- Blind mode tutorial
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[Event "Anti Favor Arena"] [Site "https://lichess.org/gm9S5wRq"] [Date "2025.04.14"] [Round "-"] [White "speedydon95"] [Black "Austinbeckham0304"] [Result "0-1"] [GameId "gm9S5wRq"] [UTCDate "2025.04.14"] [UTCTime "19:28:11"] [WhiteElo "1663"] [BlackElo "1824"] [WhiteRatingDiff "-85"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. Nc3? { (1.44 → 0.16) Mistake. Qc2 was best. } { [%eval 0.16] } (4. Qc2 Bxe2 5. Qxh7 Rxh7 6. Bxe2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxe2 { [%eval 0.63] } 5. Bxe2?! { (0.63 → 0.00) Inaccuracy. Ngxe2 was best. } { [%eval 0.0] } (5. Ngxe2 Qc8 6. Na4 c5 7. Nxc5 Qxc5 8. Qa4 Qxf2 9. Kxf2 Rd8 10. Qxd7 Kxd7) 5... Rb8?? { (0.00 → 2.70) Blunder. d5 was best. } { [%eval 2.7] } (5... d5 6. Nxd5 Qxd5 7. Qa4 Qxa2 8. Qxa7 Qxa7 9. Rxa7 Rxa7 10. b3 Ra3 11. Bxa3) 6. Nb5?? { (2.70 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (6. b4 Rxb4) 6... Rxb5 { [%eval #-12] } 7. Bxb5 { [%eval #-11] } 7... d6?? { (Mate in 11 → 3.36) Lost forced checkmate sequence. Qa8 was best. } { [%eval 3.36] } (7... Qa8 8. Bxd7 Qxg2 9. Bxe8 Qxf2 10. Bxf7 Qxh2 11. Rxh2 g5 12. Bxg8 Rxg8 13. Rxh7) 8. Bxe8 { [%eval 3.85] } 8... Qxe8 { [%eval 3.66] } 9. Qa4 { [%eval 3.38] } 9... Qxa4 { [%eval 3.08] } 10. b3?? { (3.08 → Mate in 10) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-10] } (10. Rb1) 10... Qxa2 { [%eval #-10] } 11. Rxa2 { [%eval #-9] } 11... a5 { [%eval #-9] } 12. Rxa5 { [%eval #-8] } 12... g5?? { (Mate in 8 → 1.91) Lost forced checkmate sequence. f5 was best. } { [%eval 1.91] } (12... f5 13. Rxf5 e6 14. Rxf8 Ne7 15. Rxh8 c6 16. Rxh7 g6 17. Rxe7 d5 18. Rxe6) 13. Rxg5 { [%eval 1.59] } 13... f5?? { (1.59 → 4.20) Blunder. Bg7 was best. } { [%eval 4.2] } (13... Bg7 14. Rxg7 Nf6 15. Rxh7 Nxh7 16. Nf3 f6 17. b4 Rd8 18. h3 d5 19. Ke2) 14. Rxg8 { [%eval 4.56] } 14... Rxg8 { [%eval 3.84] } 15. Ba3?? { (3.84 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #-7] } (15. f4 Rxg2 16. Nf3 Rxh2 17. Nxh2 e6 18. Kf2 Be7 19. Rg1 c5 20. Ke2 c4) 15... Rxg2 { [%eval #-7] } 16. Bxd6 { [%eval #-6] } 16... Rxh2 { [%eval #-6] } 17. Bxc7 { [%eval #-5] } 17... Rxf2 { [%eval #-5] } 18. Kxf2 { [%eval #-4] } 18... e5 { [%eval #-4] } 19. Rxh7 { [%eval #-3] } 19... f4 { [%eval #-3] } 20. Bxe5 { [%eval #-2] } 20... Ba3 { [%eval #-2] } 21. Bxf4 { [%eval #-1] } 21... Bd6 { [%eval #-1] } 22. Bxd6# { Game ends by variant rule. } 0-1