FEN
[Event "First Antichess Arena"]
[Site "https://lichess.org/gT2HKcCk"]
[Date "2025.10.28"]
[White "OmkarKamathK"]
[Black "TBAB18"]
[Result "1-0"]
[GameId "gT2HKcCk"]
[UTCDate "2025.10.28"]
[UTCTime "14:09:19"]
[WhiteElo "984"]
[BlackElo "1298"]
[WhiteRatingDiff "+146"]
[BlackRatingDiff "-34"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. d4?? { (6.34 → -2.82) Blunder. Ba6 was best. } { [%eval -2.82] } (2. Ba6 bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6) 2... exd4 { [%eval -4.63] } 3. exd4?? { (-4.63 → Mate in 13) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-13] } (3. Qxd4 b5 4. Bxb5 Qg5 5. Bxd7 Qxg2 6. Bxe8 Qxf2 7. Qxg7 Qxe1) 3... Ba3 { [%eval #-14] } 4. bxa3 { [%eval #-12] } 4... Qh4?? { (Mate in 12 → -0.98) Lost forced checkmate sequence. Qg5 was best. } { [%eval -0.98] } (4... Qg5 5. Bxg5 b5 6. Bxb5 d6 7. Bxe8 a5 8. Bxf7 Ne7 9. Bxe7 d5 10. Bxd5) 5. d5?? { (-0.98 → Mate in 12) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-12] } (5. Bh6 Nxh6) 5... Qxf2 { [%eval #-12] } 6. Kxf2 { [%eval #-11] } 6... c6?? { (Mate in 11 → 2.58) Lost forced checkmate sequence. g5 was best. } { [%eval 2.58] } (6... g5 7. Bxg5 b5 8. Bxb5 d6 9. Bxe8 Ba6 10. Bxf7 Nh6 11. Bxh6 Re8 12. Bxe8) 7. dxc6 { [%eval 2.85] } 7... Nxc6 { [%eval 3.25] } 8. Qxd7 { [%eval 3.15] } 8... Bxd7?? { (3.15 → Mate in 11) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #11] } (8... Kxd7) 9. Ba6 { [%eval #11] } 9... bxa6 { [%eval #10] } 10. Bh6?? { (Mate in 10 → 0.03) Lost forced checkmate sequence. g4 was best. } { [%eval 0.03] } (10. g4 Bxg4 11. Nh3 Bxh3 12. Kg2 Bxg2 13. Nc3 Bxh1 14. Nd5 Bxd5 15. Rb1 Bxa2) 10... gxh6?? { (0.03 → 3.36) Blunder. Nxh6 was best. } { [%eval 3.36] } (10... Nxh6) 11. g4?? { (3.36 → 1.13) Blunder. Ke3 was best. } { [%eval 1.13] } (11. Ke3 Nb4 12. axb4 Bb5 13. c4 Bxc4 14. Na3 Bxa2 15. Rxa2 a5 16. bxa5 Ke7) 11... Bxg4 { [%eval 1.67] } 12. Nh3?? { (1.67 → -0.50) Blunder. Nd2 was best. } { [%eval -0.5] } (12. Nd2 Bd1) 12... Bxh3 { [%eval 0.0] } 13. Kg2?? { (0.00 → -3.21) Blunder. a4 was best. } { [%eval -3.21] } (13. a4 a5 14. Nc3 Bg2 15. Kxg2 Rd8 16. Kf3 Nge7 17. Rhd1 Rxd1 18. Nxd1 Kd7) 13... Bxg2 { [%eval -2.75] } 14. h4?? { (-2.75 → Mate in 21) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-21] } (14. Rf1 Bxf1) 14... Bxh1 { [%eval -8.29] } 15. c4? { (-8.29 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (15. a4 a5 16. a3 f6 17. Ra2 Nge7 18. Ra1 Kf7 19. Ra2 f5 20. h5 Rhg8) 15... Nd4 { [%eval #-16] } 16. c5 { [%eval #-15] } 16... Nb3? { (Mate in 15 → -9.70) Lost forced checkmate sequence. Kd7 was best. } { [%eval -9.7] } (16... Kd7 17. a4 Ne7 18. c6 Kxc6 19. a3 Nb5 20. axb5 axb5 21. h5 b4 22. axb4) 17. axb3 { [%eval -7.06] } 17... Rb8?? { (-7.06 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (17... Kd7 18. a4) 18. c6 { [%eval #7] } 18... Rxb3 { [%eval #6] } 19. a4?? { (Mate in 6 → 0.14) Lost forced checkmate sequence. Ra2 was best. } { [%eval 0.14] } (19. Ra2 Bxc6 20. Rg2 Rxb1 21. Rxg8 Rxg8 22. a4 Bxa4 23. h5 Rg6 24. hxg6 hxg6#) 19... Rxb1?? { (0.14 → Mate in 3) Checkmate is now unavoidable. Bxc6 was best. } { [%eval #3] } (19... Bxc6 20. Ra3 Bxa4 21. Rxb3 Bxb3 22. Nc3 Ba2 23. Nxa2 Kd7 24. Nc3 a5 25. Nd5) 20. Rxb1 { [%eval #3] } 20... Bxc6 { [%eval #2] } 21. Rb7 { [%eval #4] } 21... Bxa4 { [%eval #3] } 22. Rxa7?? { (Mate in 3 → -1.24) Lost forced checkmate sequence. Rxf7 was best. } { [%eval -1.24] } (22. Rxf7 Kxf7 23. h5 Kg6 24. hxg6 hxg6#) 22... Bd7?? { (-1.24 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (22... Kd8 23. Rxf7 Bc2 24. Rxh7 Bxh7 25. h5 Bg6 26. hxg6 Nf6 27. g7 Kd7 28. gxh8=K) 23. Rxa6?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rxd7 was best. } { [%eval #-7] } (23. Rxd7 Kxd7 24. h5 Nf6#) 23... Kf8?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Bc6 was best. } { [%eval #3] } (23... Bc6 24. Rxc6 Ne7 25. Rxh6 Rg8 26. Rxh7 Rg7 27. Rxg7 Kd7 28. Rxf7 Kc7 29. Rxe7) 24. Rxh6 { [%eval #3] } 24... Nxh6 { [%eval #2] } 25. h5 { [%eval #2] } 25... Ng4 { [%eval #1] } 26. h6 { [%eval #1] } 26... Nxh6# { Game ends by variant rule. } 1-0
