4 dxc4 17. Nc3 f4) 11... fxe6 { [%eval #-8] } 12. Nxa3 { [%eval #-7] } 12... b5 { [%eval #-7] } 13. Nxb5 { [%eval #-6] } 13... Nd7 { [%eval #-6] } 14. Nxc7 { [%eval #-5] } 14... Nh6 { [%eval #-5] } 15. Nxe6 { [%eval #-4] } 15... Nb6 { [%eval #-4] } 16. Nxg7 { [%eval #-3] } 16... Nf5 { [%eval #-3] } 17. Nxe8 { [%eval #-2] } 17... Nd6 { [%eval #-2] } 18. Nxd6 { [%eval #-1] } 18... Nc4 { [%eval #-1] } 19. Nxc4# { Game ends by variant rule. } 0-1