- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/gQmeRXxr"] [Date "2023.04.25"] [Round "-"] [White "Subzeroark"] [Black "Marcelo_Lopes"] [Result "0-1"] [GameId "gQmeRXxr"] [UTCDate "2023.04.25"] [UTCTime "23:38:00"] [WhiteElo "1575"] [BlackElo "1492"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "180+2"] [ECO "B34"] [Opening "Sicilian Defense: Accelerated Dragon, Modern Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... c5 { [%eval 0.32] } 2. d4 { [%eval 0.09] } 2... cxd4 { [%eval 0.01] } 3. Nf3 { [%eval 0.1] } 3... Nc6 { [%eval 0.38] } 4. Nxd4 { [%eval 0.29] } 4... g6 { [%eval 0.64] } 5. Nc3 { [%eval 0.22] } { B34 Sicilian Defense: Accelerated Dragon, Modern Variation } 5... Bg7 { [%eval 0.32] } 6. Be3 { [%eval 0.0] } 6... d6?! { (0.00 → 0.63) Inaccuracy. Nf6 was best. } { [%eval 0.63] } (6... Nf6 7. Be2 a6 8. f4 d6 9. O-O O-O 10. Nb3 e5 11. Qd2) 7. Bb5 { [%eval 0.17] } 7... Bd7 { [%eval 0.34] } 8. Nf3?! { (0.34 → -0.21) Inaccuracy. Qd2 was best. } { [%eval -0.21] } (8. Qd2 Nf6 9. f3 a6 10. Nxc6 bxc6 11. Bc4 O-O 12. Rd1 c5) 8... Nf6 { [%eval -0.15] } 9. O-O { [%eval -0.23] } 9... O-O { [%eval 0.02] } 10. a4 { [%eval -0.24] } 10... Bg4 { [%eval -0.14] } 11. h3 { [%eval -0.3] } 11... Bxf3 { [%eval -0.14] } 12. Qxf3 { [%eval -0.32] } 12... Ne5 { [%eval 0.04] } 13. Qe2 { [%eval 0.0] } 13... a6 { [%eval 0.09] } 14. Bc4 { [%eval 0.04] } 14... Nxc4 { [%eval 0.18] } 15. Qxc4 { [%eval 0.16] } 15... Rc8 { [%eval 0.0] } 16. Qd3 { [%eval -0.33] } 16... Nd7 { [%eval -0.26] } 17. a5 { [%eval -0.64] } 17... Ne5 { [%eval -0.61] } 18. Qe2 { [%eval -1.06] } 18... Nc4 { [%eval -1.23] } 19. Qf3?! { (-1.23 → -2.11) Inaccuracy. Nd5 was best. } { [%eval -2.11] } (19. Nd5 e6) 19... Nxb2 { [%eval -1.91] } 20. Rab1?? { (-1.91 → -5.41) Blunder. Nd5 was best. } { [%eval -5.41] } (20. Nd5 Nc4) 20... Nc4?? { (-5.41 → -2.37) Blunder. Rxc3 was best. } { [%eval -2.37] } (20... Rxc3 21. e5 Nc4 22. e6 Qc8 23. exf7+ Rxf7 24. Qxb7 Nxe3 25. Qxc8+ Rxc8 26. fxe3 Rxf1+ 27. Kxf1) 21. Rxb7?? { (-2.37 → -5.34) Blunder. Nd5 was best. } { [%eval -5.34] } (21. Nd5 e6 22. Nb6 Nxe3 23. Qxe3 Rxc2 24. Rbc1 Qc7 25. Rxc2 Qxc2 26. Rc1 Qa2 27. Qe1 Bd4) 21... Bxc3 { [%eval -4.91] } 22. Bb6 { [%eval -5.05] } 22... Nxb6 { [%eval -5.11] } 23. Rxb6 { [%eval -5.59] } 23... Rb8?? { (-5.59 → -1.18) Blunder. Bxa5 was best. } { [%eval -1.18] } (23... Bxa5 24. Rxa6 Bc3 25. h4 Be5 26. h5 Rxc2 27. Qe3 Qc8 28. Ra7 Re8 29. hxg6 hxg6) 24. Qxc3 { [%eval -1.48] } 24... Rxb6 { [%eval -1.71] } 25. axb6 { [%eval -1.59] } 25... Qxb6 { [%eval -1.61] } 26. Qd3?! { (-1.61 → -2.71) Inaccuracy. Rd1 was best. } { [%eval -2.71] } (26. Rd1 Rd8 27. Ra1 Ra8 28. Ra5 Qb1+ 29. Kh2 Qb7 