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[Event "rated variant:antichess game"] [Site "https://lichess.org/gGuqub9J"] [Date "2025.08.18"] [Round "-"] [White "Benji_2018"] [Black "Alexandra_2016"] [Result "0-1"] [GameId "gGuqub9J"] [UTCDate "2025.08.18"] [UTCTime "07:47:38"] [WhiteElo "1163"] [BlackElo "1056"] [WhiteRatingDiff "-22"] [BlackRatingDiff "+71"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c6?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bb5?! { (6.50 → 4.09) Inaccuracy. Ba6 was best. } { [%eval 4.09] } (2. Ba6 Nxa6 3. b4 Nxb4 4. Nc3 Nxc2 5. Qxc2 Qa5 6. Qxh7 Qxc3) 2... cxb5 { [%eval 5.37] } 3. c4?? { (5.37 → -0.11) Blunder. g3 was best. } { [%eval -0.11] } (3. g3 Nh6 4. c4 bxc4 5. Qf3 b6 6. Qxf7 Kxf7 7. d3 cxd3) 3... bxc4 { [%eval 0.0] } 4. Qb3?? { (0.00 → -5.17) Blunder. Qc2 was best. } { [%eval -5.17] } (4. Qc2 c3 5. Nxc3 d5 6. Nxd5 Qxd5 7. Qxc8 Qxg2 8. Qxe8 Qxh1) 4... cxb3 { [%eval -1.41] } 5. axb3 { [%eval -2.6] } 5... a5?! { (-2.60 → -1.76) Inaccuracy. Qc7 was best. } { [%eval -1.76] } (5... Qc7 6. Rxa7 Qxc1 7. Rxb7 Qxb1 8. Rxd7 Qxe1 9. Rxe7 Qxd2 10. Rxe8) 6. Rxa5 { [%eval -1.91] } 6... Rxa5 { [%eval -1.54] } 7. b4?? { (-1.54 → Mate in 13) Checkmate is now unavoidable. Na3 was best. } { [%eval #-13] } (7. Na3 Rxa3) 7... Qb6 { [%eval #-13] } 8. bxa5 { [%eval #-12] } 8... Qxa5?? { (Mate in 12 → 1.08) Lost forced checkmate sequence. Qxb2 was best. } { [%eval 1.08] } (8... Qxb2 9. Bxb2 g6 10. Bxh8 e5 11. Bxe5 f5 12. Bxb8 Bd6 13. Bxd6 Kf8 14. Bxf8) 9. b4?? { (1.08 → -0.82) Blunder. Ne2 was best. } { [%eval -0.82] } (9. Ne2) 9... Qxb4 { [%eval -0.76] } 10. Bb2?? { (-0.76 → -5.77) Blunder. Ne2 was best. } { [%eval -5.77] } (10. Ne2 Qxd2 11. Nxd2 Kd8 12. e4 e5 13. Ba3 Bxa3 14. Nc1 Bxc1 15. h3 Bxd2) 10... Qxd2 { [%eval -5.47] } 11. Nxd2?? { (-5.47 → Mate in 11) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-11] } (11. Bxg7 Qxe1) 11... e5 { [%eval #-11] } 12. Bxe5 { [%eval #-10] } 12... Bd6?? { (Mate in 10 → 1.61) Lost forced checkmate sequence. Be7 was best. } { [%eval 1.61] } (12... Be7 13. Bxg7 Bd6 14. Bxh8 Bxh2 15. Rxh2 h5 16. Rxh5 b5 17. Rxb5 Ba6 18. Rxb8) 13. Bxg7 { [%eval 2.13] } 13... Bxh2 { [%eval 1.87] } 14. Rxh2?? { (1.87 → Mate in 9) Checkmate is now unavoidable. Bxh8 was best. } { [%eval #-9] } (14. Bxh8 Bxg1) 14... Kf8 { [%eval #-9] } 15. Rxh7 { [%eval #-7] } 15... Kxg7?? { (Mate in 7 → 1.47) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 1.47] } (15... Rxh7 16. Bxf8 d6 17. Bxd6 Rh4 18. Bxb8 Rc4 19. Nxc4 b6 20. Nxb6 Bd7 21. Nxd7) 16. Rxg7?? { (1.47 → Mate in 6) Checkmate is now unavoidable. Rxh8 was best. } { [%eval #-6] } (16. Rxh8 Kxh8) 16... Rh3?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Ne7 was best. } { [%eval #7] } (16... Ne7 17. Rxf7 d5 18. Rxe7 Bg4 19. Rxb7 Rh4 20. Rxb8 Bd1 21. Kxd1 Rd4 22. exd4#) 17. gxh3?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-5] } (17. Rxg8 Rxe3 18. Rxc8 Rxe1 19. Rxb8 Rxg1 20. Rxb7 Rxg2 21. Rxd7 Rxf2 22. Rxf7 Rxf7) 17... Na6 { [%eval #-6] } 18. Rxf7 { [%eval #-5] } 18... Ne7 { [%eval #-5] } 19. Rxe7 { [%eval #-4] } 19... Nc7?? { (Mate in 4 → 3.44) Lost forced checkmate sequence. d5 was best. } { [%eval 3.44] } (19... d5 20. Rxb7 Bxh3 21. Nxh3 d4 22. exd4 Nc7 23. Rxc7#) 20. Rxd7 { [%eval 5.31] } 20... Bxd7 { [%eval 4.36] } 21. Nb3? { (4.36 → 2.25) Mistake. e4 was best. } { [%eval 2.25] } (21. e4 Bxh3 22. Nxh3 b5 23. e5 Ne8 24. e6 b4 25. Nb1 Nd6 26. e7 Nb7) 21... Bxh3 { [%eval 2.32] } 22. Nxh3 { [%eval 1.5] } 22... Ne8?? { (1.50 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (22... b5) 23. Ng1?? { (Mate in 12 → 1.77) Lost forced checkmate sequence. Ng5 was best. } { [%eval 1.77] } (23. Ng5 Nd6 24. Ne4 Nxe4 25. Nc5 Nxf2 26. Kxf2 b6 27. Ne4 b5 28. Ke1 b4) 23... Ng7?? { (1.77 → 11.00) Blunder. b5 was best. } { [%eval 11.0] } (23... b5 24. f4) 24. f4 { [%eval 8.53] } 24... Ne8 { [%eval 7.67] } 25. Nd4?? { (7.67 → Mate in 2) Checkmate is now unavoidable. f5 was best. } { [%eval #-2] } (25. f5 Nc7) 25... b5 { [%eval #-2] } 26. Nxb5 { [%eval #-1] } 26... Nc7 { [%eval #-1] } 27. Nxc7# { Game ends by variant rule. } 0-1