- Blind mode tutorial
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[Event "casual blitz game"] [Site "https://lichess.org/h2VceBzc"] [Date "2025.08.05"] [Round "-"] [White "LuckyPlayer2013"] [Black "wizzzman"] [Result "1/2-1/2"] [GameId "h2VceBzc"] [UTCDate "2025.08.05"] [UTCTime "19:56:45"] [WhiteElo "2108"] [BlackElo "2226"] [Variant "Standard"] [TimeControl "300+0"] [ECO "B06"] [Opening "Modern Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... g6 { [%eval 0.5] } 2. d4 { [%eval 0.48] } 2... Bg7 { [%eval 0.48] } { B06 Modern Defense } 3. Nf3 { [%eval 0.32] } 3... d6 { [%eval 0.43] } 4. Bd3 { [%eval 0.29] } 4... Nd7 { [%eval 0.45] } 5. c3 { [%eval 0.35] } 5... c5 { [%eval 0.8] } 6. O-O { [%eval 0.85] } 6... Ngf6 { [%eval 0.78] } 7. Re1 { [%eval 0.65] } 7... e5 { [%eval 0.94] } 8. Be3 { [%eval 0.67] } 8... Qe7 { [%eval 1.01] } 9. Nbd2 { [%eval 0.58] } 9... O-O { [%eval 0.68] } 10. Nc4 { [%eval 0.57] } 10... b6 { [%eval 0.66] } 11. dxe5 { [%eval 0.33] } 11... Nxe5 { [%eval 0.39] } 12. Bf1 { [%eval -0.14] } 12... Nxe4 { [%eval -0.14] } 13. Nfxe5 { [%eval -0.15] } 13... dxe5 { [%eval -0.15] } 14. Be2?! { (-0.15 → -1.03) Inaccuracy. f3 was best. } { [%eval -1.03] } (14. f3 Rd8) 14... Bb7 { [%eval -1.05] } 15. Bf3 { [%eval -1.22] } 15... Rad8 { [%eval -0.96] } 16. Qc1?! { (-0.96 → -1.77) Inaccuracy. Qa4 was best. } { [%eval -1.77] } (16. Qa4 Ba8) 16... f5? { (-1.77 → -0.54) Mistake. Bd5 was best. } { [%eval -0.54] } (16... Bd5 17. Be2 Nd6 18. Nxd6 Rxd6 19. a4 a5 20. b4 cxb4 21. cxb4 axb4 22. Rb1) 17. Bxe4 { [%eval -0.56] } 17... Bxe4 { [%eval -0.35] } 18. Bg5 { [%eval -0.25] } 18... Bf6 { [%eval -0.3] } 19. Bxf6 { [%eval -0.36] } 19... Rxf6 { [%eval -0.26] } 20. f3 { [%eval -0.36] } 20... Qe6 { [%eval -0.03] } 21. fxe4?! { (-0.03 → -0.94) Inaccuracy. Qg5 was best. } { [%eval -0.94] } (21. Qg5 Kg7 22. Nxe5 Qxe5 23. Rxe4 h6 24. Rxe5 hxg5 25. Rae1 Rd2 26. R1e2 Rxe2) 21... Qxc4 { [%eval -0.91] } 22. Qg5 { [%eval -0.87] } 22... Rdf8 { [%eval -1.04] } 23. Rf1?? { (-1.04 → -3.15) Blunder. a3 was best. } { [%eval -3.15] } (23. a3) 23... Qxe4 { [%eval -3.19] } 24. Rae1 { [%eval -3.2] } 24... Qd5 { [%eval -3.06] } 25. a4 { [%eval -3.41] } 25... e4 { [%eval -3.59] } 26. a5 { [%eval -3.65] } 26... Rd6 { [%eval -3.28] } 27. axb6 { [%eval -3.43] } 27... axb6 { [%eval -3.12] } 28. Rf2 { [%eval -3.54] } 28... Rfd8 { [%eval -3.07] } 29. h4 { [%eval -3.69] } 29... Qf7? { (-3.69 → -1.83) Mistake. Qe5 was best. } { [%eval -1.83] } (29... Qe5 30. h5 Kg7 31. b4 cxb4 32. cxb4 R8d7 33. b5 Rd1 34. Rff1 Rxe1 35. Rxe1) 30. Ref1? { (-1.83 → -3.39) Mistake. Rxe4 was best. } { [%eval -3.39] } (30. Rxe4 Rd1+ 31. Kh2 Qc7+ 32. Qf4 Qxf4+ 33. Rexf4 Kg7 34. b4 R8d2 35. Rxd2 Rxd2) 30... Rd3?? { (-3.39 → 0.00) Blunder. Rd1 was best. } { [%eval 0.0] } (30... Rd1 31. Rxd1 Rxd1+ 32. Rf1 Qd7 33. g3 Rxf1+ 34. Kxf1 Qd6 35. Kg2 Kg7 36. Qc1) 31. Rxf5 { [%eval 0.0] } 31... Qg7 { [%eval 0.0] } 32. Rf6 { [%eval 0.0] } 32... R3d6 { [%eval 0.0] } 33. h5 { [%eval -0.24] } 33... Rxf6 { [%eval 0.0] } 34. Rxf6 { [%eval 0.0] } 34... gxh5 { [%eval 0.0] } 35. Qxg7+ { [%eval -0.02] } 35... Kxg7 { [%eval 0.0] } 36. Rxb6 { [%eval 0.0] } 36... Rd2 { [%eval 0.03] } 37. Rb5 { [%eval -0.18] } 37... e3 { [%eval -0.46] } 38. Rxc5?? { (-0.46 → -6.68) Blunder. Kf1 was best. } { [%eval -6.68] } (38. Kf1) 38... Rxb2?? { (-6.68 → -0.01) Blunder. Rd1+ was best. } { [%eval -0.01] } (38... Rd1+ 39. Kh2 e2 40. Re5 e1=Q 41. Rxe1 Rxe1 42. Kg3 Rb1 43. b4 Rb3 44. Kf4) 39. Re5 { [%eval 0.0] } 39... e2 { [%eval 0.0] } 40. Kf2 { [%eval 0.0] } 40... Rc2 { [%eval 0.0] } 41. Rxe2 { [%eval 0.0] } 41... Rxc3 { [%eval 0.0] } 42. Re3 { [%eval 0.0] } 42... Rc7 { [%eval 0.0] } 43. Rf3 { [%eval 0.0] } 43... Kg6 { [%eval 0.0] } 44. Re3 { [%eval 0.0] } 44... h6 { [%eval 0.0] } 45. Rf3 { [%eval 0.0] } 45... Kg5 { [%eval 0.0] } 46. Re3 { [%eval 0.0] } 46... h4 { [%eval 0.0] } 47. Rf3 { [%eval 0.0] } 47... Kg4 { [%eval 0.0] } 48. Rh3 { [%eval 0.0] } 48... h5 { [%eval 0.0] } 49. Re3 { [%eval 0.0] } 49... Rf7+ { [%eval 0.0] } 50. Rf3 { [%eval 0.0] } 50... Rxf3+ { [%eval 0.0] } 51. gxf3+ { [%eval 0.0] } 51... Kf4 { [%eval 0.0] } 52. Kg2 { [%eval 0.0] } 52... h3+ { [%eval 0.0] } 53. Kxh3 { [%eval 0.0] } 53... Kxf3 { [%eval 0.0] } 54. Kh4 { [%eval 0.0] } 54... Kf4 { [%eval 0.0] } 55. Kxh5 { [%eval 0.0] } { The game is a draw. } 1/2-1/2