FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/h5G9olVc"]
[Date "2025.02.21"]
[White "Cryptalith"]
[Black "G563212"]
[Result "1-0"]
[GameId "h5G9olVc"]
[UTCDate "2025.02.21"]
[UTCTime "03:46:57"]
[WhiteElo "1266"]
[BlackElo "1109"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-18"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Qh4 { [%eval #-16] } 3. Bxe6 { [%eval #-15] } 3... Qxg3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. dxe6 was best. } { [%eval #15] } (3... dxe6 4. gxh4 g5 5. hxg5 Nf6 6. gxf6 Bg7 7. fxg7 Bd7 8. gxh8=Q) 4. hxg3 { [%eval #15] } 4... dxe6 { [%eval #14] } 5. Rxh7 { [%eval #14] } 5... Rxh7 { [%eval #13] } 6. Nh3 { [%eval #13] } 6... Rxh3 { [%eval #12] } 7. f3?? { (Mate in 12 → -0.76) Lost forced checkmate sequence. f4 was best. } { [%eval -0.76] } (7. f4 Rxg3 8. f5 exf5 9. e4 fxe4 10. b4 Bxb4 11. Nc3 Bxc3 12. dxc3 Rxc3) 7... Rxg3 { [%eval -1.13] } 8. e3 { [%eval -0.69] } 8... Rxf3 { [%eval -0.83] } 9. Qxf3 { [%eval -0.92] } 9... Ba3 { [%eval -0.87] } 10. bxa3?? { (-0.87 → -3.15) Blunder. Nxa3 was best. } { [%eval -3.15] } (10. Nxa3 b5) 10... Kd7?? { (-3.15 → Mate in 10) Checkmate is now unavoidable. b6 was best. } { [%eval #10] } (10... b6 11. Qxf7 Kxf7 12. d4 a5 13. Bd2 Ra6 14. Bxa5 bxa5 15. Nc3 c5 16. dxc5) 11. Qxb7 { [%eval #10] } 11... Bxb7 { [%eval #9] } 12. e4 { [%eval #9] } 12... Bxe4 { [%eval #8] } 13. a4 { [%eval #8] } 13... Bxc2 { [%eval #7] } 14. a3?? { (Mate in 7 → -10.25) Lost forced checkmate sequence. Na3 was best. } { [%eval -10.25] } (14. Na3 Bxa4 15. Kd1 Bxd1 16. Nc2 Bxc2 17. d3 Bxd3 18. Rb1 Bxb1 19. Bf4 Bxa2) 14... Bxb1 { [%eval -10.6] } 15. Rxb1 { [%eval -4.52] } 15... Nf6? { (-4.52 → -2.85) Mistake. e5 was best. } { [%eval -2.85] } (15... e5) 16. Rxb8 { [%eval -3.52] } 16... Rxb8 { [%eval -3.01] } 17. Bb2 { [%eval -3.3] } 17... Rxb2 { [%eval -3.12] } 18. Kf2? { (-3.12 → -5.28) Mistake. a5 was best. } { [%eval -5.28] } (18. a5 Rxd2) 18... Rxd2 { [%eval -5.59] } 19. a5?? { (-5.59 → Mate in 10) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-10] } (19. Ke1 Rb2 20. a5 Kc6 21. a6 Rb8 22. Kd2 g5 23. a4 Kd5 24. Kc1 Rf8) 19... Rxf2 { [%eval #-10] } 20. a4 { [%eval #-9] } 20... Rb2 { [%eval #-10] } 21. a6 { [%eval #-9] } 21... Rb7 { [%eval #-9] } 22. axb7 { [%eval #-8] } 22... Ne8?? { (Mate in 8 → -4.87) Lost forced checkmate sequence. a5 was best. } { [%eval -4.87] } (22... a5 23. b8=Q Ke7 24. Qxc7 Kd8 25. Qxa5 Ng8 26. Qxd8 Ne7 27. Qxe7 e5 28. Qxf7) 23. b8=K { [%eval -5.14] } 23... Nd6?? { (-5.14 → 0.00) Blunder. c5 was best. } { [%eval 0.0] } (23... c5 24. Kxa7) 24. Kxc7 { [%eval 0.0] } 24... Kxc7 { [%eval 0.0] } 25. a5 { [%eval 0.0] } 25... Nb7 { [%eval 0.0] } 26. a6 { [%eval 0.0] } 26... Kd6 { [%eval 0.0] } 27. axb7 { [%eval 0.0] } 27... Kd5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kc5 was best. } { [%eval #2] } (27... Kc5 28. b8=K g5 29. Kxa7 Kd6 30. Kb6 Ke5 31. Kb5 g4 32. Ka4 g3 33. Kb3) 28. b8=R { [%eval #2] } 28... e5 { [%eval #1] } 29. Rb6 { [%eval #1] } 29... axb6# { Game ends by variant rule. } 1-0

