FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/gHtStqsC"]
[Date "2025.03.26"]
[White "AMatovicc"]
[Black "ASHI_4"]
[Result "1-0"]
[GameId "gHtStqsC"]
[UTCDate "2025.03.26"]
[UTCTime "20:07:03"]
[WhiteElo "1592"]
[BlackElo "1882"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-19"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-9] } 7... Bf3 { [%eval #-10] } 8. Nxf3 { [%eval #-9] } 8... e5 { [%eval #-9] } 9. Nxe5 { [%eval #-8] } 9... Nd7 { [%eval #-8] } 10. Qxd7 { [%eval #-7] } 10... Ba3?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (10... g5 11. Qxh7 Rd8 12. Qxg8 Rd6 13. Qxf8 Rd1 14. Kxd1 c5 15. Qxc5 a5 16. Qxa5) 11. Qxg7?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-9] } (11. Qxc7 Bxb2 12. Bxb2 Rgf8 13. Qxa7 Rxa7 14. Kd2 Rxa2 15. Rxa2 Rxf2 16. Nc3 Rxd2) 11... Rxg7 { [%eval #-9] } 12. bxa3 { [%eval #-8] } 12... c6?? { (Mate in 8 → 4.46) Lost forced checkmate sequence. Rd7 was best. } { [%eval 4.46] } (12... Rd7 13. Nxd7 Rf8 14. Nxf8 c5 15. Nxh7 c4 16. c3 a5 17. Kd2 a4 18. Kd3) 13. Nxc6 { [%eval 1.87] } 13... Re8?? { (1.87 → Mate in 16) Checkmate is now unavoidable. Rg6 was best. } { [%eval #16] } (13... Rg6 14. Nxa7) 14. Nxa7 { [%eval #16] } 14... Rxe3 { [%eval #15] } 15. fxe3 { [%eval #15] } 15... Rxa7 { [%eval #14] } 16. a4 { [%eval #14] } 16... Rxa4 { [%eval #13] } 17. Ba3?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. c3 was best. } { [%eval 0.0] } (17. c3 Rxa2 18. Rxa2 h6 19. c4 h5 20. Rg2 h4 21. Nd2 h3 22. Ne4 hxg2) 17... Rxa3 { [%eval -0.01] } 18. Nxa3 { [%eval 0.46] } 18... h5 { [%eval -0.43] } 19. Kf2 { [%eval -0.84] } 19... h4 { [%eval -0.43] } 20. Rh1?? { (-0.43 → Mate in 15) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-15] } (20. Rf1 h3) 20... h3 { [%eval #-15] } 21. Kg2 { [%eval #-14] } 21... hxg2 { [%eval #-14] } 22. Nc4 { [%eval #-12] } 22... gxh1=N?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. gxh1=K was best. } { [%eval #12] } (22... gxh1=K 23. e4 Kxh2 24. Na5 Kh3 25. e5 Kg4 26. e6 Kf4 27. Nb3 Ke4 28. Nd4) 23. h3 { [%eval #13] } 23... Ng3 { [%eval #12] } 24. e4 { [%eval #12] } 24... Nxe4 { [%eval #11] } 25. c3 { [%eval #11] } 25... Nxc3 { [%eval #10] } 26. h4 { [%eval #10] } 26... Nxa2 { [%eval #9] } 27. h5 { [%eval #11] } 27... Nb4 { [%eval #10] } 28. h6 { [%eval #10] } 28... Na6 { [%eval #7] } 29. h7?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Nb6 was best. } { [%eval #-13] } (29. Nb6 Nb4 30. Nd5 Nxd5 31. h7 Nc7 32. h8=B Na6 33. Bg7 Nb4 34. Bd4 Nd5) 29... Nc7 { [%eval #-13] } 30. h8=N { [%eval #-12] } 30... Nb5?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Ne6 was best. } { [%eval #2] } (30... Ne6 31. Na3 Nf4 32. Nf7 Nd5 33. Nh8 Ne3 34. Nb5 Ng4 35. Nc3 Ne5 36. Nf7) 31. Nd6 { [%eval #2] } 31... Nxd6 { [%eval #1] } 32. Nf7 { [%eval #1] } 32... Nxf7# { Game ends by variant rule. } 1-0