lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "LRgenius Arena"] [Site "https://lichess.org/gWjWcNTH"] [Date "2021.06.01"] [White "Gilpro"] [Black "guifre11"] [Result "1-0"] [UTCDate "2021.06.01"] [UTCTime "11:51:08"] [WhiteElo "1524"] [BlackElo "1280"] [WhiteRatingDiff "+42"] [BlackRatingDiff "-55"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 d6?? { (0.97 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 bxa6 3. Qe2?? { (Mate in 13 → -0.83) Lost forced checkmate sequence. Qg4 was best. } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. d4 Bxg2) 3... Bh3 4. Qxa6 Bxg2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Nxa6 was best. } (4... Nxa6 5. Nxh3 Rb8 6. b4 Rxb4 7. Ng5 Rxb1 8. Rxb1 Nb4 9. Rxb4) 5. Qxa7 Bxh1 6. Qxb8 Qxb8 7. Nf3 Qxb2 8. Bxb2 Rxa2 9. Bxg7?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Rxa2 was best. } (9. Rxa2 Bxf3 10. Bxg7 Bxg7 11. e4 Bxe4 12. Ra5 Bxc2 13. d4 Bxb1 14. f4 Bxd4 15. Rf5 Bxf5) 9... Rxc2?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Rxa1 was best. } (9... Rxa1 10. Bxh8 Bxf3 11. Bxa1 Bd1 12. Kxd1 Bg7 13. Bxg7 Nh6 14. Bxh6 Kf8 15. Bxf8 f5 16. Bxe7) 10. Bxf8 Rxd2 11. Bxe7?? { (Mate in 8 → 0.29) Lost forced checkmate sequence. Nfxd2 was best. } (11. Nfxd2 Kxf8 12. Ra8 Bxa8 13. Ne4 Bxe4 14. h4 Bxb1 15. e4 Bxe4 16. f3 Bxf3 17. h5 Bxh5) 11... Rxf2 12. Bxd6 Rxh2?? { (0.24 → Mate in 6) Checkmate is now unavoidable. cxd6 was best. } (12... cxd6) 13. Bxc7?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Nxh2 was best. } (13. Nxh2 cxd6 14. Ra8 Bxa8 15. e4 Bxe4 16. Kd2 Bxb1 17. Kd3 Bxd3 18. Nf1 Bxf1#) 13... Bxf3 14. Bxh2 Be2?? { (Mate in 5 → 0.40) Lost forced checkmate sequence. Ba8 was best. } (14... Ba8 15. Rxa8 f5 16. Rxe8 Nf6 17. Rxh8 Nh5 18. Rxh7 Nf4 19. exf4#) 15. Kxe2 Nf6?? { (0.69 → Mate in 5) Checkmate is now unavoidable. Ke7 was best. } (15... Ke7 16. Bg1) 16. e4 Nxe4 17. Kf2?? { (Mate in 4 → 3.51) Lost forced checkmate sequence. Nc3 was best. } (17. Nc3 Nxc3 18. Bc7 Nxe2 19. Bg3 Nxg3 20. Rf1 Nxf1#) 17... Nxf2 18. Bd6?? { (4.43 → -0.63) Blunder. Nd2 was best. } (18. Nd2 Nh1 19. Rxh1 Ke7 20. Rd1 Rb8 21. Bxb8 Kf8 22. Bc7 Kg7 23. Bd6 Kg6 24. Re1 f5) 18... Ke7?? { (-0.63 → 7.00) Blunder. Rf8 was best. } (18... Rf8) 19. Bxe7 Rf8?? { (6.24 → Mate in 12) Checkmate is now unavoidable. Rd8 was best. } (19... Rd8 20. Bxd8) 20. Bxf8 h6 21. Bxh6 Nd3 22. Bc1 Nxc1 23. Ra2 Nxa2 24. Nc3 Nxc3# { Game ends by variant rule. } 1-0