- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/hLqvKazE"] [Date "2025.11.17"] [Round "-"] [White "tchobuds"] [Black "paulee24"] [Result "1/2-1/2"] [GameId "hLqvKazE"] [UTCDate "2025.11.17"] [UTCTime "10:11:43"] [WhiteElo "1991"] [BlackElo "1915"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "180+2"] [ECO "E15"] [Opening "Queen's Indian Defense: Fianchetto Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } 2. Nf3 { [%eval 0.11] } 2... e6 { [%eval 0.14] } 3. c4 { [%eval 0.11] } 3... b6 { [%eval 0.23] } 4. g3 { [%eval 0.19] } { E15 Queen's Indian Defense: Fianchetto Variation } 4... Bb4+ { [%eval 0.28] } 5. Bd2 { [%eval 0.2] } 5... Be7 { [%eval 0.29] } 6. Bg2 { [%eval 0.29] } 6... d5 { [%eval 0.51] } 7. cxd5 { [%eval 0.47] } 7... exd5 { [%eval 0.44] } 8. Nc3 { [%eval 0.48] } 8... O-O { [%eval 0.39] } 9. O-O { [%eval 0.46] } 9... c5 { [%eval 0.87] } 10. e3?! { (0.87 → 0.31) Inaccuracy. dxc5 was best. } { [%eval 0.31] } (10. dxc5 bxc5) 10... Nc6 { [%eval 0.31] } 11. dxc5 { [%eval 0.11] } 11... bxc5 { [%eval 0.15] } 12. Nb5?? { (0.15 → -1.52) Blunder. Ne2 was best. } { [%eval -1.52] } (12. Ne2) 12... a6?! { (-1.52 → -0.55) Inaccuracy. Rb8 was best. } { [%eval -0.55] } (12... Rb8 13. Qe2 Qb6 14. a4 Rd8 15. Rfd1 Be6 16. Bc3 Ne4 17. Nd2 Nxc3 18. bxc3) 13. Na3 { [%eval -1.08] } 13... Rb8 { [%eval -1.04] } 14. Bc3 { [%eval -1.04] } 14... Ne4 { [%eval -1.11] } 15. Qc2?! { (-1.11 → -1.73) Inaccuracy. Ne5 was best. } { [%eval -1.73] } (15. Ne5 Nxc3 16. Nxc6 Nxd1 17. Nxd8 Rxd8 18. Raxd1 Be6 19. b3 a5 20. Rd2 c4) 15... Nxc3 { [%eval -1.26] } 16. Qxc3 { [%eval -1.63] } 16... Be6 { [%eval -1.59] } 17. Rab1 { [%eval -1.88] } 17... Nb4 { [%eval -1.78] } 18. Ra1?! { (-1.78 → -2.71) Inaccuracy. Nc2 was best. } { [%eval -2.71] } (18. Nc2 Nxa2 19. Qa3 Nb4 20. Nxb4 Rxb4 21. Qxa6 Qb8 22. Rfd1 Rxb2 23. Qa1 Rxb1) 18... Qb6 { [%eval -2.65] } 19. Qd2 { [%eval -2.74] } 19... Bf6 { [%eval -2.72] } 20. Rab1 { [%eval -3.17] } 20... Nxa2 { [%eval -3.38] } 21. Nh4 { [%eval -4.04] } 21... Nb4 { [%eval -3.56] } 22. Nc2 { [%eval -3.98] } 22... Rfd8 { [%eval -4.04] } 23. Nxb4 { [%eval -4.15] } 23... Qxb4 { [%eval -4.0] } 24. Qxb4 { [%eval -4.27] } 24... Rxb4 { [%eval -4.16] } 25. f4 { [%eval -4.55] } 25... Rxb2 { [%eval -4.24] } 26. Rxb2 { [%eval -4.22] } 26... Bxb2 { [%eval -4.09] } 27. Rd1 { [%eval -4.81] } 27... d4 { [%eval -4.7] } 28. exd4 { [%eval -5.31] } 28... Bxd4+ { [%eval -5.46] } 29. Kf1?! { (-5.46 → -7.33) Inaccuracy. Kh1 was best. } { [%eval -7.33] } (29. Kh1 a5 30. Bc6 Bb3 31. Rb1 a4 32. Nf3 Bf6 33. Kg2 c4 34. Bxa4 Bxa4) 29... Bg4? { (-7.33 → -3.79) Mistake. Bc4+ was best. } { [%eval -3.79] } (29... Bc4+ 30. Ke1 Bc3+ 31. Kf2 Rxd1 32. Bc6 Rd2+ 33. Kf3 Kf8 34. f5 Rd3+ 35. Kg2) 30. Rd2 { [%eval -4.61] } 30... g6 { [%eval -4.48] } 31. Nf3 { [%eval -4.31] } 31... Bxf3?! { (-4.31 → -2.78) Inaccuracy. Be6 was best. } { [%eval -2.78] } (31... Be6 32. Nxd4 Rxd4 33. Ke2 Rxd2+ 34. Kxd2 a5 35. Kc3 Kf8 36. Bf3 Ke7 37. Bd1) 32. Bxf3 { [%eval -2.9] } 32... Rb8 { [%eval -2.79] } 33. Ra2 { [%eval -2.45] } 