- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/hAXff83u"] [Date "2025.03.17"] [Round "-"] [White "dr_nrusimhan"] [Black "D1ony"] [Result "0-1"] [GameId "hAXff83u"] [UTCDate "2025.03.17"] [UTCTime "07:41:39"] [WhiteElo "1626"] [BlackElo "1279"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+39"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Be4?? { (5.26 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Qxc2 { [%eval #13] } 8... Rxg8 { [%eval #12] } 9. Qxc7?? { (Mate in 12 → 5.69) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 5.69] } (9. Qxh7 Rh8 10. Qxg7 Rxh2 11. Qxf8 Rxf2 12. Qxb8 Rxb8 13. b4 Rxd2 14. Nxd2 Rxb4) 9... g5?? { (5.69 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (9... Nc6 10. Qxa7) 10. Qxe7 { [%eval #10] } 10... Bxe7 { [%eval #9] } 11. h4 { [%eval #9] } 11... gxh4 { [%eval #8] } 12. b3 { [%eval #8] } 12... Rxg1 { [%eval #7] } 13. Ke1 { [%eval #8] } 13... Rxe1 { [%eval #7] } 14. f3?? { (Mate in 7 → -1.77) Lost forced checkmate sequence. e4 was best. } { [%eval -1.77] } (14. e4 Rxe4 15. Bf4 Rxf4 16. Nd2 Rxf2 17. Rg1 Rxd2 18. Rg8 Rxa2 19. Rxb8 Rxb8) 14... Rxe3 { [%eval -1.57] } 15. Bxe3 { [%eval -1.48] } 15... Ba3 { [%eval -1.77] } 16. Bxa7 { [%eval -1.74] } 16... Rxa7 { [%eval -1.76] } 17. Nxa3 { [%eval -1.67] } 17... Rxa3 { [%eval -1.71] } 18. Rf1 { [%eval -2.31] } 18... Rxb3 { [%eval -2.75] } 19. axb3 { [%eval -2.55] } 19... Nd7?! { (-2.55 → -1.54) Inaccuracy. h3 was best. } { [%eval -1.54] } (19... h3 20. f4 h2 21. Rf3 h5 22. Rc3 h4 23. Rc6 Nxc6 24. b4 Nxb4 25. f5) 20. Rg1 { [%eval -1.84] } 20... h3 { [%eval -1.52] } 21. Rg2?? { (-1.52 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #-10] } (21. f4 h2) 21... hxg2 { [%eval #-10] } 22. f4 { [%eval #-12] } 22... Ne5 { [%eval #-12] } 23. fxe5 { [%eval #-12] } 23... g1=R { [%eval #-12] } 24. e6 { [%eval #-11] } 24... Rg8?? { (Mate in 11 → -1.58) Lost forced checkmate sequence. h5 was best. } { [%eval -1.58] } (24... h5 25. e7 h4 26. b4 h3 27. b5 h2 28. b6 Rd1 29. e8=B Rd7 30. Bxd7) 25. e7?? { (-1.58 → Mate in 18) Checkmate is now unavoidable. b4 was best. } { [%eval #-18] } (25. b4 h6 26. b5 Rb8 27. b6 Rxb6 28. e7 Rb5 29. e8=K h5 30. Kd7 h4) 25... Rd8?? { (Mate in 18 → Mate in 15) Lost forced checkmate sequence. h5 was best. } { [%eval #15] } (25... h5 26. b4 h4 27. b5 h3 28. b6 h2 29. b7 Rg6 30. e8=K h1=R 31. b8=N) 26. exd8=B?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. exd8=R was best. } { [%eval 0.0] } (26. exd8=R h5 27. b4 h4 28. b5 h3 29. b6 h2 30. b7 h1=K 31. Re8 Kh2) 26... h5 { [%eval 0.0] } 27. Bc7 { [%eval 0.0] } 27... h4 { [%eval 0.0] } 28. Bg3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-5] } (28. Bf4 h3 29. Bh6 h2 30. b4 h1=B 31. Be3 Bf3 32. Bg1 Be4 33. Bd4 Bb7) 28... hxg3 { [%eval #-5] } 29. b4 { [%eval #-4] } 29... g2 { [%eval #-4] } 30. b5 { [%eval #-3] } 30... g1=R { [%eval #-3] } 31. b6 { [%eval #-2] } 31... Rg8 { [%eval #-2] } 32. b7 { [%eval #-1] } 32... Rc8 { [%eval #-1] } 33. bxc8=N# { Game ends by variant rule. } 0-1