- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/gsfqw10K"] [Date "2024.09.14"] [Round "-"] [White "ARSENCHESS1"] [Black "Edd1405"] [Result "0-1"] [GameId "gsfqw10K"] [UTCDate "2024.09.14"] [UTCTime "06:39:11"] [WhiteElo "681"] [BlackElo "696"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+49"] [Variant "Standard"] [TimeControl "300+3"] [ECO "D00"] [Opening "Queen's Pawn Game: Levitsky Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.23] } 2. Bg5 { [%eval -0.11] } { D00 Queen's Pawn Game: Levitsky Attack } 2... f6 { [%eval -0.12] } 3. Bd2 { [%eval -0.09] } 3... f5 { [%eval 0.35] } 4. e3 { [%eval 0.4] } 4... e6 { [%eval 0.34] } 5. f4 { [%eval -0.09] } 5... Nf6 { [%eval -0.19] } 6. a3 { [%eval -0.34] } 6... Nc6?! { (-0.34 → 0.53) Inaccuracy. c5 was best. } { [%eval 0.53] } (6... c5) 7. b4 { [%eval 0.22] } 7... Ne4 { [%eval 0.39] } 8. Nf3 { [%eval 0.36] } 8... e5? { (0.36 → 1.69) Mistake. g5 was best. } { [%eval 1.69] } (8... g5 9. b5) 9. fxe5 { [%eval 1.32] } 9... a5 { [%eval 1.43] } 10. bxa5?! { (1.43 → 0.46) Inaccuracy. b5 was best. } { [%eval 0.46] } (10. b5 Ne7 11. Nc3 Ng6 12. Bd3 Be7 13. Ne2 c5 14. bxc6 bxc6 15. O-O O-O) 10... b6?? { (0.46 → 3.65) Blunder. Nxa5 was best. } { [%eval 3.65] } (10... Nxa5 11. Bb4 c5 12. dxc5 Nc6 13. Nbd2 Bxc5 14. Bxc5 Nxc5 15. Bb5 Ne4 16. c4) 11. axb6 { [%eval 2.92] } 11... cxb6 { [%eval 3.17] } 12. Bb5 { [%eval 2.98] } 12... Qc7 { [%eval 3.11] } 13. Ng5? { (3.11 → 1.41) Mistake. O-O was best. } { [%eval 1.41] } (13. O-O Be7 14. Nc3 Nxc3 15. Bxc3 O-O 16. Be1 Be6 17. Bh4 Na5 18. Bd3 Rac8) 13... h6?? { (1.41 → 7.09) Blunder. Nxg5 was best. } { [%eval 7.09] } (13... Nxg5 14. c4 dxc4 15. Nc3 Be7 16. Nd5 Qb7 17. O-O Bd7 18. Nxe7 Nxe7 19. Qh5+) 14. Nxe4?! { (7.09 → 5.16) Inaccuracy. Qh5+ was best. } { [%eval 5.16] } (14. Qh5+ Kd8 15. Nf7+ Kd7 16. Nxh8 Kd8 17. Nf7+ Ke7 18. O-O Be6 19. Nd6 Nxd6) 14... dxe4 { [%eval 4.89] } 15. Qh5+ { [%eval 5.08] } 15... Kd8 { [%eval 5.05] } 16. d5 { [%eval 4.06] } 16... Nxe5?? { (4.06 → Mate in 1) Checkmate is now unavoidable. Bc5 was best. } { [%eval #1] } (16... Bc5 17. Bxc6 Ra7 18. Nc3 Qxe5 19. Rb1 g6 20. Qe2 Qg7 21. Nb5 Rf7 22. d6) 17. Bc3?? { (Mate in 1 → -0.19) Lost forced checkmate sequence. Qe8# was best. } { [%eval -0.19] } (17. Qe8#) 17... Qc5?? { (-0.19 → 6.67) Blunder. Bc5 was best. } { [%eval 6.67] } (17... Bc5 18. d6) 18. Bb4?? { (6.67 → -6.15) Blunder. Qe8+ was best. } { [%eval -6.15] } (18. Qe8+ Kc7 19. Bxe5+ Kb7 20. Nc3 Be7 21. Qc6+ Ka7 22. Bd4 Qxc6 23. Bxc6 Bb7) 18... Qxb5?! { (-6.15 → -4.02) Inaccuracy. Qxe3+ was best. } { [%eval -4.02] } (18... Qxe3+ 19. Kd1 Bxb4 20. d6 Be6 21. g3 Bxd6 22. Re1 Qd4+ 23. Kc1 Ke7) 19. Bxf8?! { (-4.02 → -5.34) Inaccuracy. d6 was best. } { [%eval -5.34] } (19. d6 Be6 20. Qd1 Qd5 21. Qxd5 Bxd5 22. O-O Be6 23. Nc3 h5 24. Nb5 Bd7) 19... Rxf8 { [%eval -5.25] } 20. Qh4+ { [%eval -5.48] } 20... g5? { (-5.48 → -3.37) Mistake. Rf6 was best. } { [%eval -3.37] } (20... Rf6 21. Qg3 Ng4 22. Nd2 Qc5 23. c4 Rg6 24. O-O Qxe3+ 25. Qxe3 Nxe3 26. Rf2) 21. Qxh6 { [%eval -3.57] } 21... Qxd5?? { (-3.57 → 2.65) Blunder. Qc5 was best. } { [%eval 2.65] } (21... Qc5 22. Qxg5+ Qe7 23. h4 Rh8 24. Qg3 Ra7 25. Nc3 Qf6) 22. Qxf8+ { [%eval 2.65] } 22... Kd7?! { (2.65 → 3.53) Inaccuracy. Kc7 was best. } { [%eval 3.53] } (22... Kc7 23. O-O Ng4 24. Qg7+ Kc6 25. Qc3+ Qc5 26. Re1 Ra4 27. Qxc5+ bxc5 28. Nd2) 23. Qxf5+ { [%eval 2.99] } 23... Kd6?! { (2.99 → 4.50) Inaccuracy. Ke8 was best. } { [%eval 4.5] } (23... Ke8 24. Qh7 Ba6 25. Nd2 Qc5 26. Qg8+ Ke7 27. Qxa8 Qxe3+ 28. Kd1 Qe2+ 29. Kc1) 24. Qxg5?? { (4.50 → -5.50) Blunder. Qf8+ was best. } { [%eval -5.5] } (24. Qf8+ Kc7 25. O-O Bd7 26. Nc3 Qc6 27. Qb4 g4 28. Qd4 Nf3+ 29. gxf3 gxf3) 24... Qa5+?? { (-5.50 → 2.82) Blunder. Nf3+ was best. } { [%eval 2.82] } (24... Nf3+ 25. gxf3 Qxg5 26. Nd2 Qxe3+ 27. Kd1 Qd4 28. c3 Qd3 29. Re1 Kc6 30. Rxe4) 25. c3?? { (2.82 → -7.23) Blunder. Nd2 was best. } { [%eval -7.23] } (25. Nd2 Ba6 26. Rb1 Re8 27. Qf6+ Re6 28. Qd8+ Kc6 29. Qd4 Nc4 30. Rb3 Rd6) 25... Qd5?? { (-7.23 → 3.81) Blunder. Nd3+ was best. } { [%eval 3.81] } (25... Nd3+ 26. Kd1 Qxg5 27. Nd2 Ke7 28. Kc2 Qb5 29. Rab1 Qa4+ 30. Rb3 Rb8 31. Rf1) 26. O-O?? { (3.81 → -3.94) Blunder. Qh6+ was best. } { [%eval -3.94] } (26. Qh6+) 26... Nd3?? { (-3.94 → 5.51) Blunder. Nf3+ was best. } { [%eval 5.51] } (26... Nf3+ 27. Rxf3 Qxg5 28. Nd2 Qd5 29. Rf2 Kc7 30. Nf1 Ra5 31. c4 Qxc4 32. Rd1) 27. Rd1?? { (5.51 → -7.99) Blunder. Qxd5+ was best. } { [%eval -7.99] } (27. Qxd5+ Kxd5 28. Rf8 Ne1 29. Ra2 Kd6 30. Raf2 Nd3 31. Rf1 Bb7 32. Rxa8 Bxa8) 27... Qxg5 { [%eval -7.47] } 28. Nd2? { (-7.47 → Mate in 5) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-5] } (28. Kh1 Qxe3 29. h4 Kc6 30. Nd2 Qf2 31. Nxe4 Qxh4+ 32. Kg1 Qxe4 33. Rxd3 Qxd3) 28... Qxe3+ { [%eval #-4] } 29. Kf1 { [%eval #-1] } 29... Qf2# { Black wins by checkmate. } 0-1