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[Event "rated variant:antichess game"] [Site "https://lichess.org/gr6t9aS5"] [Date "2026.05.29"] [Round "-"] [White "EmodoeGnirts"] [Black "imthelastchessbender"] [Result "1-0"] [GameId "gr6t9aS5"] [UTCDate "2026.05.29"] [UTCTime "23:24:04"] [WhiteElo "1818"] [BlackElo "1748"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qg4?? { (Mate in 16 → 0.54) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.54] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... g6?? { (0.54 → 2.61) Blunder. Rb8 was best. } { [%eval 2.61] } (3... Rb8 4. Qxd7 Kxd7 5. b3 Rxb3 6. cxb3 a5 7. b4 axb4 8. Ba3) 4. Qxd7 { [%eval 3.01] } 4... Kxd7 { [%eval 2.32] } 5. Na3?! { (2.32 → 1.23) Inaccuracy. a4 was best. } { [%eval 1.23] } (5. a4 a5) 5... Ke6?? { (1.23 → 3.99) Blunder. c5 was best. } { [%eval 3.99] } (5... c5 6. Nb1 a5 7. a4 Qb6 8. Nc3 Qxb2 9. Bxb2 Nf6 10. g4 Nxg4 11. h3) 6. Nb5 { [%eval 3.4] } 6... axb5 { [%eval 3.24] } 7. c4? { (3.24 → 1.83) Mistake. Ne2 was best. } { [%eval 1.83] } (7. Ne2) 7... bxc4 { [%eval 1.82] } 8. d3?? { (1.82 → -11.46) Blunder. a4 was best. } { [%eval -11.46] } (8. a4 Qxd2) 8... Qxd3?? { (-11.46 → 0.38) Blunder. cxd3 was best. } { [%eval 0.38] } (8... cxd3 9. h4 g5 10. hxg5 Kf5 11. Rxh7 Kxg5 12. Rxf7 Qd5 13. Rxe7 Qxg2 14. Rxc7) 9. f3?? { (0.38 → Mate in 13) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-13] } (9. Ke2 Qxe2 10. Nxe2 a5 11. a3 h6 12. a4 f6 13. g4 h5 14. gxh5 gxh5) 9... Qxe3 { [%eval #-13] } 10. Bxe3 { [%eval #-12] } 10... c3 { [%eval #-12] } 11. Bxa7 { [%eval #-11] } 11... Rxa7 { [%eval #-11] } 12. bxc3 { [%eval #-10] } 12... Rxa2 { [%eval #-10] } 13. Rxa2 { [%eval #-9] } 13... Ba6 { [%eval #-9] } 14. Rxa6 { [%eval #-8] } 14... f6?? { (Mate in 8 → 1.67) Lost forced checkmate sequence. c6 was best. } { [%eval 1.67] } (14... c6 15. Rxc6 f5 16. Rxe6 Bg7 17. Rxe7 Bxc3 18. Rxh7 Bxe1 19. Rxh8 Ba5 20. Rxg8) 15. Rxe6 { [%eval 1.46] } 15... Nh6?! { (1.46 → 2.07) Inaccuracy. h6 was best. } { [%eval 2.07] } (15... h6 16. Rxf6 exf6 17. f4 Bc5 18. Ne2 Bg1 19. Nxg1 g5 20. fxg5 fxg5 21. Ne2) 16. Rxf6 { [%eval 1.3] } 16... exf6 { [%eval 1.5] } 17. c4 { [%eval 0.88] } 17... Bg7?! { (0.88 → 2.00) Inaccuracy. Bc5 was best. } { [%eval 2.0] } (17... Bc5 18. Ke2 Bxg1 19. Rxg1 Nf7 20. Kd2 Rc8 21. Rd1 c6 22. h4 h5 23. g4) 18. f4?? { (2.00 → -1.94) Blunder. Ne2 was best. } { [%eval -1.94] } (18. Ne2) 18... g5 { [%eval -1.48] } 19. fxg5 { [%eval -1.53] } 19... fxg5 { [%eval -1.92] } 20. Ne2?? { (-1.92 → Mate in 7) Checkmate is now unavoidable. g3 was best. } { [%eval #-7] } (20. g3 Rb8) 20... Nf7?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Bd4 was best. } { [%eval #5] } (20... Bd4 21. Nxd4 c6 22. Nxc6 Rd8 23. Nxd8 Nf7 24. Nxf7 g4 25. Nd6 g3 26. hxg3) 21. Nc3?? { (Mate in 5 → -1.98) Lost forced checkmate sequence. Nd4 was best. } { [%eval -1.98] } (21. Nd4 Bxd4 22. Rg1 Bxg1 23. g3 Bxh2 24. c5 Bxg3 25. c6 Bxe1#) 21... Bxc3 { [%eval -0.9] } 22. Kd2 { [%eval -1.12] } 22... Bxd2 { [%eval -1.45] } 23. Re1 { [%eval -1.3] } 23... Bxe1 { [%eval -1.38] } 24. h4 { [%eval -2.23] } 24... Bxh4?? { (-2.23 → 0.00) Blunder. gxh4 was best. } { [%eval 0.0] } (24... gxh4 25. g4) 25. g3 { [%eval -0.06] } 25... Bxg3 { [%eval -0.06] } 26. c5 { [%eval -0.15] } 26... Rb8 { [%eval 0.0] } 27. c6 { [%eval -0.02] } 27... Rb7 { [%eval -0.1] } 28. cxb7 { [%eval -0.72] } 28... Be1?? { (-0.72 → 2.37) Blunder. g4 was best. } { [%eval 2.37] } (28... g4 29. b8=K) 29. b8=K { [%eval 0.0] } 29... h5?? { (0.00 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #13] } (29... g4 30. Kxc7 Ng5 31. Kc6 Nh3 32. Kc5 Bh4 33. Kd6 Be1 34. Kd5 Bh4 35. Kd6) 30. Kxc7 { [%eval #13] } 30... Nd8 { [%eval #11] } 31. Kxd8 { [%eval #11] } 31... g4 { [%eval #10] } 32. Ke7 { [%eval #10] } 32... h4 { [%eval #9] } 33. Ke6 { [%eval #9] } 33... Bd2 { [%eval #6] } 34. Ke5 { [%eval #6] } 34... Bf4 { [%eval #4] } 35. Kxf4 { [%eval #4] } 35... h3 { [%eval #3] } 36. Kxg4 { [%eval #3] } 36... h2 { [%eval #2] } 37. Kg3 { [%eval #2] } 37... h1=N { [%eval #1] } 38. Kf2 { [%eval #1] } 38... Nxf2# { Game ends by variant rule. } 1-0