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[Event "Antichess Arena"] [Site "https://lichess.org/gwu8jb8c"] [Date "2021.04.30"] [Round "-"] [White "Vastaya_Cosmico"] [Black "tere002figue"] [Result "1-0"] [GameId "gwu8jb8c"] [UTCDate "2021.04.30"] [UTCTime "18:53:08"] [WhiteElo "1258"] [BlackElo "1258"] [WhiteRatingDiff "+187"] [BlackRatingDiff "-187"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.29] } 2. Ke2?? { (2.29 → -5.77) Blunder. Ba6 was best. } { [%eval -5.77] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... f5?? { (-5.77 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (2... Ba3 3. bxa3) 3. Kf3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. g4 was best. } { [%eval #-15] } (3. g4 fxg4 4. b4 Bxb4 5. Bg2 Bxd2 6. Bxb7 Bxb7 7. Qxd2 Bxh1 8. Qxd7 Nxd7 9. e4 Bxe4) 3... Bb4?? { (Mate in 15 → 0.70) Lost forced checkmate sequence. f4 was best. } { [%eval 0.7] } (3... f4 4. exf4 e5 5. fxe5 b5 6. Bxb5 Qg5 7. Bxd7 Qxe5 8. Bxc8 Qxb2 9. Bxb2 Be7 10. Bxg7) 4. Ke4 { [%eval 0.29] } 4... fxe4?! { (0.29 → 1.01) Inaccuracy. Bxd2 was best. } { [%eval 1.01] } (4... Bxd2 5. Bxd2) 5. a3?? { (1.01 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (5. Ba6 Bxd2) 5... Bxd2 { [%eval #-16] } 6. Bxd2 { [%eval #-14] } 6... g5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (6... b5 7. Bxb5 Qg5 8. Bxd7 Qxg2 9. Bxe8 Qxh2 10. Rxh2 Nc6 11. Bxc6 Ne7 12. Bxa8 Ba6 13. Bxe4) 7. Qf3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (7. Ba6 Nxa6 8. h4 gxh4 9. Rxh4 Qxh4 10. a4 Qxf2 11. Qh5 Qxe3 12. Qxe8 Qxd2 13. Nxd2 Nc5) 7... exf3 { [%eval #-15] } 8. gxf3 { [%eval #-13] } 8... h6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (8... b5 9. Bxb5 Qf6 10. Bxd7 Qxf3 11. Bxe8 Qxe3 12. Bxe3 a6 13. Bxg5 Nc6 14. Bxc6 Ne7 15. Bxa8) 9. f4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-13] } (9. Ba6 bxa6 10. h4 gxh4 11. Rxh4 Qxh4 12. Ne2 Qxf2 13. Be1 Qxe3 14. a4 Qxe2 15. f4 Qxc2) 9... gxf4 { [%eval #-13] } 10. exf4 { [%eval #-12] } 10... h5? { (Mate in 12 → -7.29) Lost forced checkmate sequence. Qg5 was best. } { [%eval -7.29] } (10... Qg5 11. fxg5 hxg5 12. Bxg5 Rxh2 13. Rxh2 Nf6 14. Bxf6 Kd8 15. Bxd8 Nc6 16. Bxc7 d6 17. Bxd6) 11. a4? { (-7.29 → Mate in 12) Checkmate is now unavoidable. f5 was best. } { [%eval #-12] } (11. f5 exf5) 11... a6? { (Mate in 12 → -7.06) Lost forced checkmate sequence. e5 was best. } { [%eval -7.06] } (11... e5 12. fxe5 Qg5 13. Bxg5 Kd8 14. Bxd8 Nc6 15. Bxc7 Nxe5 16. Bxe5 Nf6 17. Bxf6 d5 18. Bxh8) 12. Bxa6 { [%eval -7.85] } 12... bxa6 { [%eval -7.39] } 13. a5? { (-7.39 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #-10] } (13. f5 exf5) 13... Ra7?? { (Mate in 10 → -4.60) Lost forced checkmate sequence. e5 was best. } { [%eval -4.6] } (13... e5 14. fxe5 Qg5 15. Bxg5 Kd8 16. Bxd8 Ne7 17. Bxc7 Ra7 18. Bxb8 Rc7 19. Bxc7 d5 20. exd6) 14. h4?? { (-4.60 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #-10] } (14. f5 exf5) 14... Qxh4 { [%eval #-10] } 15. Rxh4 { [%eval #-9] } 15... Kf7?? { (Mate in 9 → -3.63) Lost forced checkmate sequence. Nh6 was best. } { [%eval -3.63] } (15... Nh6 16. Rxh5 Ng8 17. Rxh8 Bb7 18. Rxg8 Kf7 19. Rxb8 Bc8 20. Rxc8 c5 21. Rxc5 Rc7 22. Rxc7) 16. Rxh5 { [%eval -3.94] } 16... Rxh5 { [%eval -3.83] } 17. f5 { [%eval -3.86] } 17... Rxf5 { [%eval -3.76] } 18. Nf3?? { (-3.76 → Mate in 10) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-10] } (18. Bf4 Rxa5) 18... Rxf3?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Rxa5 was best. } { [%eval #6] } (18... Rxa5 19. Rxa5 e5 20. Nxe5 d6 21. Nxf7 c6 22. Nxd6 Re7 23. Nxc8 Re1 24. Bxe1 Ne7 25. Nxe7) 19. Ra4 { [%eval #6] } 19... Rxf2 { [%eval #5] } 20. Nc3 { [%eval #5] } 20... Rxd2 { [%eval #4] } 21. Ne2 { [%eval #4] } 21... Rxe2 { [%eval #3] } 22. Ra2 { [%eval #3] } 22... Rxc2 { [%eval #2] } 23. Ra3 { [%eval #2] } 23... Rxb2 { [%eval #1] } 24. Ra2 { [%eval #1] } 24... Rxa2# { Game ends by variant rule. } 1-0