- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/gB7bE3L0"] [Date "2022.08.22"] [White "Lovepony"] [Black "umousemehawk"] [Result "0-1"] [GameId "gB7bE3L0"] [UTCDate "2022.08.22"] [UTCTime "23:29:07"] [WhiteElo "2172"] [BlackElo "1750"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+33"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6 { [%eval -3.43] } 2. c4? { (-3.43 → -5.80) Mistake. b4 was best. } { [%eval -5.8] } (2. b4 Bxb4 3. cxb4 Ke7 4. b5 b6 5. Nc3 d5 6. Nxd5 Qxd5) 2... Ba3? { (-5.80 → -3.54) Mistake. Bd6 was best. } { [%eval -3.54] } (2... Bd6 3. Qc2 Bxh2 4. Qxh7 Rxh7 5. Rxh2 Rxh2 6. g4 Rxf2 7. Kxf2) 3. Nxa3 { [%eval -0.76] } 3... b5?! { (-0.76 → 0.30) Inaccuracy. c6 was best. } { [%eval 0.3] } (3... c6 4. Qb3 Qa5 5. Qxb7 Qxa3 6. Qxc8 Qxa2 7. Qxe8 Qxc4 8. Qxb8 Rxb8 9. Rxa7 Qxc1 10. Rxd7) 4. cxb5 { [%eval -0.52] } 4... a6? { (-0.52 → 1.01) Mistake. d6 was best. } { [%eval 1.01] } (4... d6 5. b6) 5. bxa6 { [%eval 1.0] } 5... Rxa6 { [%eval 0.82] } 6. Nb1 { [%eval 0.93] } 6... Rxa2 { [%eval 0.96] } 7. Rxa2 { [%eval 1.14] } 7... Ba6?? { (1.14 → Mate in 13) Checkmate is now unavoidable. Ke7 was best. } { [%eval #13] } (7... Ke7) 8. Rxa6 { [%eval #13] } 8... Nxa6 { [%eval #12] } 9. b4 { [%eval #12] } 9... Nxb4 { [%eval #11] } 10. Qc2 { [%eval #11] } 10... Nxc2 { [%eval #10] } 11. g4 { [%eval #11] } 11... Nxe1 { [%eval #10] } 12. Bg2 { [%eval #10] } 12... Nxg2 { [%eval #9] } 13. f4 { [%eval #9] } 13... Nxf4 { [%eval #8] } 14. Ba3?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-11] } (14. Nf3 Nxe2 15. Re1 Nxc1 16. Rxe6 fxe6 17. d3 Nxd3 18. Ng5 Qxg5 19. Nc3 Qxg4 20. Na4 Qxa4) 14... Nxe2 { [%eval #-11] } 15. Nxe2 { [%eval #-10] } 15... c5 { [%eval #-10] } 16. Bxc5 { [%eval #-9] } 16... Qb6 { [%eval #-9] } 17. Bxb6 { [%eval #-8] } 17... Kd8 { [%eval #-8] } 18. Bxd8 { [%eval #-7] } 18... g5 { [%eval #-7] } 19. Bxg5 { [%eval #-6] } 19... Nf6 { [%eval #-6] } 20. Bxf6 { [%eval #-5] } 20... d5 { [%eval #-5] } 21. Bxh8 { [%eval #-4] } 21... d4 { [%eval #-4] } 22. Bxd4 { [%eval #-3] } 22... e5 { [%eval #-3] } 23. Bxe5 { [%eval #-2] } 23... f6 { [%eval #-2] } 24. Bxf6 { [%eval #-1] } 24... h5 { [%eval #-1] } 25. gxh5# { Game ends by variant rule. } 0-1