FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/g7VDpIr9"]
[Date "2026.02.22"]
[Round "-"]
[White "ZHUCT"]
[Black "lichess AI level 1"]
[Result "1-0"]
[GameId "g7VDpIr9"]
[UTCDate "2026.02.22"]
[UTCTime "12:16:45"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Qf6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Ba3 was best. } { [%eval #16] } (2... Ba3 3. Qxd7 Bxd7 4. bxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7) 3. Qxd7? { (Mate in 16 → 7.45) Lost forced checkmate sequence. exf6 was best. } { [%eval 7.45] } (3. exf6 Nxf6 4. Qxd7 Nbxd7 5. Bh6 gxh6 6. b4 Bxb4 7. Nc3 Bxc3) 3... Bxd7? { (7.45 → Mate in 13) Checkmate is now unavoidable. Qxe5 was best. } { [%eval #13] } (3... Qxe5 4. Qxf7) 4. exf6 { [%eval #13] } 4... gxf6 { [%eval #12] } 5. Bh6?? { (Mate in 12 → 0.50) Lost forced checkmate sequence. b4 was best. } { [%eval 0.5] } (5. b4 Bxb4 6. e4 Bxe1 7. Nf3 Bxf2 8. g4 Bxg4 9. Ne5 fxe5 10. Bh3 Bxh3) 5... Nxh6?? { (0.50 → Mate in 11) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #11] } (5... Bxh6 6. h4 Be3 7. fxe3 Bh3 8. Rxh3 Ne7 9. e4 Kf8 10. Rh2) 6. e4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (6. b4 Bxb4 7. e4 Bxe1 8. Nf3 Bxf2 9. Ne5 fxe5 10. Rg1 Bxg1 11. g3 Bxh2) 6... Na6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bb5 was best. } { [%eval #11] } (6... Bb5 7. Bxb5 c5 8. Bxe8 Nf5 9. exf5 Nd7 10. Bxd7 b5 11. Bxb5 Re8 12. Bxe8) 7. Bxa6 { [%eval #11] } 7... bxa6 { [%eval #10] } 8. e5 { [%eval #10] } 8... fxe5 { [%eval #9] } 9. f4 { [%eval #10] } 9... exf4 { [%eval #9] } 10. g3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (10. b4 Bxb4 11. Nc3 Bxc3 12. Kd2 Bxd2 13. Rc1 Bxc1 14. a4 Bxa4 15. h4 Bxc2) 10... fxg3 { [%eval #-11] } 11. hxg3 { [%eval #-10] } 11... a5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Be7 was best. } { [%eval #8] } (11... Be7 12. Rxh6 Rf8 13. Rxh7 Bh3 14. Nxh3 Bg5 15. Nxg5 f5 16. Rxc7 Rd8 17. Rxa7) 12. Rxh6 { [%eval #8] } 12... Bxh6 { [%eval #7] } 13. b4 { [%eval #7] } 13... axb4 { [%eval #6] } 14. Kd2?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.0] } (14. Nc3 bxc3 15. Rc1 Bxc1 16. g4 Bxg4 17. Nf3 Bxf3 18. a3 Bxa3 19. Kd1 Bxd1#) 14... Bxd2 { [%eval 0.0] } 15. Nxd2 { [%eval -0.47] } 15... b3 { [%eval -0.28] } 16. axb3?? { (-0.28 → Mate in 7) Checkmate is now unavoidable. cxb3 was best. } { [%eval #-7] } (16. cxb3 Ba4) 16... h5?? { (Mate in 7 → -2.12) Lost forced checkmate sequence. Rd8 was best. } { [%eval -2.12] } (16... Rd8 17. Rxa7 f5 18. Rxc7 Bc8 19. Rxc8 Rxd2 20. Rxe8 Rxc2 21. Rxh8 Rf2 22. Rxh7) 17. Rxa7 { [%eval -1.98] } 17... Rxa7 { [%eval -1.37] } 18. g4?? { (-1.37 → -5.99) Blunder. b4 was best. } { [%eval -5.99] } (18. b4 c5) 18... hxg4 { [%eval -4.99] } 19. Ngf3?? { (-4.99 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (19. b4) 19... gxf3 { [%eval #-7] } 20. Nxf3 { [%eval #-6] } 20... Rh5?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Rh2 was best. } { [%eval #3] } (20... Rh2 21. Nxh2 Bg4 22. Nxg4 f6 23. Nxf6 Ra6 24. Nxe8 Ra3 25. Nxc7 Rxb3 26. cxb3#) 21. Nh2 { [%eval #3] } 21... Rxh2 { [%eval #2] } 22. b4 { [%eval #2] } 22... Rxc2 { [%eval #1] } 23. b5 { [%eval #1] } 23... Bxb5# { Game ends by variant rule. } 1-0