- Blind mode tutorial
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[Event "Daily Three-check Arena"] [Site "https://lichess.org/g6v5jO4t"] [Date "2025.11.09"] [White "Legal_legal_eagle75"] [Black "DaSlurpyNinja"] [Result "0-1"] [GameId "g6v5jO4t"] [UTCDate "2025.11.09"] [UTCTime "01:24:02"] [WhiteElo "2028"] [BlackElo "2126"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Hungarian Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3? { (0.15 → -1.03) Mistake. c4 was best. } { [%eval -1.03] } { A00 Hungarian Opening } (1. c4 Nf6 2. Nf3 e6 3. d4 d5 4. Nc3 dxc4 5. e4 Bb4) 1... e5 { [%eval -0.85] } 2. Bg2 { [%eval -1.24] } 2... Nc6 { [%eval -0.95] } 3. e3?! { (-0.95 → -1.84) Inaccuracy. Nc3 was best. } { [%eval -1.84] } (3. Nc3 Nf6 4. Nd5 Nxd5 5. Bxd5 Bc5 6. e3 O-O 7. Ne2 Ne7) 3... Nf6 { [%eval -2.06] } 4. Ne2 { [%eval -2.24] } 4... e4 { [%eval -2.62] } 5. Nbc3 { [%eval -2.7] } 5... Ne5 { [%eval -2.62] } 6. Nxe4 { [%eval -2.48] } 6... Nxe4 { [%eval -2.05] } 7. Bxe4?! { (-2.05 → -3.14) Inaccuracy. f4 was best. } { [%eval -3.14] } (7. f4 Nf2) 7... h5?? { (-3.14 → 1.62) Blunder. d5 was best. } { [%eval 1.62] } (7... d5) 8. f4?! { (1.62 → 0.62) Inaccuracy. c3 was best. } { [%eval 0.62] } (8. c3) 8... Nf3+?? { (0.62 → 4.26) Blunder. d5 was best. } { [%eval 4.26] } (8... d5 9. Bg2) 9. Bxf3 { [%eval 4.08] } 9... h4 { [%eval 4.32] } 10. g4 { [%eval 4.69] } 10... h3 { [%eval 4.78] } 11. Ng3 { [%eval 5.16] } 11... Bc5?! { (5.16 → 7.06) Inaccuracy. Qh4 was best. } { [%eval 7.06] } (11... Qh4 12. Qe2) 12. Qe2 { [%eval 6.85] } 12... O-O { [%eval 8.26] } 13. Be4?? { (8.26 → 2.45) Blunder. b4 was best. } { [%eval 2.45] } (13. b4) 13... g6?? { (2.45 → 12.68) Blunder. Qh4 was best. } { [%eval 12.68] } (13... Qh4) 14. Bxg6 { [%eval 12.3] } 14... Qf6?! { (12.30 → Mate in 9) Checkmate is now unavoidable. fxg6 was best. } { [%eval #9] } (14... fxg6) 15. Bh7+ { [%eval #8] } 15... Kh8 { [%eval 57.38] } 16. g5 { [%eval 40.52] } 16... Qe7?! { (40.52 → Mate in 5) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #5] } (16... Bxe3 17. dxe3) 17. Qh5?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Be4 was best. } { [%eval #-2] } (17. Be4 Qxg5 18. fxg5 Kg8 19. Qh5 f5 20. Qh7+ Kxh7 21. Bxf5#) 17... Qxe3+ { [%eval #-1] } 18. dxe3 { [%eval #-1] } 18... Bb4# { Game ends by variant rule. } 0-1