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[Event "rated Antichess game"] [Site "https://lichess.org/g2BOD3dI"] [Date "2025.10.12"] [White "nellone"] [Black "nhuanphuoc42"] [Result "0-1"] [GameId "g2BOD3dI"] [UTCDate "2025.10.12"] [UTCTime "14:29:25"] [WhiteElo "1207"] [BlackElo "1197"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+112"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. f4 { [%eval #17] } 2... exf4 { [%eval #16] } 3. g3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7 7. Bxf4 Rxh2) 3... fxg3 { [%eval #-15] } 4. hxg3 { [%eval #-14] } 4... a6?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qh4 was best. } { [%eval #14] } (4... Qh4 5. Rxh4 d5 6. exd5 b5 7. Bxb5 Ne7 8. Bxe8 Nxd5 9. Bxf7) 5. Rxh7 { [%eval #14] } 5... Rxh7 { [%eval #13] } 6. Bxa6 { [%eval #13] } 6... Rxa6 { [%eval #12] } 7. Qg4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-13] } (7. Nh3 Rxh3 8. c4 Rxg3 9. Qf3 Rxf3 10. d3 Rxd3 11. c5 Bxc5 12. b3 Rxa2) 7... Rxa2 { [%eval #-13] } 8. Qxg7 { [%eval #-11] } 8... Rxa1?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #10] } (8... Bxg7 9. Rxa2 Bxb2 10. Rxb2 b5 11. Rxb5 Qf6 12. Rxb8 c5 13. Rxc8 Ke7 14. Rxg8) 9. Qxf8 { [%eval #10] } 9... Rxb1 { [%eval #9] } 10. Qxf7 { [%eval #9] } 10... Rxc1 { [%eval #8] } 11. Qxd7 { [%eval #8] } 11... Rxe1 { [%eval #7] } 12. Qxc7 { [%eval #7] } 12... Rxg1 { [%eval #6] } 13. Qxb7 { [%eval #6] } 13... Rxg3 { [%eval #5] } 14. Qxc8 { [%eval #5] } 14... Qxd2 { [%eval #4] } 15. Qxe8 { [%eval #4] } 15... Qxc2 { [%eval #3] } 16. Qxb8 { [%eval #3] } 16... Qxe4 { [%eval #2] } 17. Qxg3?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-3] } (17. Qxg8 Rxg8 18. b4 Qxb4#) 17... Qg6 { [%eval #-3] } 18. Qxg6 { [%eval #-2] } 18... Rg7 { [%eval #-2] } 19. Qxg7 { [%eval #-1] } 19... Nf6 { [%eval #-1] } 20. Qxf6# { Game ends by variant rule. } 0-1