FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/gOdLforY"]
[Date "2024.12.21"]
[White "BangNBlood"]
[Black "sayannag23"]
[Result "0-1"]
[GameId "gOdLforY"]
[UTCDate "2024.12.21"]
[UTCTime "18:09:14"]
[WhiteElo "1389"]
[BlackElo "954"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.07] } 1... b5 { [%eval 2.11] } 2. Bxb5 { [%eval 1.93] } 2... Ba6 { [%eval 2.54] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7 { [%eval 1.51] } 4. Qg4?! { (1.51 → 0.81) Inaccuracy. Ke2 was best. } { [%eval 0.81] } (4. Ke2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Kd7 7. c4 Ke6 8. c5 Kd6) 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-17] } (5. Bxd2 g5 6. Qxg5 Bf1 7. Qxg8 Rxg8 8. Kxf1 Rxg2 9. Kxg2 e5) 5... Qxe3?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #11] } (5... Qxc2 6. Qxf7 Qxc1 7. Qxg8 Rxg8 8. f4 Rxg2 9. Nf3 Rxb2 10. Rf1) 6. fxe3 { [%eval #11] } 6... Bxg7 { [%eval #10] } 7. b4 { [%eval #10] } 7... Bxa1 { [%eval #9] } 8. Bb2 { [%eval #9] } 8... Bxb2 { [%eval #8] } 9. Nc3 { [%eval #9] } 9... Bxc3 { [%eval #8] } 10. Kf2 { [%eval #8] } 10... Bxb4 { [%eval #7] } 11. c3 { [%eval #8] } 11... Bxc3 { [%eval #7] } 12. Ke1?? { (Mate in 7 → -6.43) Lost forced checkmate sequence. Kf1 was best. } { [%eval -6.43] } (12. Kf1 Bxf1 13. h4 Bxg2 14. a4 Bxh1 15. a5 Bxa5 16. e4 Bxe4 17. Nf3 Bxf3) 12... Bxe1 { [%eval -6.09] } 13. Ne2?? { (-6.09 → Mate in 11) Checkmate is now unavoidable. g3 was best. } { [%eval #-11] } (13. g3 Bxg3 14. hxg3 Be2 15. Nxe2 Nc6 16. Rxh7 Rxh7 17. g4 e6 18. Ng1 Rh3) 13... Bxe2 { [%eval #-11] } 14. Rxe1 { [%eval #-10] } 14... Nc6? { (Mate in 10 → -8.61) Lost forced checkmate sequence. Bf1 was best. } { [%eval -8.61] } (14... Bf1 15. Rxf1 f5 16. Rxf5 c5 17. Rxc5 Nc6 18. Rxc6 Rc8 19. Rxc8 Kd8 20. Rxd8) 15. Rxe2 { [%eval -8.53] } 15... Nd4 { [%eval -10.38] } 16. exd4 { [%eval -8.72] } 16... e5 { [%eval -7.76] } 17. dxe5? { (-7.76 → Mate in 8) Checkmate is now unavoidable. Rxe5 was best. } { [%eval #-8] } (17. Rxe5) 17... Nf6 { [%eval #-8] } 18. exf6 { [%eval #-7] } 18... Ke7?? { (Mate in 7 → 0.87) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.87] } (18... Rg8 19. Rxe8 Rxg2 20. Rxa8 Rxa2 21. Rxa7 Rxh2 22. Rxc7 Rh1 23. Rxf7 Rb1 24. Rxh7) 19. Rxe7?? { (0.87 → Mate in 6) Checkmate is now unavoidable. fxe7 was best. } { [%eval #-6] } (19. fxe7 c5) 19... a5 { [%eval #-6] } 20. Rxf7 { [%eval #-5] } 20... Rhb8 { [%eval #-5] } 21. Rxh7 { [%eval #-4] } 21... a4 { [%eval #-4] } 22. Rxc7 { [%eval #-3] } 22... Rb7 { [%eval #-3] } 23. Rxb7 { [%eval #-2] } 23... Ra7 { [%eval #-2] } 24. Rxa7 { [%eval #-1] } 24... a3 { [%eval #-1] } 25. Rxa3# { Game ends by variant rule. } 0-1
