FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/g7WMbgt1"]
[Date "2026.04.23"]
[Round "-"]
[White "lichess AI level 1"]
[Black "cemen12345"]
[Result "0-1"]
[GameId "g7WMbgt1"]
[UTCDate "2026.04.23"]
[UTCTime "17:00:13"]
[WhiteElo "?"]
[BlackElo "1500"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... a5?? { (-0.62 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6) 2. b4 { [%eval #16] } 2... axb4 { [%eval #15] } 3. axb4 { [%eval #15] } 3... Rxa1 { [%eval #14] } 4. c4 { [%eval #14] } 4... Rxb1 { [%eval #13] } 5. d3?? { (Mate in 13 → -2.73) Lost forced checkmate sequence. Qb3 was best. } { [%eval -2.73] } (5. Qb3 Rxc1 6. Qa3 Rxe1 7. e4 Rxf1 8. Ne2 Rxf2 9. Nd4 Rxd2 10. h3 Rxd4) 5... Rxc1 { [%eval -2.51] } 6. Qxc1 { [%eval -2.63] } 6... c5 { [%eval -2.46] } 7. bxc5 { [%eval -2.23] } 7... b6?? { (-2.23 → 0.81) Blunder. Qb6 was best. } { [%eval 0.81] } (7... Qb6 8. cxb6) 8. cxb6 { [%eval 0.59] } 8... Qxb6 { [%eval 0.56] } 9. Kd2? { (0.56 → -0.69) Mistake. Qb2 was best. } { [%eval -0.69] } (9. Qb2 Qxf2 10. Qxb8 Qxe2 11. Qxc8 Qxf1 12. Kxf1 e5 13. Qxd7 Kxd7 14. Ne2 Ne7) 9... Qxf2 { [%eval 0.24] } 10. Qb2 { [%eval -0.43] } 10... Qxe2 { [%eval -0.29] } 11. Kxe2?? { (-0.29 → Mate in 13) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-13] } (11. Qxb8 Qxd3 12. Qxc8 Qxf1 13. Qxe8 Qxg2 14. Qxf8 Qxg1 15. Qxf7 Qxh2 16. Rxh2 e5) 11... Bb7?? { (Mate in 13 → 0.09) Lost forced checkmate sequence. g5 was best. } { [%eval 0.09] } (11... g5 12. Qxb8 Nf6 13. Qxc8 Nh5 14. Qxd7 Kxd7 15. Kf2 Bh6 16. Nf3 Bg7 17. Nxg5) 12. Qxb7?? { (0.09 → -2.26) Blunder. Qxg7 was best. } { [%eval -2.26] } (12. Qxg7 Bxg2) 12... d6?? { (-2.26 → -0.31) Blunder. e5 was best. } { [%eval -0.31] } (12... e5 13. Qxd7) 13. Qxe7? { (-0.31 → -1.65) Mistake. Qxb8 was best. } { [%eval -1.65] } (13. Qxb8 Kd8) 13... Kxe7?! { (-1.65 → -0.92) Inaccuracy. Nxe7 was best. } { [%eval -0.92] } (13... Nxe7) 14. d4?? { (-0.92 → Mate in 15) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-15] } (14. Kd2 Kd7 15. Ne2 Ne7 16. Kc3 Nd5 17. cxd5 Be7 18. Kb4 f6 19. Kc5 dxc5) 14... d5 { [%eval #-15] } 15. cxd5 { [%eval #-21] } 15... Nc6?? { (Mate in 21 → -0.76) Lost forced checkmate sequence. Kd7 was best. } { [%eval -0.76] } (15... Kd7 16. d6 Bxd6 17. Kd3 Bxh2 18. Rxh2 Kc7 19. Rxh7 Rxh7 20. d5 Kb6 21. Kc4) 16. dxc6 { [%eval -0.44] } 16... Kd7?? { (-0.44 → 2.95) Blunder. Ke6 was best. } { [%eval 2.95] } (16... Ke6) 17. cxd7 { [%eval 0.92] } 17... Nf6?? { (0.92 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (17... Nh6 18. d5) 18. d5 { [%eval #12] } 18... Nxd5 { [%eval #7] } 19. Kd2?? { (Mate in 7 → Mate in 20) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-20] } (19. Ke3 Nxe3 20. Bd3 Nxg2 21. Bxh7 Rxh7 22. Nh3 Rxh3 23. Re1 Nxe1 24. d8=K Rxh2) 19... Nc3?? { (Mate in 20 → 5.46) Lost forced checkmate sequence. Nc7 was best. } { [%eval 5.46] } (19... Nc7) 20. Kxc3 { [%eval 3.53] } 20... f5?? { (3.53 → Mate in 7) Checkmate is now unavoidable. Be7 was best. } { [%eval #7] } (20... Be7 21. d8=N Bxd8 22. Ba6 Re8 23. Be2 Rxe2 24. Nxe2 f5 25. Nc1 g5 26. Kd4) 21. Be2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. g4 was best. } { [%eval #-6] } (21. g4 fxg4 22. Nf3 gxf3 23. Kb4 Bxb4 24. Be2 fxe2 25. Re1 Bxe1 26. h4 Bxh4) 21... Bb4 { [%eval #-6] } 22. Kxb4 { [%eval #-5] } 22... Re8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.0] } (22... Rc8 23. dxc8=N h5 24. Bxh5 g6 25. Bxg6 f4 26. Nd6 f3 27. gxf3#) 23. dxe8=Q?? { (0.00 → Mate in 7) Checkmate is now unavoidable. dxe8=R was best. } { [%eval #-7] } (23. dxe8=R h5 24. Bxh5 f4 25. Bg4 f3 26. gxf3 g5 27. f4 gxf4 28. Re3 fxe3) 23... h5 { [%eval #-7] } 24. Qxh5 { [%eval #-2] } 24... g5 { [%eval #-2] } 25. Qxg5 { [%eval #-1] } 25... f4 { [%eval #-1] } 26. Qxf4# { Game ends by variant rule. } 0-1