- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/hObhTq2o"] [Date "2025.11.02"] [Round "-"] [White "Lukich89"] [Black "Azim218"] [Result "1/2-1/2"] [GameId "hObhTq2o"] [UTCDate "2025.11.02"] [UTCTime "11:45:20"] [WhiteElo "1429"] [BlackElo "1549"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-4"] [Variant "Standard"] [TimeControl "300+3"] [ECO "B10"] [Opening "Caro-Kann Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c6 { [%eval 0.23] } { B10 Caro-Kann Defense } 2. f4 { [%eval -0.03] } 2... d5 { [%eval 0.0] } 3. e5 { [%eval -0.19] } 3... Bf5 { [%eval -0.1] } 4. Nf3 { [%eval -0.14] } 4... e6 { [%eval 0.0] } 5. d4 { [%eval -0.07] } 5... Ne7 { [%eval 0.27] } 6. Bd3 { [%eval -0.03] } 6... Bxd3 { [%eval -0.08] } 7. Qxd3 { [%eval 0.0] } 7... Nf5 { [%eval -0.14] } 8. O-O { [%eval -0.25] } 8... c5 { [%eval -0.28] } 9. c3 { [%eval -0.31] } 9... Nc6 { [%eval -0.34] } 10. Be3 { [%eval -0.34] } 10... c4 { [%eval -0.25] } 11. Qd2 { [%eval -0.45] } 11... Be7 { [%eval -0.49] } 12. b3?! { (-0.49 → -1.33) Inaccuracy. Bf2 was best. } { [%eval -1.33] } (12. Bf2 h5 13. b3 b5 14. Qe2 O-O 15. h3 h4 16. Rc1 Rc8 17. b4 a5) 12... Nh4?? { (-1.33 → 1.41) Blunder. cxb3 was best. } { [%eval 1.41] } (12... cxb3 13. Bf2 bxa2 14. Rxa2 h5 15. Qd3 a6 16. Nbd2 Na7 17. h3 Rc8 18. g3) 13. bxc4 { [%eval 0.97] } 13... Nxf3+ { [%eval 0.77] } 14. Rxf3 { [%eval 0.89] } 14... dxc4 { [%eval 0.61] } 15. Qf2 { [%eval 0.35] } 15... O-O { [%eval 0.41] } 16. f5 { [%eval 0.24] } 16... Ba3?? { (0.24 → 5.34) Blunder. f6 was best. } { [%eval 5.34] } (16... f6 17. exf6 Rxf6 18. fxe6 Qd5 19. Nd2 b5 20. Rxf6 Bxf6 21. Qf3 Ne7 22. Re1) 17. Nd2?? { (5.34 → 2.34) Blunder. Nxa3 was best. } { [%eval 2.34] } (17. Nxa3 exf5 18. Rh3 Qe7 19. Nxc4 Qe6 20. Qh4 h6 21. d5 Qxd5 22. Bxh6 Nxe5) 17... Bb2?? { (2.34 → 4.92) Blunder. exf5 was best. } { [%eval 4.92] } (17... exf5 18. Rh3 g6 19. Nxc4 Be7 20. Qf4 h5 21. Rf1 Qd5 22. Nd2 Rfc8 23. c4) 18. Rf1?? { (4.92 → 1.88) Blunder. f6 was best. } { [%eval 1.88] } (18. f6 Bxc3 19. Qg3 g6 20. Qg5 Nxd4 21. Qh6 Nxf3+ 22. Nxf3 Qxf6 23. exf6 Bxf6) 18... Bxc3 { [%eval 1.46] } 19. Nxc4? { (1.46 → 0.00) Mistake. Ne4 was best. } { [%eval 0.0] } (19. Ne4) 19... Nxd4 { [%eval 0.16] } 20. Rh3? { (0.16 → -1.29) Mistake. f6 was best. } { [%eval -1.29] } (20. f6 Nxf3+) 20... Nxf5 { [%eval -1.31] } 21. Nd6 { [%eval -1.28] } 21... Nxd6 { [%eval -1.2] } 22. exd6 { [%eval -1.06] } 22... Qxd6?? { (-1.06 → 2.18) Blunder. Rc8 was best. } { [%eval 2.18] } (22... Rc8 23. Rd1) 23. Qf3?? { (2.18 → -3.81) Blunder. Qc2 was best. } { [%eval -3.81] } (23. Qc2 f6 24. Qxc3 Rac8 25. Qb3 b6 26. Qb1 f5 27. Qb3 h6 28. Bf2 Kh7) 23... Bd4 { [%eval -4.11] } 24. Bxd4 { [%eval -4.3] } 24... Qxd4+ { [%eval -4.47] } 25. Kh1 { [%eval -4.41] } 25... Rab8 { [%eval -4.33] } 26. Qh5 { [%eval -4.33] } 26... h6 { [%eval -4.18] } 27. Rg3 { [%eval -4.26] } 27... Qd2?! { (-4.26 → -2.74) Inaccuracy. Kh7 was best. } { [%eval -2.74] } (27... Kh7 28. h3 Rbc8 29. Rd1 Qf4 30. Rf3 Qc7 31. a4 b6 32. Rfd3 Qf4 33. Rd4) 28. h3?! { (-2.74 → -3.60) Inaccuracy. Qe5 was best. } { [%eval -3.6] } (28. Qe5 f6 