FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/g9EIr4iG"]
[Date "2019.10.24"]
[White "sino2020"]
[Black "BABBILORSETTO"]
[Result "0-1"]
[GameId "g9EIr4iG"]
[UTCDate "2019.10.24"]
[UTCTime "16:21:10"]
[WhiteElo "1326"]
[BlackElo "1164"]
[WhiteRatingDiff "-27"]
[BlackRatingDiff "+42"]
[Variant "Antichess"]
[TimeControl "780+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -2.10) Blunder. c4 was best. } { [%eval -2.1] } (1. c4 Nh6) 1... g6 { [%eval -1.63] } 2. g3?! { (-1.63 → -2.61) Inaccuracy. e4 was best. } { [%eval -2.61] } (2. e4 d5) 2... Bg7?? { (-2.61 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (2... Nh6 3. f3) 3. d4?? { (Mate in 16 → -2.84) Lost forced checkmate sequence. b4 was best. } { [%eval -2.84] } (3. b4 Bxa1 4. Bb2 Bxb2 5. Na3 Bxa3 6. e4 Bxb4 7. Qa1 Bxd2 8. Qxh8 Bxe1 9. Qxg8 Bxf2) 3... Bxd4 { [%eval -1.29] } 4. Qxd4 { [%eval -2.14] } 4... b6 { [%eval -1.24] } 5. Qxd7?? { (-1.24 → -3.72) Blunder. Qxb6 was best. } { [%eval -3.72] } (5. Qxb6) 5... Kxd7 { [%eval -1.89] } 6. Bh6?? { (-1.89 → -7.54) Blunder. Rh2 was best. } { [%eval -7.54] } (6. Rh2 Nh6) 6... Nxh6 { [%eval -5.86] } 7. g4?? { (-5.86 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (7. h4 Nf5) 7... Nxg4 { [%eval #-13] } 8. hxg4 { [%eval #-12] } 8... Rg8 { [%eval #-12] } 9. Rxh7 { [%eval #-11] } 9... Rg7 { [%eval #-12] } 10. Rxg7 { [%eval #-11] } 10... Kc6?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Qh8 was best. } { [%eval #12] } (10... Qh8 11. Rxg6 Qxb2 12. Rxb6 Qxc2 13. Rxb8 Qxb1 14. Rxa8 Qxa2 15. Rxa7 Qxa7 16. Rxa7 Bb7 17. Rxb7) 11. Rxf7 { [%eval #12] } 11... Bxg4 { [%eval #11] } 12. Rxe7 { [%eval #11] } 12... Bxe2 { [%eval #10] } 13. Bxe2 { [%eval #10] } 13... Qxe7 { [%eval #9] } 14. Bb5?? { (Mate in 9 → -2.95) Lost forced checkmate sequence. Bd1 was best. } { [%eval -2.95] } (14. Bd1 Qxe1 15. a4 Qxd1 16. Ra3 Qxg1 17. Nd2 Qxf2 18. b4 Qxd2 19. Rf3 Qxc2 20. Rd3 Qxa4) 14... Qxe1 { [%eval 0.0] } 15. Bxc6 { [%eval -0.76] } 15... Qxb1?! { (-0.76 → 0.26) Inaccuracy. Qxg1 was best. } { [%eval 0.26] } (15... Qxg1 16. Bxa8) 16. Rxb1 { [%eval 0.27] } 16... Nxc6 { [%eval 1.16] } 17. Nf3?? { (1.16 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (17. c4) 17... Nd4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ne5 was best. } { [%eval 0.0] } (17... Ne5 18. Nxe5 Re8 19. Nxg6 Re5 20. Nxe5 c6 21. Nxc6 b5 22. Nxa7 b4 23. c3 bxc3 24. bxc3#) 18. Nxd4 { [%eval 0.0] } 18... b5 { [%eval 0.0] } 19. Nxb5 { [%eval 0.0] } 19... Re8 { [%eval -0.03] } 20. Nxa7 { [%eval 0.09] } 20... Rc8?? { (0.09 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (20... g5) 21. Nxc8 { [%eval #11] } 21... c6 { [%eval #10] } 22. Rd1 { [%eval #11] } 22... c5 { [%eval #10] } 23. Rd4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Nd6 was best. } { [%eval 0.0] } (23. Nd6 g5 24. b4 cxb4 25. a3 bxa3 26. f4 gxf4 27. Rd3 f3 28. Rxf3 a2 29. Nc4 a1=K) 23... cxd4 { [%eval 0.0] } 24. c4 { [%eval 0.0] } 24... dxc3 { [%eval 0.0] } 25. bxc3 { [%eval 0.0] } 25... g5 { [%eval 0.0] } 26. Nd6 { [%eval 0.0] } 26... g4 { [%eval 0.0] } 27. f3 { [%eval 0.0] } 27... gxf3 { [%eval 0.0] } 28. Ne4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. a4 was best. } { [%eval #-1] } (28. a4 f2 29. c4 f1=K 30. Nb5 Kf2 31. a5 Ke3 32. Nd4 Kxd4 33. a6 Kxc4 34. a7 Kb5) 28... f2 { [%eval #-1] } 29. Nxf2# { Game ends by variant rule. } 0-1