FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/hFUHSuIV"]
[Date "2025.10.08"]
[White "BauerNetz"]
[Black "tombradyismydad"]
[Result "0-1"]
[GameId "hFUHSuIV"]
[UTCDate "2025.10.08"]
[UTCTime "17:23:21"]
[WhiteElo "1750"]
[BlackElo "1149"]
[WhiteRatingDiff "-122"]
[BlackRatingDiff "+57"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qf3?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxf3 { [%eval #-14] } 4. gxf3 { [%eval #-13] } 4... Bg4 { [%eval #-12] } 5. fxg4 { [%eval #-11] } 5... f5 { [%eval #-12] } 6. gxf5 { [%eval #-11] } 6... e6 { [%eval #-11] } 7. fxe6 { [%eval #-10] } 7... Nd7?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (7... b5 8. Bxb5 h5 9. Bxe8 Bd6 10. Bxh5 Bxh2 11. Rxh2 Rxh5 12. Rxh5 g5 13. Rxg5) 8. exd7 { [%eval #12] } 8... Kxd7 { [%eval #11] } 9. Ba6 { [%eval #11] } 9... bxa6 { [%eval #11] } 10. Nc3?? { (Mate in 11 → -0.07) Lost forced checkmate sequence. b4 was best. } { [%eval -0.07] } (10. b4 Bxb4 11. d4 Bxe1 12. a4 Bxf2 13. Nh3 Bxd4 14. Nf4 Bxa1 15. Bb2 Bxb2) 10... Rb8?? { (-0.07 → Mate in 11) Checkmate is now unavoidable. Ba3 was best. } { [%eval #11] } (10... Ba3 11. bxa3) 11. Nb5 { [%eval #11] } 11... axb5 { [%eval #10] } 12. c4?? { (Mate in 10 → -1.13) Lost forced checkmate sequence. b4 was best. } { [%eval -1.13] } (12. b4 Bxb4 13. d3 Bxe1 14. d4 Bxf2 15. Nh3 Bxd4 16. Nf4 Bxa1 17. c3 Bxc3) 12... bxc4 { [%eval -1.24] } 13. d3 { [%eval -1.29] } 13... cxd3?? { (-1.29 → Mate in 8) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #8] } (13... Rxb2 14. Bxb2 cxd3 15. Bxg7 Bxg7 16. Nf3 Bxa1 17. Ne5 Bxe5 18. Rf1 Bxh2 19. Ke2) 14. b4 { [%eval #8] } 14... Rxb4 { [%eval #6] } 15. Rb1 { [%eval #6] } 15... Rxb1 { [%eval #5] } 16. a4 { [%eval #5] } 16... Rxc1 { [%eval #4] } 17. Nf3?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. h3 was best. } { [%eval #-9] } (17. h3 Rxe1 18. Nf3 Rxh1 19. a5 Rxh3 20. a6 Rxf3#) 17... Rxe1 { [%eval #-9] } 18. Nxe1 { [%eval #-8] } 18... Nf6 { [%eval #-8] } 19. Nxd3 { [%eval #-7] } 19... Bb4 { [%eval #-7] } 20. Nxb4 { [%eval #-6] } 20... Nd5 { [%eval #-6] } 21. Nxd5 { [%eval #-5] } 21... Ke7?? { (Mate in 5 → 1.59) Lost forced checkmate sequence. Ke6 was best. } { [%eval 1.59] } (21... Ke6 22. Nxc7 Rb8 23. Nxe6 a5 24. Nxg7 Rb1 25. Rxb1 h5 26. Nxh5#) 22. Nxe7 { [%eval 1.18] } 22... Rg8?? { (1.18 → 5.12) Blunder. Rb8 was best. } { [%eval 5.12] } (22... Rb8 23. Nc8) 23. Nxg8 { [%eval 4.48] } 23... h6?? { (4.48 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (23... g5 24. Rb1) 24. Nxh6 { [%eval #13] } 24... gxh6 { [%eval #12] } 25. f4 { [%eval #12] } 25... c5 { [%eval #11] } 26. f5 { [%eval #11] } 26... c4 { [%eval #10] } 27. f6 { [%eval #10] } 27... c3 { [%eval #9] } 28. f7 { [%eval #9] } 28... c2 { [%eval #8] } 29. Rd1 { [%eval #12] } 29... cxd1=K { [%eval #11] } 30. h3?? { (Mate in 11 → 1.05) Lost forced checkmate sequence. f8=R was best. } { [%eval 1.05] } (30. f8=R h5 31. a5 Kd2 32. Rf2 Kc2 33. Rxc2 h4 34. Rb2 a6 35. Rb4 h3) 30... Ke2 { [%eval 1.69] } 31. a5 { [%eval 1.67] } 31... Kf3 { [%eval 0.66] } 32. f8=K?? { (0.66 → Mate in 3) Checkmate is now unavoidable. h4 was best. } { [%eval #-3] } (32. h4 h5 33. a6 Ke4 34. f8=B Kf5 35. Bb4 Kg6 36. Ba5 Kh7 37. Bb6 axb6) 32... Kf4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kg4 was best. } { [%eval 0.0] } (32... Kg4 33. hxg4 h5 34. gxh5 a6 35. Ke8#) 33. a6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (33. h4 h5 34. Kg7 Ke4 35. Kf7 a6 36. Ke7 Kf4 37. Kd7 Ke4 38. Ke7) 33... Kg4 { [%eval #-2] } 34. hxg4 { [%eval #-1] } 34... h5 { [%eval #-1] } 35. gxh5# { Game ends by variant rule. } 0-1