33... Rb6?? { (-2.45 → -0.48) Blunder. Rb2 was best. } { [%eval -0.48] } (33... Rb2) 34. Ke2?? { (-0.48 → -2.58) Blunder. Be2 was best. } { [%eval -2.58] } (34. Be2) 34... Kg7 { [%eval -2.34] } 35. Kd3?? { (-2.34 → -5.58) Blunder. Bd5 was best. } { [%eval -5.58] } (35. Bd5 Rb2+) 35... h5?? { (-5.58 → -1.95) Blunder. Rb3+ was best. } { [%eval -1.95] } (35... Rb3+ 36. Ke4 Re3+ 37. Kd5 Rxf3 38. Ke4 Re3+ 39. Kd5 h5 40. Rxa6 Re2 41. Ra7) 36. Kc4 { [%eval -2.15] } 36... Rb4+ { [%eval -1.62] } 37. Kd5 { [%eval -1.51] } 37... Rb6?! { (-1.51 → -0.82) Inaccuracy. a5 was best. } { [%eval -0.82] } (37... a5) 38. Be2 { [%eval -0.82] } 38... Kf6?! { (-0.82 → -0.04) Inaccuracy. a5 was best. } { [%eval -0.04] } (38... a5 39. Bc4 Bc3 40. Kxc5 Rb8 41. Be2 Rc8+ 42. Kd5 f5 43. Bb5 Rd8+ 44. Kc4) 39. Rxa6 { [%eval 0.0] } 39... Rxa6 { [%eval -0.02] } 40. Bxa6 { [%eval -0.11] } 40... Bg1 { [%eval -0.11] } 41. h3 { [%eval -0.05] } 41... Bh2 { [%eval -0.16] } 42. g4 { [%eval -0.23] } 42... hxg4 { [%eval -0.47] } 43. h4?? { (-0.47 → -5.46) Blunder. hxg4 was best. } { [%eval -5.46] } (43. hxg4 Bxf4 44. Kxc5 Ke5 45. Kc6 Bg3 46. Bc8 Bf2 47. Kb7 Bh4 48. Kc7 Bd8+) 43... Bxf4 { [%eval -5.28] } 44. Kxc5 { [%eval -6.08] } 44... Bg3 { [%eval -5.22] } 45. Kd4?! { (-5.22 → -6.85) Inaccuracy. Bc8 was best. } { [%eval -6.85] } (45. Bc8 Ke5 46. Bxg4 Bxh4 47. Kc4 f5 48. Be2 g5 49. Kd3 g4 50. Bd1 Kf4) 45... Bxh4 { [%eval -6.73] } 46. Ke4 { [%eval -6.64] } 46... Kg5 { [%eval -6.9] } 47. Ke3 { [%eval -7.53] } 47... f5 { [%eval -7.5] } 48. Ke2 { [%eval -7.66] } 48... f4 { [%eval -7.39] } 49. Bb7 { [%eval -6.85] } 49... Kf5 { [%eval -6.47] } 50. Kf1?! { (-6.47 → -10.34) Inaccuracy. Bc8+ was best. } { [%eval -10.34] } (50. Bc8+ Kg5 51. Bb7 Kh5 52. Be4 Bf6 53. Kd3 Kh4 54. Bxg6 Kg3 55. Bf7 f3) 50... Ke5 { [%eval -8.46] } 51. Kg2 { [%eval -10.61] } 51... Be7?? { (-10.61 → 0.00) Blunder. f3+ was best. } { [%eval 0.0] } (51... f3+) 52. Bc8 { [%eval 0.0] } 52... g5 { [%eval 0.0] } 53. Bxg4 { [%eval -0.01] } 53... Bc5 { [%eval 0.0] } 54. Kf3 { [%eval 0.0] } 54... Bg1 { [%eval 0.0] } 55. Bc8 { [%eval 0.0] } 55... Kf6 { [%eval 0.0] } 56. Bg4 { [%eval 0.0] } 56... Kg6 { [%eval 0.0] } 57. Kg2 { [%eval 0.0] } 57... Be3 { [%eval 0.0] } 58. Kf3 { [%eval 0.0] } 58... Kh6 { [%eval 0.0] } 59. Kg2 { [%eval 0.0] } 59... Kg7 { [%eval 0.0] } 60. Kf3 { [%eval 0.0] } 60... Kf6 { [%eval 0.0] } 61. Kg2 { [%eval 0.0] } 61... Ke5 { [%eval 0.0] } 62. Kf3 { [%eval 0.0] } 62... Kd4 { [%eval 0.0] } 63. Bc8 { [%eval 0.0] } 63... Kd3 { [%eval -0.01] } 64. Bg4 { [%eval 0.0] } 64... Kd2 { [%eval 0.0] } 65. Bc8 { [%eval 0.0] } 65... Ke1 { [%eval 0.0] } 66. Bg4 { [%eval 0.0] } 66... Kf1 { [%eval 0.0] } 67. Bc8 { [%eval 0.0] } 67... Kg1 { [%eval 0.0] } 68. Bg4 { [%eval 0.0] } 68... Kh2 { [%eval 0.0] } 69. Bc8 { [%eval 0.0] } 69... Bd2 { [%eval 0.0] } 70. Bg4 { [%eval 0.0] } 70... Bc1 { [%eval 0.0] } 71. Bc8 { [%eval 0.0] } 71... Bd2 { [%eval 0.0] } 72. Bg4 { [%eval 0.0] } 72... Be1 { [%eval 0.0] } 73. Bc8 { [%eval 0.0] } 73... Bd2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2