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[Event "rated variant:antichess game"] [Site "https://lichess.org/hOvYILR6"] [Date "2026.05.25"] [Round "-"] [White "mendez_alvaro"] [Black "LukeEXE"] [Result "0-1"] [GameId "hOvYILR6"] [UTCDate "2026.05.25"] [UTCTime "10:06:10"] [WhiteElo "1895"] [BlackElo "1795"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval -0.66] } 2. bxc5 { [%eval -2.62] } 2... Nc6?? { (-2.62 → 0.00) Blunder. b6 was best. } { [%eval 0.0] } (2... b6 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Ba6 6. Rxa6 Nxa6 7. d3) 3. e3 { [%eval -0.02] } 3... Qa5?? { (-0.02 → 2.05) Blunder. a5 was best. } { [%eval 2.05] } (3... a5 4. d4 Nxd4 5. Qxd4 Qc7 6. Qxd7 Qxc5 7. Qxb7 Qxc2 8. Qxc8) 4. Ba6 { [%eval 1.03] } 4... Qxc5?? { (1.03 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (4... bxa6 5. c3 Qxa2 6. Rxa2 Na5 7. Rxa5 Rb8 8. Rxa6 Rxb1 9. Rxa7 Rxc1 10. Qxc1) 5. Bxb7 { [%eval #16] } 5... Bxb7 { [%eval #14] } 6. Qg4?? { (Mate in 14 → -1.60) Lost forced checkmate sequence. d4 was best. } { [%eval -1.6] } (6. d4 Qxc2 7. Qxc2 Nxd4 8. exd4 Bxg2 9. Qxh7 Rxh7 10. Nh3 Rxh3 11. Rf1 Bxf1) 6... Qxc2 { [%eval -1.2] } 7. Qxg7?! { (-1.20 → -2.29) Inaccuracy. Qxd7 was best. } { [%eval -2.29] } (7. Qxd7 Kxd7 8. Na3 Qxa2 9. Rxa2 Bc8 10. e4 Na5 11. Nc4 Nxc4 12. Rxa7 Rxa7) 7... Bxg7?? { (-2.29 → -0.53) Blunder. Qxb1 was best. } { [%eval -0.53] } (7... Qxb1 8. Qxh8) 8. a3?? { (-0.53 → Mate in 12) Checkmate is now unavoidable. d4 was best. } { [%eval #-12] } (8. d4 Bxd4 9. exd4 Qxb1 10. Rxb1 Nxd4 11. Rxb7 a6 12. Rxd7 Kxd7 13. Ne2 Nxe2) 8... Qxb1 { [%eval #-12] } 9. Rxb1 { [%eval #-11] } 9... Kf8 { [%eval #-11] } 10. Rxb7 { [%eval #-10] } 10... a5 { [%eval #-10] } 11. Rxd7 { [%eval #-9] } 11... Bb2 { [%eval #-9] } 12. Rxe7 { [%eval #-8] } 12... Ngxe7 { [%eval #-8] } 13. Bxb2 { [%eval #-7] } 13... h6 { [%eval #-7] } 14. Bxh8 { [%eval #-6] } 14... Kg7 { [%eval #-6] } 15. Bxg7 { [%eval #-5] } 15... Rc8 { [%eval #-5] } 16. Bxh6 { [%eval #-4] } 16... Rf8 { [%eval #-4] } 17. Bxf8 { [%eval #-3] } 17... Nd8 { [%eval #-3] } 18. Bxe7 { [%eval #-2] } 18... f6 { [%eval #-2] } 19. Bxd8 { [%eval #-1] } 19... a4 { [%eval #-1] } 20. Bxf6# { Game ends by variant rule. } 0-1