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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/gZcYXjqS"] [Date "2020.08.28"] [Round "-"] [White "bosi01"] [Black "Cheasywin"] [Result "0-1"] [GameId "gZcYXjqS"] [UTCDate "2020.08.28"] [UTCTime "16:39:10"] [WhiteElo "1542"] [BlackElo "1445"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+24"] [Variant "King of the Hill"] [TimeControl "300+8"] [ECO "B00"] [Opening "Nimzowitsch Defense: Kennedy Variation, Linksspringer Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.87] } 1... e5 { [%eval 0.91] } 2. d4 { [%eval 0.94] } 2... Nc6?! { (0.94 → 1.74) Inaccuracy. exd4 was best. } { [%eval 1.74] } (2... exd4 3. Qxd4 f5 4. Bf4 Nc6 5. Qe3 fxe4 6. Qxe4+ Be7 7. Nc3) 3. d5 { [%eval 2.3] } { B00 Nimzowitsch Defense: Kennedy Variation, Linksspringer Variation } 3... Nb8 { [%eval 2.42] } 4. Ke2? { (2.42 → 0.97) Mistake. Nf3 was best. } { [%eval 0.97] } (4. Nf3 d6 5. c4 Nd7 6. Nc3 Ngf6 7. Rg1 c5 8. g4 h6 9. Qd3 b6 10. Be3 Bb7) 4... d6?! { (0.97 → 2.11) Inaccuracy. Bc5 was best. } { [%eval 2.11] } (4... Bc5) 5. Ke3?? { (2.11 → 0.16) Blunder. c4 was best. } { [%eval 0.16] } (5. c4 f5 6. Nc3 Nf6 7. Bg5 h6 8. Bxf6 Qxf6 9. g3 g5 10. Nf3 g4 11. Nh4 f4) 5... f6?? { (0.16 → 2.33) Blunder. c6 was best. } { [%eval 2.33] } (5... c6 6. c4 f5 7. Nc3 Qb6+ 8. Ke2 Nf6 9. Qb3 Qa5 10. Nf3 Na6 11. Be3 f4 12. Bxf4) 6. f4?! { (2.33 → 1.57) Inaccuracy. Bd3 was best. } { [%eval 1.57] } (6. Bd3 c6) 6... Qd7?? { (1.57 → 4.00) Blunder. c6 was best. } { [%eval 4.0] } (6... c6 7. Nc3 Qb6+ 8. Kf3 g5 9. f5 h5 10. Bc4 g4+ 11. Ke2 Nd7 12. h3 Qb4 13. Bb3) 7. fxe5?? { (4.00 → 1.16) Blunder. Nc3 was best. } { [%eval 1.16] } (7. Nc3 c6 8. a4 Nh6 9. h3 g5 10. fxg5 fxg5 11. Bc4 g4 12. Kd3 Qg7 13. Be3 Nd7) 7... dxe5 { [%eval 0.82] } 8. Qd4?? { (0.82 → -1.85) Blunder. Nc3 was best. } { [%eval -1.85] } (8. Nc3 Bc5+ 9. Kd3 c6 10. Be3 Qd6 11. Bxc5 Qxc5 12. Kd2 f5 13. Qh5+ Kf8 14. Qg5 Nf6) 8... Ne7?? { (-1.85 → 1.04) Blunder. b6 was best. } { [%eval 1.04] } (8... b6 9. Qd3) 9. Qc3?? { (1.04 → -1.40) Blunder. Nf3 was best. } { [%eval -1.4] } (9. Nf3 Ng6) 9... c6 { [%eval -0.9] } 10. Nf3?! { (-0.90 → -1.78) Inaccuracy. dxc6 was best. } { [%eval -1.78] } (10. dxc6 Nexc6) 10... cxd5 { [%eval -1.44] } 11. Nxe5?! { (-1.44 → -2.52) Inaccuracy. exd5 was best. } { [%eval -2.52] } (11. exd5 Qxd5) 11... d4+?? { (-2.52 → 0.00) Blunder. fxe5 was best. } { [%eval 0.0] } (11... fxe5 12. Qxe5) 12. Qxd4 { [%eval 0.0] } 12... fxe5 { [%eval 0.0] } 13. Qxe5 { [%eval 0.0] } 13... Nc6 { [%eval 0.89] } 14. Bb5 { [%eval 0.0] } 14... Qe6 { [%eval -0.33] } 15. Qxe6 { [%eval -0.19] } 15... Bxe6 { [%eval 0.0] } 16. e5?? { (0.00 → -4.57) Blunder. Rd1 was best. } { [%eval -4.57] } (16. Rd1 a6 17. Bc4 Ng6 18. Bxe6 Bc5+ 19. Ke2 Rd8 20. Rxd8+ Kxd8 21. e5 Ncxe5 22. Nc3 Ke7) 16... Bf5 { [%eval -4.25] } 17. g4 { [%eval -3.59] } 17... Bg6 { [%eval -4.3] } 18. h4?? { (-4.30 → -20.05) Blunder. Rd1 was best. } { [%eval -20.05] } (18. Rd1 Rd8) 18... h6?? { (-20.05 → -3.74) Blunder. Nd5+ was best. } { [%eval -3.74] } (18... Nd5+) 19. h5?! { (-3.74 → -4.84) Inaccuracy. Nc3 was best. } { [%eval -4.84] } (19. Nc3 Rd8 20. b4 Rd4 21. e6 Rxg4 22. Kf3 Rxb4 23. h5 Nd5 24. Bb2 Bc5 25. Bxc6+ bxc6) 19... Bh7 { [%eval -5.19] } 20. Nc3 { [%eval -3.79] } 20... Rd8?! { (-3.79 → -2.82) Inaccuracy. O-O-O was best. } { [%eval -2.82] } (20... O-O-O 21. Bc4) 21. Bd2?? { (-2.82 → -11.15) Blunder. b4 was best. } { [%eval -11.15] } (21. b4 Rd4) 21... Nd5+ { [%eval -10.95] } 22. Nxd5 { [%eval -14.28] } 22... Rxd5 { [%eval -11.35] } 23. Bxc6+ { [%eval -26.92] } 23... bxc6 { [%eval -24.12] } 24. Rhd1?! { (-24.12 → Mate in 9) Checkmate is now unavoidable. g5 was best. } { [%eval #-9] } (24. g5 Bc5+) 24... Bc5+?! { (Mate in 9 → -25.41) Lost forced checkmate sequence. Kf7 was best. } { [%eval -25.41] } (24... Kf7 25. c4 Bc5+ 26. Kf3 Rd3+ 27. Kg2 Be4+ 28. Kh2 Ke6 29. Bf4 Rf8 30. Rxd3 Rxf4 31. Rd5) 25. Kf4?! { (-25.41 → Mate in 6) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-6] } (25. Kf3 Ke7) 25... Rd4+ { [%eval #-7] } 26. Kf3 { [%eval #-5] } 26... Be4+ { [%eval #-7] } 27. Ke3 { [%eval #-4] } 27... Ke7 { [%eval #-3] } 28. Bc3 { [%eval #-2] } 28... Ke6 { [%eval #-1] } 29. Bxd4 { [%eval #-1] } 29... Kd5# { Game ends by variant rule. } 0-1