29. Qc7 g5 30. h4 Qd8 31. Qc2 Kg7 32. Ra3 Rf7 33. Rxa7 f5) 28... g6 { [%eval -3.11] } 29. Rd1?! { (-3.11 → -3.92) Inaccuracy. Qe5 was best. } { [%eval -3.92] } (29. Qe5 Qd5 30. Qf6 Qh5 31. Rf4 Rbe8 32. Kh2 b6 33. Ra4 Qf5 34. Qxf5 exf5) 29... Qf4?? { (-3.92 → -0.02) Blunder. Qc2 was best. } { [%eval -0.02] } (29... Qc2 30. Rf1 Qc7 31. Qh4 Rbd8 32. Rg4 Kh7 33. Qf6 Qc5 34. a4 b6 35. Rh4) 30. Qg4?? { (-0.02 → -4.99) Blunder. Rxg6+ was best. } { [%eval -4.99] } (30. Rxg6+) 30... Qxg4 { [%eval -5.09] } 31. Rxg4 { [%eval -5.02] } 31... h5 { [%eval -4.35] } 32. Rg5 { [%eval -5.01] } 32... Rbd8 { [%eval -5.13] } 33. Rf1 { [%eval -5.17] } 33... Rd2 { [%eval -5.18] } 34. g4 { [%eval -5.35] } 34... hxg4 { [%eval -5.41] } 35. Rxg4 { [%eval -5.38] } 35... Kg7 { [%eval -5.34] } 36. h4 { [%eval -5.46] } 36... Rh8 { [%eval -5.3] } 37. Rgf4 { [%eval -5.41] } 37... Rxa2?! { (-5.41 → -3.86) Inaccuracy. f5 was best. } { [%eval -3.86] } (37... f5 38. Re1 Kf6 39. Ra4 a6 40. Rb4 b5 41. a4 Rd5 42. Kg2 Rhd8 43. Reb1) 38. Rxf7+ { [%eval -3.96] } 38... Kh6 { [%eval -3.9] } 39. Rxb7 { [%eval -3.64] } 39... g5?? { (-3.64 → -0.48) Blunder. Rd8 was best. } { [%eval -0.48] } (39... Rd8 40. Re1 Rd4 41. h5 Kxh5 42. Re7 Rda4 43. Rh7+ Kg5 44. Rxe6 Kf5 45. Rhe7) 40. Rbf7? { (-0.48 → -2.09) Mistake. Rb5 was best. } { [%eval -2.09] } (40. Rb5 Rg8 41. Rg1 a5 42. hxg5+ Kg7 43. Rb7+ Kg6 44. Re1 Rc8 45. Rxe6+ Kf5) 40... gxh4? { (-2.09 → -0.71) Mistake. g4 was best. } { [%eval -0.71] } (40... g4 41. Re7 Kh5 42. Rg7 e5 43. Rg1 Ra4 44. Kh2 Kxh4 45. Kg2 Ra3 46. Rh1+) 41. R7f6+ { [%eval -0.56] } 41... Kg7 { [%eval -0.23] } 42. Rxe6 { [%eval -0.23] } 42... a5 { [%eval 0.0] } 43. Re7+ { [%eval 0.0] } 43... Kg6 { [%eval 0.0] } 44. Re6+ { [%eval 0.0] } 44... Kg5 { [%eval 0.0] } 45. Re5+ { [%eval 0.0] } 45... Kg4 { [%eval 0.0] } 46. Rff5 { [%eval 0.0] } 46... Rg8 { [%eval 0.0] } 47. Rxa5 { [%eval 0.0] } 47... Rxa5 { [%eval 0.0] } 48. Rxa5 { [%eval 0.0] } 48... h3 { [%eval 0.0] } 49. Ra4+ { [%eval 0.0] } 49... Kg3 { [%eval 0.0] } 50. Ra1 { [%eval 0.0] } 50... Kh4 { [%eval 0.0] } 51. Rf1 { [%eval 0.0] } 51... Rg4 { [%eval 0.0] } 52. Re1 { [%eval 0.0] } 52... Kg3 { [%eval 0.0] } 53. Rg1+ { [%eval 0.0] } 53... Kh4 { [%eval 0.0] } 54. Re1 { [%eval 0.0] } 54... Rg5 { [%eval 0.0] } 55. Rf1 { [%eval 0.0] } 55... Rh5 { [%eval 0.0] } 56. Rg1 { [%eval 0.0] } 56... Rg5 { [%eval 0.0] } 57. Rf1 { [%eval 0.0] } 57... Kg4 { [%eval 0.0] } 58. Rg1+ { [%eval 0.0] } 58... Kf5 { [%eval 0.0] } 59. Rf1+ { [%eval 0.0] } 59... Kg6 { [%eval 0.0] } 60. Re1 { [%eval 0.0] } 60... Rh5 { [%eval 0.0] } 61. Rg1+ { [%eval 0.0] } 61... Kf5 { [%eval -0.01] } 62. Kh2 { [%eval -0.12] } 62... Kf4 { [%eval 0.0] } 63. Rg3 { [%eval 0.0] } 63... Re5 { [%eval 0.0] } 64. Rxh3 { [%eval 0.0] } 64... Kg4 { [%eval 0.0] } 65. Rg3+ { [%eval 0.0] } 65... Kf4 { [%eval 0.0] } 66. Rh3 { [%eval 0.0] } 66... Kg4 { [%eval 0.0] } 67. Rg3+ { [%eval 0.0] } 67... Kh4 { [%eval 0.0] } 68. Rh3+ { [%eval 0.0] } 68... Kg5 { [%eval 0.0] } 69. Rg3+ { [%eval 0.0] } 69... Kf4 { [%eval 0.0] } 70. Rh3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2