30. f3 Rc8 31. Qa1 Rc6 32. Qa4 Qb6) 26... a5 { [%eval -2.29] } 27. Ra1 { [%eval -2.76] } 27... Ra8?! { (-2.76 → -1.70) Inaccuracy. Rc8 was best. } { [%eval -1.7] } (27... Rc8 28. Qd2 Rc5 29. Kh2 Qb5 30. f3 a4 31. Ra3 Rc4 32. c3 Kg7 33. Qa2 g5 34. Kh1) 28. c4?! { (-1.70 → -2.73) Inaccuracy. Qd5 was best. } { [%eval -2.73] } (28. Qd5 Ra7 29. Qb3 Qc5 30. g3 Kg7 31. Qa4 Qe5 32. Rb1 Rc7 33. Rb5 Rc5 34. Rb7 Qe6) 28... a4 { [%eval -2.96] } 29. Qc3 { [%eval -2.99] } 29... Qa5 { [%eval -3.09] } 30. Qd3 { [%eval -3.01] } 30... a3 { [%eval -2.77] } 31. e5?! { (-2.77 → -4.16) Inaccuracy. Ra2 was best. } { [%eval -4.16] } (31. Ra2 Qb4) 31... a2?! { (-4.16 → -3.21) Inaccuracy. Qxe5 was best. } { [%eval -3.21] } (31... Qxe5 32. Ra2 Qe1+ 33. Kh2 Qb4 34. g4 Ra4 35. Kg3 h5 36. gxh5 gxh5 37. h4 Qxc4 38. Qxc4) 32. exd6?! { (-3.21 → -4.78) Inaccuracy. Qe4 was best. } { [%eval -4.78] } (32. Qe4 Qa3 33. e6 Rb8 34. exf7+ Kf8 35. Qc2 Rb2 36. Qc1 Kxf7 37. Kh2 Qb4 38. Qf4+ Ke8) 32... exd6?! { (-4.78 → -3.59) Inaccuracy. Qe5 was best. } { [%eval -3.59] } (32... Qe5 33. Qd1 exd6 34. Kh1 Qb2 35. Kh2 Kg7 36. f3 Ra4 37. Qxa4 Qxa1 38. Qxa2 Qxa2 39. Kg3) 33. Qxd6 { [%eval -4.34] } 33... Qc3 { [%eval -4.34] } 34. Qd1 { [%eval -4.3] } 34... Qb2 { [%eval -3.55] } 35. c5 { [%eval -3.8] } 35... Rb8 { [%eval -5.0] } 36. c6 { [%eval -6.32] } 36... Qb1?? { (-6.32 → 0.00) Blunder. Qxa1 was best. } { [%eval 0.0] } (36... Qxa1 37. Qxa1 Rb1+ 38. Qxb1 axb1=R+ 39. Kh2 Rc1 40. g3 Rxc6 41. Kg2 Kg7 42. Kf1 Ra6 43. Ke2) 37. c7 { [%eval 0.0] } 37... Qxd1+ { [%eval 0.0] } 38. Rxd1 { [%eval 0.0] } 38... Rc8 { [%eval 0.0] } 39. Rd8+?? { (0.00 → -3.60) Blunder. Ra1 was best. } { [%eval -3.6] } (39. Ra1 Rxc7 40. Rxa2 Rc6 41. g4 g5 42. Ra5 f6 43. Kh2 Rc3 44. Ra8+ Kg7 45. Ra6 Kf7) 39... Kg7 { [%eval -3.63] } 40. Rxc8 { [%eval -3.68] } 40... a1=Q+ { [%eval -3.64] } 41. Kh2 { [%eval -3.73] } 41... Qe5+ { [%eval -3.75] } 42. Kg1 { [%eval -3.76] } 42... Kh6 { [%eval -3.78] } 43. Rd8 { [%eval -3.88] } 43... Qxc7 { [%eval -3.82] } 44. Rd3 { [%eval -4.21] } 44... Qc1+ { [%eval -4.35] } 45. Kh2 { [%eval -4.43] } 45... Qf4+ { [%eval -4.28] } 46. g3?? { (-4.28 → Mate in 9) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-9] } (46. Kg1 Qc1+ 47. Kh2 Qe1 48. Rf3 f5 49. Rf4 Kg5 50. Rf3 Kf6 51. Rf4 g5 52. Rf3 Qf1) 46... Qxf2+ { [%eval -19.3] } 47. Kh1 { [%eval #-30] } 47... Qe2? { (Mate in 30 → -8.60) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -8.6] } (47... Qf1+ 48. Kh2 Qe2+ 49. Kg1 Qxd3 50. h4 Qxg3+ 51. Kf1 Qxh4 52. Ke2 Kg5 53. Kd1 f5 54. Kd2) 48. Rd7 { [%eval -10.62] } 48... Qe4+ { [%eval -8.85] } 49. Kh2 { [%eval -9.19] } 49... f5 { [%eval -8.4] } { Black wins on time. } 0-1