FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/hNXizdOz"]
[Date "2025.10.23"]
[White "Totoshik"]
[Black "cad6S_P"]
[Result "0-1"]
[GameId "hNXizdOz"]
[UTCDate "2025.10.23"]
[UTCTime "10:43:59"]
[WhiteElo "1549"]
[BlackElo "1262"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+23"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g3 { [%eval -0.45] } 2... b6?! { (-0.45 → 0.33) Inaccuracy. c5 was best. } { [%eval 0.33] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. f3? { (0.33 → -0.97) Mistake. c4 was best. } { [%eval -0.97] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... e6 { [%eval -2.11] } 4. Bh3?? { (-2.11 → Mate in 17) Checkmate is now unavoidable. c4 was best. } { [%eval #-17] } (4. c4 Qh4 5. gxh4 g5 6. hxg5 Nf6 7. gxf6 b5 8. cxb5 Bg7 9. fxg7 d5) 4... Ba3?? { (Mate in 17 → -2.80) Lost forced checkmate sequence. Qh4 was best. } { [%eval -2.8] } (4... Qh4 5. gxh4 Ba3 6. Nxa3 b5 7. Nxb5 a5 8. Bxe6 dxe6 9. Nxc7 e5 10. Nxa8) 5. Bxe6 { [%eval -3.96] } 5... dxe6? { (-3.96 → -2.32) Mistake. fxe6 was best. } { [%eval -2.32] } (5... fxe6 6. Nxa3) 6. Bxa3?? { (-2.32 → Mate in 13) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-13] } (6. Nxa3 Qxd2) 6... Qxd2 { [%eval #-13] } 7. Kxd2 { [%eval #-12] } 7... Kf8 { [%eval #-12] } 8. Bxf8 { [%eval #-11] } 8... Ne7 { [%eval #-11] } 9. Bxe7 { [%eval #-10] } 9... f6 { [%eval #-10] } 10. Bxf6 { [%eval #-9] } 10... Nd7 { [%eval #-9] } 11. Bxh8 { [%eval #-8] } 11... Ne5 { [%eval #-8] } 12. Bxe5 { [%eval #-7] } 12... a6 { [%eval #-8] } 13. Bxc7 { [%eval #-7] } 13... Ra7 { [%eval #-7] } 14. Bxb6 { [%eval #-6] } 14... e5 { [%eval #-6] } 15. Bxa7 { [%eval #-5] } 15... Bh3 { [%eval #-5] } 16. Nxh3 { [%eval #-4] } 16... g5 { [%eval #-4] } 17. Nxg5 { [%eval #-3] } 17... e4?? { (Mate in 3 → 4.40) Lost forced checkmate sequence. a5 was best. } { [%eval 4.4] } (17... a5 18. Nxh7 e4 19. fxe4 a4 20. bxa4#) 18. fxe4?? { (4.40 → Mate in 2) Checkmate is now unavoidable. Nxe4 was best. } { [%eval #-2] } (18. Nxe4) 18... a5 { [%eval #-2] } 19. Nxh7 { [%eval #-1] } 19... a4 { [%eval #-1] } 20. bxa4# { Game ends by variant rule. } 0-1