- Blind mode tutorial
lichess.org
Donate
FEN
[Event "ECA Knight, T1, W6, 2223 Arena"] [Site "https://lichess.org/hQDfaa3g"] [Date "2022.09.27"] [Round "-"] [White "CerebralSphinx"] [Black "DavidMaciver"] [Result "0-1"] [GameId "hQDfaa3g"] [UTCDate "2022.09.27"] [UTCTime "18:35:11"] [WhiteElo "1288"] [BlackElo "1340"] [WhiteRatingDiff "-41"] [BlackRatingDiff "+44"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. c4?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 { [%eval #-15] } 4. Kxd2 { [%eval #-17] } 4... Bh3?? { (Mate in 17 → -4.05) Lost forced checkmate sequence. b5 was best. } { [%eval -4.05] } (4... b5 5. cxb5 Nc6 6. bxc6 Bb7 7. cxb7 e6 8. bxa8=Q f5 9. Qxa7 f4 10. Qxc7 Bd6 11. Qxg7) 5. gxh3 { [%eval -1.69] } 5... b5 { [%eval -6.68] } 6. cxb5 { [%eval -7.05] } 6... Nc6 { [%eval -4.88] } 7. bxc6 { [%eval -5.32] } 7... Kd7?? { (-5.32 → 2.17) Blunder. Rc8 was best. } { [%eval 2.17] } (7... Rc8) 8. cxd7 { [%eval 3.07] } 8... Rc8 { [%eval 3.6] } 9. dxc8=N?? { (3.60 → Mate in 8) Checkmate is now unavoidable. dxc8=B was best. } { [%eval #-8] } (9. dxc8=B) 9... c6?? { (Mate in 8 → Mate in 14) Lost forced checkmate sequence. e5 was best. } { [%eval #14] } (9... e5 10. Nxa7 c6 11. Nxc6 Nf6 12. Nxe5 Bc5 13. Nxf7 Bxf2 14. Nxh8 Bxg1 15. Rxg1 h6 16. Rxg7) 10. Nxe7 { [%eval #14] } 10... Bxe7 { [%eval #11] } 11. Bb5 { [%eval #12] } 11... cxb5 { [%eval #11] } 12. Qa4 { [%eval #11] } 12... bxa4 { [%eval #10] } 13. b3?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. h4 was best. } { [%eval #-7] } (13. h4 Bxh4 14. h3 Bxf2 15. Rh2 Bxg1 16. Rf2 Bxf2 17. Ke1 Bxe1 18. h4 Bxh4 19. Bg5 Bxg5) 13... axb3 { [%eval #-7] } 14. axb3 { [%eval #-6] } 14... Ba3?? { (Mate in 6 → 1.68) Lost forced checkmate sequence. Nf6 was best. } { [%eval 1.68] } (14... Nf6 15. Rxa7 g6 16. Rxe7 h6 17. Rxf7 Ng4 18. hxg4 Rh7 19. Rxh7 g5 20. Rxh6#) 15. Rxa3?? { (1.68 → Mate in 5) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-5] } (15. Nxa3) 15... Nh6 { [%eval #-6] } 16. Rxa7 { [%eval #-5] } 16... Ng4 { [%eval #-5] } 17. Rxf7 { [%eval #-4] } 17... Nxh2 { [%eval #-4] } 18. Rxh2 { [%eval #-3] } 18... Rf8?? { (Mate in 3 → 1.59) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.59] } (18... Rb8 19. Rxg7 Rxb3 20. Rxh7 Rxh3 21. Nxh3#) 19. Rxf8 { [%eval 2.2] } 19... g5 { [%eval 7.45] } 20. Rf4 { [%eval 7.76] } 20... gxf4 { [%eval #49] } 21. Nc3?? { (Mate in 49 → Mate in 3) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-3] } (21. Ke3 fxe3) 21... f3 { [%eval #-3] } 22. Nxf3 { [%eval #-2] } 22... h5 { [%eval #-2] } 23. Ne5 { [%eval #-1] } 23... h4 { [%eval #-1] } 24. Ne4# { Game ends by variant rule. } 0-1