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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/grmuRiwr"] [Date "2025.07.25"] [Round "-"] [White "asura4537"] [Black "Lisa_s"] [Result "1-0"] [GameId "grmuRiwr"] [UTCDate "2025.07.25"] [UTCTime "11:31:26"] [WhiteElo "1601"] [BlackElo "1346"] [WhiteRatingDiff "+40"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Nc6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. Qh5?? { (Mate in 15 → 4.43) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.43] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nh3 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2) 4... Qxd2 { [%eval 3.14] } 5. Qxf7?? { (3.14 → -0.42) Blunder. Bxd2 was best. } { [%eval -0.42] } (5. Bxd2 g5 6. Qxg5 Nh6 7. Qxh6 Bxh6 8. Bxh6 Bh3 9. Nxh3 Rf8) 5... Qxf2?? { (-0.42 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxe7 Qxg2 8. Qxc7 Qxc2 9. Qxa7 Rxa7 10. h3) 6. Kxf2 { [%eval #12] } 6... Kxf7 { [%eval #11] } 7. Bh6 { [%eval #12] } 7... gxh6 { [%eval #10] } 8. Nf3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (8. g4 Bxg4 9. Nh3 Bxh3 10. Kg2 Bxg2 11. Rd1 Bxe4 12. h4 Bxc2 13. Rd7 Bxb1) 8... Bh3 { [%eval #-11] } 9. gxh3 { [%eval #-10] } 9... e5 { [%eval #-10] } 10. Nxe5 { [%eval #-9] } 10... Ba3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ke6 was best. } { [%eval #9] } (10... Ke6 11. Nxc6 Rc8 12. Nxa7 Bb4 13. Nxc8 Bd2 14. Nxd2 Kf5 15. exf5 Ne7 16. Nxe7) 11. Nxf7 { [%eval #9] } 11... Bxb2 { [%eval #8] } 12. Nxh8 { [%eval #8] } 12... Bxa1 { [%eval #7] } 13. Nc3 { [%eval #8] } 13... Bxc3 { [%eval #7] } 14. e5 { [%eval #8] } 14... Bxe5 { [%eval #7] } 15. c3?? { (Mate in 7 → 3.88) Lost forced checkmate sequence. Re1 was best. } { [%eval 3.88] } (15. Re1 Bxh2 16. Re8 Rxe8 17. Ke3 Rxe3 18. c3 Rxh3 19. a3 Rxc3 20. Nf7 Rxa3) 15... Bxc3?? { (3.88 → Mate in 6) Checkmate is now unavoidable. Bxh2 was best. } { [%eval #6] } (15... Bxh2 16. Rxh2) 16. Ra1?? { (Mate in 6 → -4.73) Lost forced checkmate sequence. Rg1 was best. } { [%eval -4.73] } (16. Rg1 Bxh8 17. Rxg8 Rxg8 18. Kg2 Rxg2 19. h4 Rxh2 20. a3 Rxh4 21. a4 Rxa4#) 16... Bxh8 { [%eval -4.13] } 17. a4 { [%eval -3.29] } 17... Bxa1 { [%eval -2.81] } 18. Ke3?? { (-2.81 → Mate in 16) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-16] } (18. Kg3 c5 19. Kf4 Ne7 20. Kf5 Nxf5 21. h4 Nxh4 22. a5 Rg8 23. h3 c4) 18... Bd4 { [%eval #-16] } 19. Kxd4 { [%eval #-15] } 19... c5 { [%eval #-17] } 20. Kxc5 { [%eval -7.25] } 20... c6 { [%eval -8.25] } 21. Kxc6 { [%eval -6.0] } 21... a5 { [%eval -3.44] } 22. h4?? { (-3.44 → Mate in 13) Checkmate is now unavoidable. Kd5 was best. } { [%eval #-13] } (22. Kd5 Rf8) 22... h5 { [%eval #-13] } 23. h3 { [%eval #-9] } 23... h6?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.0] } (23... Nh6 24. Kc5 Rg8 25. Kb4 axb4 26. a5 b3 27. a6 Rg5 28. hxg5 h4 29. gxh6) 24. Kc5 { [%eval 0.0] } 24... Rf8 { [%eval 0.0] } 25. Kb4?? { (0.00 → -4.03) Blunder. Kd4 was best. } { [%eval -4.03] } (25. Kd4 Rf6 26. Ke3 Rg6 27. Ke4 Ra6 28. Kd4 Rg6 29. Ke4) 25... axb4 { [%eval -3.69] } 26. a5 { [%eval -3.14] } 26... Rf5 { [%eval -2.68] } 27. a6 { [%eval -3.51] } 27... Rg5?? { (-3.51 → Mate in 7) Checkmate is now unavoidable. b3 was best. } { [%eval #7] } (27... b3 28. a7) 28. hxg5 { [%eval #7] } 28... hxg5 { [%eval #6] } 29. h4 { [%eval #6] } 29... gxh4 { [%eval #5] } 30. a7 { [%eval #5] } 30... Nf6 { [%eval #4] } 31. a8=R { [%eval #4] } 31... Ne4 { [%eval #1] } 32. Ra3 { [%eval #1] } 32... bxa3# { Game ends by variant rule. } 1-0