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[Event "rated classical game"] [Site "https://lichess.org/game/gjaaVnDE"] [Date "2020.07.04"] [Round "-"] [White "mmgoo"] [Black "pgabrail"] [Result "1/2-1/2"] [GameId "gjaaVnDE"] [UTCDate "2020.07.04"] [UTCTime "19:17:36"] [WhiteElo "1685"] [BlackElo "1831"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-12"] [Variant "Standard"] [TimeControl "1800+30"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.0] } 1... e6 { [%eval 0.3] } 2. d4 { [%eval 0.08] } 2... d5 { [%eval 0.2] } 3. Nc3 { [%eval 0.0] } 3... dxe4 { [%eval 0.17] } 4. Nxe4 { [%eval 0.29] } 4... Nd7 { [%eval 0.3] } 5. Nf3 { [%eval 0.21] } 5... Ngf6 { [%eval 0.46] } 6. Bd3 { [%eval 0.33] } 6... Nxe4 { [%eval 0.31] } 7. Bxe4 { [%eval 0.16] } 7... Nf6 { [%eval 0.08] } 8. Qe2 { [%eval -0.36] } 8... Nxe4 { [%eval -0.33] } 9. Qxe4 { [%eval -0.32] } 9... Qd5 { [%eval -0.19] } 10. Qxd5 { [%eval -0.4] } 10... exd5 { [%eval -0.25] } 11. O-O { [%eval -0.4] } 11... Bd6 { [%eval -0.36] } 12. Re1+ { [%eval -0.48] } 12... Be6?! { (-0.48 → 0.09) Inaccuracy. Kf8 was best. } { [%eval 0.09] } (12... Kf8 13. b3) 13. Ng5 { [%eval -0.1] } 13... Kd7 { [%eval 0.0] } 14. Nxe6 { [%eval -0.06] } 14... fxe6 { [%eval 0.05] } 15. Bg5 { [%eval -0.3] } 15... Rae8 { [%eval -0.22] } 16. Re3?! { (-0.22 → -0.83) Inaccuracy. Be3 was best. } { [%eval -0.83] } (16. Be3 h5) 16... h6 { [%eval -0.75] } 17. Bh4 { [%eval -0.87] } 17... g5?! { (-0.87 → -0.29) Inaccuracy. e5 was best. } { [%eval -0.29] } (17... e5 18. dxe5 Rxe5 19. Rxe5 Bxe5 20. Rb1 b5 21. f3 Kd6 22. Bg3 Bxg3 23. hxg3 Re8 24. Kf2) 18. Bg3 { [%eval -0.42] } 18... Bf4 { [%eval 0.0] } 19. Bxf4 { [%eval 0.0] } 19... gxf4 { [%eval 0.11] } 20. Rh3 { [%eval 0.12] } 20... e5 { [%eval 0.33] } 21. dxe5 { [%eval 0.17] } 21... Rxe5 { [%eval 0.16] } 22. Kf1 { [%eval 0.08] } 22... Ke6?! { (0.08 → 0.71) Inaccuracy. h5 was best. } { [%eval 0.71] } (22... h5 23. Re1) 23. Rh4 { [%eval 0.28] } 23... Rf5 { [%eval 0.49] } 24. Re1+ { [%eval 0.38] } 24... Kd6 { [%eval 0.65] } 25. Rd1 { [%eval 0.2] } 25... c5 { [%eval 0.11] } 26. a3 { [%eval -0.17] } 26... a5 { [%eval 0.0] } 27. c3 { [%eval -0.17] } 27... h5 { [%eval -0.19] } 28. b4?! { (-0.19 → -0.80) Inaccuracy. g4 was best. } { [%eval -0.8] } (28. g4 Rg5 29. gxh5 Rhxh5 30. Rxf4 Rxh2 31. Ke2 Kc6 32. a4 Rh6 33. Rf8 Re5+ 34. Kd2 Re4) 28... b6 { [%eval -0.44] } 29. g3 { [%eval -0.53] } 29... fxg3 { [%eval -0.47] } 30. hxg3 { [%eval -0.54] } 30... Rhf8 { [%eval -0.37] } 31. Rd2?! { (-0.37 → -1.00) Inaccuracy. f4 was best. } { [%eval -1.0] } (31. f4) 31... Rf3? { (-1.00 → 0.13) Mistake. Rg8 was best. } { [%eval 0.13] } (31... Rg8 32. Rd3 Rg4 33. Rxg4 hxg4 34. Re3 c4 35. bxa5 bxa5 36. Re8 Rf3 37. Re3 Rf8 38. f4) 32. Rxh5 { [%eval 0.02] } 32... Rxc3 { [%eval 0.48] } 33. Rhxd5+ { [%eval 0.59] } 33... Kc6 { [%eval 0.89] } 34. Rd6+?! { (0.89 → -0.10) Inaccuracy. bxa5 was best. } { [%eval -0.1] } (34. bxa5) 34... Kb5 { [%eval 0.0] } 35. bxa5 { [%eval -0.18] } 35... Kxa5 { [%eval 0.0] } 36. R6d3 { [%eval 0.0] } 36... Rxd3 { [%eval 0.0] } 37. Rxd3 { [%eval 0.0] } 37... b5 { [%eval 0.0] } 38. f4 { [%eval 0.0] } 38... c4 { [%eval 0.0] } 39. Re3 { [%eval 0.0] } 39... Ka4 { [%eval 0.0] } 40. Ke2 { [%eval 0.0] } 40... b4 { [%eval 0.0] } 41. axb4 { [%eval 0.0] } 41... Kxb4 { [%eval 0.0] } 42. Kd2 { [%eval 0.0] } 42... Ra8 { [%eval 0.0] } 43. f5 { [%eval 0.0] } 43... Ra2+ { [%eval 0.0] } 44. Kc1 { [%eval 0.0] } 44... c3 { [%eval 0.0] } 45. f6?? { (0.00 → -2.04) Blunder. Re7 was best. } { [%eval -2.04] } (45. Re7 Rf2 46. g4 Kb3 47. Rb7+ Kc4 48. Rb8 Rf1+ 49. Kc2 Rf2+) 45... Kb3 { [%eval -1.25] } 46. Kb1?? { (-1.25 → Mate in 20) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-20] } (46. Kd1 Rf2) 46... Rf2 { [%eval #-19] } 47. Re1 { [%eval #-19] } 47... Rxf6 { [%eval #-18] } 48. g4 { [%eval #-17] } 48... Ra6 { [%eval #-19] } 49. Re3 { [%eval #-19] } 49... Ra2?? { (Mate in 19 → 0.00) Lost forced checkmate sequence. Rh6 was best. } { [%eval 0.0] } (49... Rh6 50. Re1 Rh2 51. g5 Rb2+ 52. Kc1 Ra2 53. Kd1 Ra1+ 54. Ke2 Rxe1+ 55. Kxe1 c2 56. Kd2) 50. Rxc3+ { [%eval 0.0] } 50... Kxc3 { [%eval 0.0] } 51. Kxa2 { [%eval 0.0] } 51... Kd4 { [%eval 0.0] } 52. g5 { [%eval 0.0] } 52... Ke5 { [%eval 0.0] } { The game is a draw. } 1/2-1/2