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[Event "rated variant:antichess game"] [Site "https://lichess.org/hHR07OE7"] [Date "2026.06.04"] [Round "-"] [White "miniondih"] [Black "Azamatbek02"] [Result "1-0"] [GameId "hHR07OE7"] [UTCDate "2026.06.04"] [UTCTime "19:43:16"] [WhiteElo "1308"] [BlackElo "1447"] [WhiteRatingDiff "+82"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qf3?? { (Mate in 14 → 1.22) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.22] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 1.09] } 5. Qxf7?? { (1.09 → -0.59) Blunder. Bxd2 was best. } { [%eval -0.59] } (5. Bxd2 Bf5 6. Qxc6 Bxc2 7. Qxc7 Bxb1 8. Qxa7 Rxa7 9. Rxb1 Rxa2) 5... Kxf7? { (-0.59 → 0.53) Mistake. Qxe1 was best. } { [%eval 0.53] } (5... Qxe1 6. Qxe7 Nxe7 7. Ne2 Qxe2 8. Bd2 Qxe3 9. fxe3 Bh3 10. gxh3) 6. Bxd2 { [%eval 0.43] } 6... Bh3 { [%eval 0.65] } 7. Nxh3?? { (0.65 → Mate in 10) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-10] } (7. gxh3 h5 8. a4 Re8 9. Bc1 Rd8 10. Kd1 Rxd1 11. Ne2 Rxc1) 7... g5 { [%eval #-10] } 8. Nxg5 { [%eval #-9] } 8... h5 { [%eval #-9] } 9. Nxf7 { [%eval #-8] } 9... Rd8?? { (Mate in 8 → 8.15) Lost forced checkmate sequence. e5 was best. } { [%eval 8.15] } (9... e5 10. Nxe5 h4 11. Nxc6 Rc8 12. Nxa7 Rh6 13. Nxc8 Ba3 14. bxa3 Ne7 15. Nxe7) 10. Nxh8 { [%eval 7.9] } 10... Rxd2 { [%eval 8.9] } 11. Kxd2 { [%eval 8.1] } 11... e6? { (8.10 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (11... Nh6 12. Nf7) 12. g4 { [%eval #12] } 12... hxg4 { [%eval #11] } 13. f3 { [%eval #11] } 13... gxf3 { [%eval #10] } 14. Ke2 { [%eval #10] } 14... fxe2 { [%eval #9] } 15. Rd1 { [%eval #9] } 15... exd1=B { [%eval #7] } 16. a3?? { (Mate in 7 → 1.74) Lost forced checkmate sequence. Nd2 was best. } { [%eval 1.74] } (16. Nd2 Bxc2 17. b4 Bxb4 18. h4 Bxd2 19. Nf7 Bxe3 20. Nh6 Nxh6 21. Rb1 Bxb1) 16... Bxc2?! { (1.74 → 3.00) Inaccuracy. Bxa3 was best. } { [%eval 3.0] } (16... Bxa3 17. bxa3 Bxc2 18. h4 Bxb1 19. Rxb1 Nh6 20. Nf7 Nxf7 21. h5 Nd6 22. e4) 17. b3?? { (3.00 → -0.53) Blunder. h4 was best. } { [%eval -0.53] } (17. h4 Bxa3 18. bxa3 Bxb1 19. Rxb1 Nh6 20. Nf7 Nxf7 21. e4 e5 22. Rb8 Nd6) 17... Bxb1?? { (-0.53 → Mate in 6) Checkmate is now unavoidable. Bxb3 was best. } { [%eval #6] } (17... Bxb3 18. Ra2) 18. Rxb1 { [%eval #6] } 18... Bxa3 { [%eval #5] } 19. Rb2 { [%eval #5] } 19... Bxb2 { [%eval #4] } 20. h4?? { (Mate in 4 → -2.00) Lost forced checkmate sequence. e4 was best. } { [%eval -2.0] } (20. e4 Bxh8 21. e5 Bxe5 22. b4 Bxh2 23. b5 cxb5#) 20... Bxh8 { [%eval -1.72] } 21. e4 { [%eval -1.73] } 21... e5 { [%eval -1.51] } 22. h5 { [%eval -2.69] } 22... Nh6?? { (-2.69 → -0.64) Blunder. Ne7 was best. } { [%eval -0.64] } (22... Ne7 23. h6) 23. b4 { [%eval -0.66] } 23... c5?? { (-0.66 → 4.53) Blunder. a5 was best. } { [%eval 4.53] } (23... a5 24. bxa5) 24. bxc5 { [%eval 4.28] } 24... Nf5 { [%eval 4.92] } 25. exf5 { [%eval 3.23] } 25... Bf6?! { (3.23 → 4.38) Inaccuracy. e4 was best. } { [%eval 4.38] } (25... e4 26. h6) 26. h6 { [%eval 3.6] } 26... Bg7?? { (3.60 → Mate in 11) Checkmate is now unavoidable. Bg5 was best. } { [%eval #11] } (26... Bg5) 27. hxg7 { [%eval #11] } 27... e4 { [%eval #10] } 28. c6 { [%eval #10] } 28... e3 { [%eval #9] } 29. g8=B?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. g8=R was best. } { [%eval 0.0] } (29. g8=R e2 30. Rg1 a5 31. f6 a4 32. f7 a3 33. f8=Q e1=K 34. Rxe1 a2) 29... e2 { [%eval 0.0] } 30. Be6 { [%eval 0.0] } 30... a5 { [%eval 0.0] } 31. Bd7 { [%eval 0.0] } 31... a4 { [%eval 0.0] } 32. f6 { [%eval 0.0] } 32... a3 { [%eval 0.0] } 33. f7 { [%eval 0.0] } 33... a2 { [%eval 0.23] } 34. f8=B { [%eval 0.21] } 34... a1=K?! { (0.21 → 1.05) Inaccuracy. a1=B was best. } { [%eval 1.05] } (34... a1=B) 35. Bd6 { [%eval 0.56] } 35... cxd6 { [%eval 0.66] } 36. c7 { [%eval 0.65] } 36... e1=R?? { (0.65 → Mate in 2) Checkmate is now unavoidable. Kb2 was best. } { [%eval #2] } (36... Kb2 37. Bf5 e1=B 38. c8=B Kb3 39. Bh7 Kb4 40. Bg4 Bc3 41. Bg6 Bf6 42. Bb1) 37. Be6 { [%eval #4] } 37... Rxe6 { [%eval #3] } 38. c8=K?? { (Mate in 3 → -0.93) Lost forced checkmate sequence. c8=R was best. } { [%eval -0.93] } (38. c8=R Re8 39. Rxe8 d5 40. Re4 dxe4#) 38... Kb2 { [%eval -1.03] } 39. Kb7?! { (-1.03 → -2.22) Inaccuracy. Kd8 was best. } { [%eval -2.22] } (39. Kd8 Rh6 40. Ke7 Rh2 41. Kxd6 Kc3 42. Ke6 Kd3 43. Kd6 Rh1 44. Ke6 Ke3) 39... Kb3?? { (-2.22 → Mate in 2) Checkmate is now unavoidable. Re2 was best. } { [%eval #2] } (39... Re2 40. Kb6 d5 41. Kc7 Kc3 42. Kc8 d4 43. Kd7 Rc2 44. Ke7 d3 45. Kf6) 40. Kb6 { [%eval #2] } 40... Kc3 { [%eval #1] } 41. Kc5 { [%eval #1] } 41... dxc5# { Game ends by variant rule. } 1-0