- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/gM5H2tYS"] [Date "2020.04.20"] [White "LegendaryLog1c"] [Black "Fithiani12"] [Result "1-0"] [GameId "gM5H2tYS"] [UTCDate "2020.04.20"] [UTCTime "03:40:36"] [WhiteElo "1423"] [BlackElo "1885"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?? { (0.15 → -1.63) Blunder. e3 was best. } { [%eval -1.63] } (1. e3 b5) 1... f5?? { (-1.63 → 2.91) Blunder. g6 was best. } { [%eval 2.91] } (1... g6) 2. gxf5 { [%eval 1.1] } 2... e6?? { (1.10 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (2... h6 3. f6) 3. fxe6 { [%eval #15] } 3... dxe6 { [%eval #14] } 4. d4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-14] } (4. Bg2 Qxd2 5. Bxb7 Qxe2 6. Kxe2 Bxb7 7. Nc3 Bxh1 8. b4 Bxb4 9. Ne4 Bxe4 10. c3 Bxc3) 4... Qxd4 { [%eval #-14] } 5. Qxd4 { [%eval #-13] } 5... Ba3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (5... g5 6. Qxh8 Na6 7. Qxg8 e5 8. Qxg5 Bf5 9. Qxf5 Kf7 10. Qxf7 Be7 11. Qxe7 Nc5 12. Qxc7) 6. Qxa7?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-11] } (6. Qxg7 Bxb2 7. Qxc7 Bxc1 8. Qxb7 Bxb7 9. c4 Bxh1 10. f4 Bxf4 11. Na3 Bxh2 12. Rd1 Bxg1) 6... Rxa7 { [%eval #-11] } 7. Nxa3 { [%eval #-10] } 7... Rxa3 { [%eval #-10] } 8. bxa3 { [%eval #-9] } 8... Na6?? { (Mate in 9 → -6.40) Lost forced checkmate sequence. g5 was best. } { [%eval -6.4] } (8... g5 9. Bxg5 Nf6 10. Bxf6 h5 11. Bxh8 e5 12. Bxe5 h4 13. Bxc7 Kd7 14. Bxb8 Kc7 15. Bxc7) 9. Bh6 { [%eval -6.54] } 9... gxh6?? { (-6.54 → -1.30) Blunder. Nxh6 was best. } { [%eval -1.3] } (9... Nxh6) 10. e3?? { (-1.30 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (10. a4 c5) 10... Nb4 { [%eval #-10] } 11. axb4 { [%eval #-9] } 11... c5?? { (Mate in 9 → 2.87) Lost forced checkmate sequence. b5 was best. } { [%eval 2.87] } (11... b5 12. Bxb5 h5 13. Bxe8 Nh6 14. Bxh5 Ng4 15. Bxg4 Ba6 16. Bxe6 Rg8 17. Bxg8 Bb5 18. Bxh7) 12. bxc5 { [%eval 2.9] } 12... b6?? { (2.90 → 5.95) Blunder. Kd7 was best. } { [%eval 5.95] } (12... Kd7 13. c6 Kxc6 14. Bb5 Kxb5 15. a4 Kxa4 16. Rxa4 Ne7 17. Ne2 h5 18. Ra6 bxa6 19. c4) 13. cxb6 { [%eval 5.94] } 13... Ba6 { [%eval 4.33] } 14. Bxa6 { [%eval 4.3] } 14... Ne7?? { (4.30 → Mate in 10) Checkmate is now unavoidable. Kd8 was best. } { [%eval #10] } (14... Kd8 15. b7) 15. Bc8 { [%eval #10] } 15... Nxc8 { [%eval #9] } 16. a4 { [%eval #9] } 16... Nxb6 { [%eval #8] } 17. Rd1 { [%eval #8] } 17... Nxa4 { [%eval #7] } 18. c3 { [%eval #7] } 18... Nxc3 { [%eval #6] } 19. Kf1 { [%eval #7] } 19... Nxd1 { [%eval #6] } 20. f4 { [%eval #6] } 20... Nxe3 { [%eval #5] } 21. h4 { [%eval #5] } 21... Nxf1 { [%eval #4] } 22. Rh2 { [%eval #4] } 22... Nxh2 { [%eval #3] } 23. Nf3 { [%eval #4] } 23... Nxf3 { [%eval #3] } 24. h5 { [%eval #3] } 24... Ng5 { [%eval #2] } 25. fxg5 { [%eval #2] } 25... hxg5 { [%eval #1] } 26. h6 { [%eval #1] } 26... Rg8# { Game ends by variant rule. } 1-0