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[Event "casual variant:antichess game"] [Site "https://lichess.org/hPZ5BWZG"] [Date "2024.10.18"] [Round "-"] [White "santiagodelatorre"] [Black "lichess AI level 2"] [Result "1-0"] [GameId "hPZ5BWZG"] [UTCDate "2024.10.18"] [UTCTime "02:55:58"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... e6 { [%eval 0.25] } 2. h4?? { (0.25 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5 b6) 2... Qxh4 { [%eval -28.56] } 3. Rxh4 { [%eval #-14] } 3... b5 { [%eval #-13] } 4. Rxh7 { [%eval #-12] } 4... Rxh7 { [%eval #-12] } 5. Bxb5 { [%eval #-11] } 5... f6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. d5 was best. } { [%eval #13] } (5... d5 6. Bxe8 Ba6 7. Bxf7 Ne7 8. Bxe6 d4 9. exd4 Bd3 10. cxd3 Nc8 11. Bxc8) 6. Bxd7 { [%eval #13] } 6... Bxd7 { [%eval #11] } 7. Qh5 { [%eval #11] } 7... Rxh5 { [%eval #10] } 8. a4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (8. b4 Bxb4 9. d3 Bxe1 10. Ba3 Bxf2 11. g4 Bxg1 12. gxh5 Bxe3 13. d4 Bxd4) 8... Bxa4 { [%eval #-12] } 9. Rxa4 { [%eval #-11] } 9... Nd7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Na6 was best. } { [%eval #10] } (9... Na6 10. Rxa6 Rd8 11. Rxe6 Rxd2 12. Rxf6 Rxc2 13. Rxf8 Rxc1 14. Rxe8 Rxe1 15. Rxg8) 10. Rxa7 { [%eval #10] } 10... Rxa7 { [%eval #9] } 11. Na3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (11. b4 Bxb4 12. d3 Bxe1 13. Bb2 Bxf2 14. Bxf6 gxf6 15. g4 Bxg1 16. gxh5 Bxe3) 11... Rxa3 { [%eval #-9] } 12. bxa3 { [%eval #-8] } 12... Bxa3 { [%eval #-8] } 13. Bxa3 { [%eval #-7] } 13... Kf8?? { (Mate in 7 → -1.00) Lost forced checkmate sequence. Rh3 was best. } { [%eval -1.0] } (13... Rh3 14. gxh3 Nc5 15. Bxc5 Kf8 16. Bxf8 e5 17. Bxg7 Ne7 18. Bxf6 e4 19. Bxe7) 14. Bxf8 { [%eval -1.37] } 14... Nxf8 { [%eval -1.0] } 15. e4?! { (-1.00 → -1.97) Inaccuracy. c4 was best. } { [%eval -1.97] } (15. c4 f5 16. e4 fxe4 17. c5 Rxc5 18. Ne2 Rh5 19. d3 exd3 20. f4 dxe2) 15... Ne7?? { (-1.97 → 0.00) Blunder. f5 was best. } { [%eval 0.0] } (15... f5 16. exf5) 16. e5? { (0.00 → -1.29) Mistake. g4 was best. } { [%eval -1.29] } (16. g4 Ng8 17. gxh5 f5 18. exf5 exf5 19. h6 Nxh6 20. Ne2 Nd7 21. Nc3 f4) 16... Rxe5?? { (-1.29 → Mate in 6) Checkmate is now unavoidable. fxe5 was best. } { [%eval #6] } (16... fxe5 17. f4 exf4 18. g4 fxg3 19. c4 Rh3 20. Nxh3 g5 21. Nxg5 Nfg6 22. Nxe6) 17. Nh3 { [%eval #6] } 17... Rxe1 { [%eval #5] } 18. Ng5?? { (Mate in 5 → Mate in 20) Lost forced checkmate sequence. Ng1 was best. } { [%eval #-20] } (18. Ng1 Rxg1 19. c4 Rxg2 20. c5 Rxf2 21. c6 Nxc6 22. d4 Nxd4#) 18... fxg5 { [%eval -10.19] } 19. f4?! { (-10.19 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (19. d4 c5) 19... gxf4 { [%eval #-14] } 20. g3 { [%eval #-13] } 20... fxg3 { [%eval #-13] } 21. d4 { [%eval #-11] } 21... c6?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. c5 was best. } { [%eval #2] } (21... c5 22. dxc5 Nc8 23. c6 g2 24. c3 Rb1 25. c7 g1=Q 26. c4 Rb8 27. cxb8=K) 22. c3?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. d5 was best. } { [%eval #-11] } (22. d5 Nxd5 23. c3 Nxc3#) 22... c5 { [%eval #-11] } 23. dxc5 { [%eval #-10] } 23... g2 { [%eval #-10] } 24. c6 { [%eval #-9] } 24... Nxc6 { [%eval #-9] } 25. c4 { [%eval #-8] } 25... Ng6?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Rd1 was best. } { [%eval #2] } (25... Rd1 26. c5 Rd6 27. cxd6 Ne7 28. dxe7 Nd7 29. e8=K g1=Q 30. Kxd7 Qb1 31. Kxe6) 26. c5 { [%eval #2] } 26... Rd1# { Game ends by variant rule. } 1-0