FEN
[Event "Daily Antichess Arena"]
[Site "https://lichess.org/gAXJ1jxh"]
[Date "2025.08.16"]
[White "VANDC"]
[Black "CARLOS_CORDOVA"]
[Result "0-1"]
[GameId "gAXJ1jxh"]
[UTCDate "2025.08.16"]
[UTCTime "00:08:17"]
[WhiteElo "1387"]
[BlackElo "1117"]
[WhiteRatingDiff "-38"]
[BlackRatingDiff "+20"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... c6?! { (-0.19 → 0.52) Inaccuracy. c5 was best. } { [%eval 0.52] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. g3?! { (0.52 → -0.36) Inaccuracy. e3 was best. } { [%eval -0.36] } (2. e3 c5 3. b4 cxb4 4. Ba6 Nxa6 5. d3 Qc7 6. Nc3 Qxc3) 2... g6?? { (-0.36 → 1.84) Blunder. e6 was best. } { [%eval 1.84] } (2... e6 3. Ba3 Bxa3 4. Nxa3 Qh4 5. gxh4 g5 6. hxg5 Nh6 7. gxh6) 3. f3?? { (1.84 → -1.25) Blunder. e3 was best. } { [%eval -1.25] } (3. e3 b5) 3... e6 { [%eval -1.15] } 4. b4 { [%eval -1.06] } 4... Bxb4 { [%eval -1.63] } 5. Na3?? { (-1.63 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (5. e3 Bxd2 6. Kxd2 a6 7. Bxa6 Nxa6 8. h4 Qxh4 9. Rxh4 h6 10. Rxh6 Nxh6) 5... Bxa3 { [%eval #-15] } 6. Bxa3 { [%eval #-14] } 6... Qe7?? { (Mate in 14 → -1.56) Lost forced checkmate sequence. Qh4 was best. } { [%eval -1.56] } (6... Qh4 7. gxh4 g5 8. hxg5 Nh6 9. gxh6 Ke7 10. Bxe7 f6 11. Bxf6 Na6 12. Bxh8) 7. Bxe7 { [%eval -1.5] } 7... Kxe7 { [%eval -1.69] } 8. Rb1 { [%eval -1.78] } 8... b5 { [%eval -1.35] } 9. Rxb5 { [%eval -1.3] } 9... cxb5 { [%eval -1.44] } 10. a4?! { (-1.44 → -2.61) Inaccuracy. Bh3 was best. } { [%eval -2.61] } (10. Bh3 Kd6) 10... bxa4 { [%eval -2.62] } 11. Bh3 { [%eval -2.8] } 11... d5?? { (-2.80 → -0.11) Blunder. a3 was best. } { [%eval -0.11] } (11... a3) 12. Bxe6 { [%eval -0.84] } 12... Bxe6?! { (-0.84 → -0.28) Inaccuracy. Kxe6 was best. } { [%eval -0.28] } (12... Kxe6 13. Nh3 Ne7 14. f4 g5 15. fxg5 Kf6 16. gxf6 Bxh3 17. fxe7 Rd8 18. exd8=N) 13. c4?? { (-0.28 → -6.38) Blunder. f4 was best. } { [%eval -6.38] } (13. f4 g5) 13... dxc4 { [%eval -7.0] } 14. Qxa4 { [%eval -7.22] } 14... Bh3 { [%eval -7.35] } 15. Qxa7 { [%eval -7.23] } 15... Rxa7 { [%eval -6.3] } 16. Nxh3 { [%eval -5.92] } 16... g5 { [%eval -4.98] } 17. Nxg5 { [%eval -4.12] } 17... Kd6?? { (-4.12 → Mate in 7) Checkmate is now unavoidable. c3 was best. } { [%eval #7] } (17... c3 18. dxc3) 18. Nxh7?? { (Mate in 7 → -1.34) Lost forced checkmate sequence. Nxf7 was best. } { [%eval -1.34] } (18. Nxf7 Rxf7 19. e4 Rxf3 20. h4 Rxg3 21. Rh3 Rxh3 22. Kd1 Rxh4 23. Kc2 Rxe4) 18... Rxh7 { [%eval -1.46] } 19. Rg1 { [%eval -1.57] } 19... Rxh2 { [%eval -1.65] } 20. Kf2 { [%eval -1.84] } 20... Rxf2 { [%eval -1.56] } 21. Ra1?? { (-1.56 → Mate in 7) Checkmate is now unavoidable. e4 was best. } { [%eval #-7] } (21. e4) 21... Rxf3 { [%eval #-13] } 22. exf3 { [%eval #-12] } 22... Rxa1 { [%eval #-12] } 23. d3 { [%eval #-11] } 23... cxd3 { [%eval #-11] } 24. f4 { [%eval #-10] } 24... Ke5 { [%eval #-10] } 25. fxe5 { [%eval #-9] } 25... Nf6 { [%eval #-9] } 26. exf6 { [%eval #-8] } 26... Re1 { [%eval #-9] } 27. g4 { [%eval #-8] } 27... Re8 { [%eval #-13] } 28. g5 { [%eval #-12] } 28... Re7?? { (Mate in 12 → -0.65) Lost forced checkmate sequence. Rg8 was best. } { [%eval -0.65] } (28... Rg8 29. g6 fxg6 30. f7 Rg7 31. f8=K d2 32. Kxg7 Nd7 33. Kxg6 Nf6 34. Kxf6) 29. fxe7 { [%eval -0.68] } 29... f6 { [%eval -0.3] } 30. gxf6 { [%eval -0.45] } 30... Na6?! { (-0.45 → 0.60) Inaccuracy. d2 was best. } { [%eval 0.6] } (30... d2 31. f7) 31. e8=N?? { (0.60 → Mate in 6) Checkmate is now unavoidable. e8=K was best. } { [%eval #-6] } (31. e8=K d2 32. f7 Nb4 33. Ke7 d1=B 34. f8=K Be2 35. Kf6 Bf1 36. Ke8 Nc2) 31... Nc7 { [%eval #-6] } 32. Nxc7 { [%eval #-5] } 32... d2 { [%eval #-5] } 33. f7 { [%eval #-4] } 33... d1=N?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. d1=Q was best. } { [%eval #5] } (33... d1=Q 34. Na6 Qh1 35. f8=K Qh3 36. Nb8 Qd7 37. Nxd7#) 34. Ne6 { [%eval #13] } 34... Nf2 { [%eval #6] } 35. f8=K { [%eval #12] } 35... Nd1 { [%eval #8] } 36. Kf7 { [%eval #10] } 36... Nb2 { [%eval #8] } 37. Kf6 { [%eval #10] } 37... Nd1 { [%eval #3] } 38. Kf5 { [%eval #5] } 38... Nb2 { [%eval #4] } 39. Ke4?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Ke5 was best. } { [%eval #-1] } (39. Ke5 Nd1 40. Nf4 Nf2 41. Nd3 Nxd3 42. Kf4 Nxf4#) 39... Nd3 { [%eval #-1] } 40. Kxd3# { Game ends by variant rule. } 0-1