FEN
[Event "Daily Antichess Arena"]
[Site "https://lichess.org/gtbAcOoO"]
[Date "2024.07.09"]
[White "Superfly70"]
[Black "edege77"]
[Result "0-1"]
[GameId "gtbAcOoO"]
[UTCDate "2024.07.09"]
[UTCTime "00:40:42"]
[WhiteElo "1711"]
[BlackElo "1384"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4 { [%eval -0.16] } 1... f5 { [%eval 0.37] } 2. gxf5 { [%eval 0.43] } 2... g6 { [%eval 0.61] } 3. fxg6 { [%eval 0.45] } 3... hxg6 { [%eval 0.7] } 4. Nh3?? { (0.70 → -1.53) Blunder. e3 was best. } { [%eval -1.53] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval -0.87] } 5. Bxh3 { [%eval -1.55] } 5... e6? { (-1.55 → -0.33) Mistake. d6 was best. } { [%eval -0.33] } (5... d6 6. Bxc8) 6. Bxe6 { [%eval -0.45] } 6... dxe6 { [%eval 0.18] } 7. b4 { [%eval -0.51] } 7... Bxb4 { [%eval -0.46] } 8. d4?? { (-0.46 → Mate in 12) Checkmate is now unavoidable. e3 was best. } { [%eval #-12] } (8. e3 Qxd2) 8... Qxd4 { [%eval #-12] } 9. Qxd4 { [%eval #-11] } 9... Bxe1 { [%eval #-11] } 10. Qxa7 { [%eval #-10] } 10... Rxa7 { [%eval #-10] } 11. Rxe1 { [%eval #-9] } 11... Rxa2 { [%eval #-9] } 12. Rxa2 { [%eval #-8] } 12... Na6?? { (Mate in 8 → 0.15) Lost forced checkmate sequence. g5 was best. } { [%eval 0.15] } (12... g5 13. Bxg5 Kd8 14. Bxd8 b5 15. Bxc7 b4 16. Bxb8 b3 17. cxb3 Ba6 18. Rxa6) 13. Rxa6 { [%eval 0.64] } 13... bxa6 { [%eval 0.3] } 14. Bh6? { (0.30 → -0.91) Mistake. Ba3 was best. } { [%eval -0.91] } (14. Ba3 Bd7 15. Bc5 Nh6 16. Bd6 cxd6 17. Nc3 Bb5 18. Nxb5 axb5 19. h4 g5) 14... Nxh6 { [%eval -1.23] } 15. Na3?! { (-1.23 → -2.32) Inaccuracy. Nc3 was best. } { [%eval -2.32] } (15. Nc3 Kd7) 15... a5 { [%eval -1.76] } 16. Nb1 { [%eval -1.69] } 16... Ke7 { [%eval -1.5] } 17. Nd2?! { (-1.50 → -2.14) Inaccuracy. Nc3 was best. } { [%eval -2.14] } (17. Nc3 a4) 17... Kd6 { [%eval -1.77] } 18. c4? { (-1.77 → -3.77) Mistake. Rh1 was best. } { [%eval -3.77] } (18. Rh1 a4) 18... c5 { [%eval -4.0] } 19. Nf1 { [%eval -3.42] } 19... Kd5?? { (-3.42 → Mate in 8) Checkmate is now unavoidable. Kc6 was best. } { [%eval #8] } (19... Kc6 20. Ng3) 20. cxd5 { [%eval #8] } 20... exd5 { [%eval #7] } 21. Rb1?? { (Mate in 7 → 1.90) Lost forced checkmate sequence. h3 was best. } { [%eval 1.9] } (21. h3 Bxh3 22. e4 Bxf1 23. Rxf1 dxe4 24. f3 exf3 25. Rxf3 Nf7 26. Rxf7 c4) 21... Bb7 { [%eval 1.68] } 22. Rxb7 { [%eval 2.12] } 22... Nf7?? { (2.12 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #16] } (22... a4) 23. Rxf7 { [%eval #16] } 23... d4 { [%eval #15] } 24. e3 { [%eval #12] } 24... dxe3 { [%eval #14] } 25. fxe3 { [%eval #14] } 25... c4 { [%eval #24] } 26. Rf5?? { (Mate in 24 → 0.52) Lost forced checkmate sequence. e4 was best. } { [%eval 0.52] } (26. e4 a4) 26... gxf5 { [%eval 0.99] } 27. e4?? { (0.99 → -2.05) Blunder. h4 was best. } { [%eval -2.05] } (27. h4 a4) 27... fxe4 { [%eval -1.4] } 28. h4?? { (-1.40 → Mate in 3) Checkmate is now unavoidable. Ne3 was best. } { [%eval #-3] } (28. Ne3 c3) 28... e3 { [%eval #-3] } 29. Nxe3 { [%eval #-2] } 29... a4 { [%eval #-2] } 30. Nxc4 { [%eval #-1] } 30... a3 { [%eval #-1] } 31. Nxa3# { Game ends by variant rule. } 0-1
