FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/h6Q3QYAw"]
[Date "2026.06.06"]
[Round "-"]
[White "ArtemNog_2018"]
[Black "WhereDidyrPointsGO"]
[Result "0-1"]
[GameId "h6Q3QYAw"]
[UTCDate "2026.06.06"]
[UTCTime "05:33:17"]
[WhiteElo "1433"]
[BlackElo "1988"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6?? { (2.28 → 0.45) Blunder. Bxd7 was best. } { [%eval 0.45] } (3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2) 3... Nxa6 { [%eval 0.45] } 4. b4 { [%eval 0.59] } 4... Nxb4 { [%eval 0.29] } 5. Qg4?? { (0.29 → -2.96) Blunder. Qh5 was best. } { [%eval -2.96] } (5. Qh5 Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7 Rxa7 9. Rxh2 c5) 5... Nxa2 { [%eval -3.84] } 6. Qxg7?? { (-3.84 → Mate in 13) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-13] } (6. Rxa2 Rb8 7. Qxg7 Bxg7 8. Rxa7 Rxb1 9. Rxc7 Rxc1 10. Rxd7 Rxe1) 6... Bxg7 { [%eval #-13] } 7. Rxa2 { [%eval #-12] } 7... Bb2?? { (Mate in 12 → 3.34) Lost forced checkmate sequence. Bd4 was best. } { [%eval 3.34] } (7... Bd4 8. Rxa7 Rxa7 9. exd4 c5 10. dxc5 Qb6 11. cxb6 Rc7 12. bxc7) 8. Rxa7?? { (3.34 → Mate in 10) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #-10] } (8. Rxb2 c5 9. Rb8 Qxb8 10. h4 Qxb1 11. h5 Qxc2 12. Nh3 Qxd2 13. Kxd2 f6) 8... Rxa7 { [%eval #-10] } 9. Bxb2 { [%eval #-9] } 9... Qc8 { [%eval #-13] } 10. Bxh8 { [%eval #-12] } 10... Ra3 { [%eval #-23] } 11. Nxa3 { [%eval #-22] } 11... e5 { [%eval #-22] } 12. Bxe5 { [%eval #-21] } 12... Qb7 { [%eval #-21] } 13. Bxc7 { [%eval #-24] } 13... Qxg2 { [%eval -0.67] } 14. Bd8?? { (-0.67 → Mate in 5) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-5] } (14. Nf3 Qxh2) 14... Qxg1 { [%eval #-5] } 15. Rxg1 { [%eval #-4] } 15... Kxd8 { [%eval #-4] } 16. Rxg8 { [%eval #-3] } 16... d6 { [%eval #-4] } 17. Rxd8 { [%eval #-3] } 17... d5 { [%eval #-3] } 18. Rxd5 { [%eval #-2] } 18... f5 { [%eval #-2] } 19. Rxf5 { [%eval #-1] } 19... h5 { [%eval #-1] } 20. Rxh5# { Game ends by variant rule. } 0-1