- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/gujT0Kg3"] [Date "2025.06.13"] [White "KataRylova"] [Black "sbsiddesh08"] [Result "1-0"] [GameId "gujT0Kg3"] [UTCDate "2025.06.13"] [UTCTime "15:38:05"] [WhiteElo "1291"] [BlackElo "1532"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-234"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... Nxh6 { [%eval #15] } 3. g4?? { (Mate in 15 → -0.69) Lost forced checkmate sequence. b4 was best. } { [%eval -0.69] } (3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1) 3... Nxg4 { [%eval -0.47] } 4. f3?? { (-0.47 → -7.66) Blunder. b4 was best. } { [%eval -7.66] } (4. b4 Bxb4) 4... Nxh2 { [%eval -1.92] } 5. Rxh2 { [%eval -1.51] } 5... Qh4?! { (-1.51 → -0.81) Inaccuracy. Ba3 was best. } { [%eval -0.81] } (5... Ba3 6. Rxh7 Rxh7 7. bxa3 Na6 8. Nd2 Ke7 9. a4 b5 10. axb5 Bb7 11. bxa6) 6. Rxh4 { [%eval -0.98] } 6... Rg8?? { (-0.98 → 1.18) Blunder. Bc5 was best. } { [%eval 1.18] } (6... Bc5 7. Rxh7 Bxg1 8. Rxg7 Kd8 9. Rxf7 Rh3 10. Bxh3 Bd4 11. Bxe6 Bxb2 12. Bxd7) 7. Rxh7 { [%eval 1.31] } 7... Ba3 { [%eval 1.71] } 8. Rxg7 { [%eval 1.84] } 8... Bxb2 { [%eval 1.54] } 9. Rxf7 { [%eval 0.0] } 9... Bxa1 { [%eval 0.0] } 10. Rxd7 { [%eval 0.14] } 10... Bxd7?? { (0.14 → Mate in 9) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #9] } (10... Rxg1 11. Rxc7 Rxf1 12. Kxf1 Bc3 13. Nxc3 a5 14. Rxb7 Bxb7 15. Kf2 Bxf3 16. Kxf3) 11. Nc3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. e4 was best. } { [%eval #-9] } (11. e4 Rxg1 12. Nc3 Rxf1 13. Kxf1 Bxc3 14. Qd2 Bxd2 15. a4 Bxa4 16. Kg1 Bxc2) 11... Bxc3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #8] } (11... Rxg1 12. Qxa1 Rxf1 13. Kxf1 Bb5 14. Nxb5 a5 15. Nxc7 Kd8 16. Nxe6 a4 17. Nxd8) 12. Qd2?? { (Mate in 8 → -1.67) Lost forced checkmate sequence. e3 was best. } { [%eval -1.67] } (12. e3 Rxg1 13. Qd2 Bxd2 14. Kxd2 Rxf1 15. c3 Rxf3 16. Kc2 Rxe3 17. Kb3 Rxd3) 12... Rxg1 { [%eval -1.67] } 13. Qxc3 { [%eval -1.51] } 13... Rxf1 { [%eval -1.75] } 14. Qxc7 { [%eval -1.97] } 14... Rxf3?? { (-1.97 → Mate in 6) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #6] } (14... Rxe1 15. Qxb8) 15. Qxd7?? { (Mate in 6 → -3.35) Lost forced checkmate sequence. Qxb7 was best. } { [%eval -3.35] } (15. Qxb7 Rxd3 16. Qxa7 Rxa7 17. exd3 Rxa2 18. Ke2 Rxc2 19. d4 Rxe2 20. d5 exd5#) 15... Rxd3 { [%eval -2.7] } 16. Qxb7?! { (-2.70 → -4.18) Inaccuracy. exd3 was best. } { [%eval -4.18] } (16. exd3 Kxd7) 16... Rd1?? { (-4.18 → Mate in 5) Checkmate is now unavoidable. a5 was best. } { [%eval #5] } (16... a5) 17. Qxb8?? { (Mate in 5 → -3.64) Lost forced checkmate sequence. Qxa8 was best. } { [%eval -3.64] } (17. Qxa8 Rxe1 18. Qxb8 Rxe2 19. Qxa7 Rxc2 20. Qg1 Rxa2 21. Qg2 Rxg2#) 17... Rxe1?? { (-3.64 → Mate in 4) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #4] } (17... Rxb8) 18. Qxa7?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-4] } (18. Qxa8 Rxe2 19. Qxa7 Rxc2 20. Qg1 Rxa2 21. Qg2 Rxg2#) 18... Rxa7?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxe2 was best. } { [%eval #3] } (18... Rxe2 19. Qxa8 Rxc2 20. Qxe8 Rxa2 21. Qxe6 Ra6 22. Qxa6#) 19. a4 { [%eval #3] } 19... Rxe2 { [%eval #2] } 20. c4?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. c3 was best. } { [%eval #-7] } (20. c3 Rxa4 21. c4 Rxc4#) 20... Rxa4 { [%eval #-7] } 21. c5 { [%eval #-6] } 21... Rd2 { [%eval #-6] } 22. c6 { [%eval #-5] } 22... Rd7?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Rd8 was best. } { [%eval #1] } (22... Rd8 23. c7 Kf7 24. cxd8=N e5 25. Nxf7 Rg4 26. Nxe5 Rg6 27. Nxg6#) 23. cxd7 { [%eval #1] } 23... Kxd7# { Game ends by variant rule. } 1-0