- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual Horde game"] [Site "https://lichess.org/g0wZvPqP"] [Date "2025.04.30"] [White "EgorAgapitov_2013"] [Black "training45"] [Result "0-1"] [GameId "g0wZvPqP"] [UTCDate "2025.04.30"] [UTCTime "15:53:14"] [WhiteElo "1347"] [BlackElo "1500"] [Variant "Horde"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e5 { [%eval 0.95] } 1... h5? { (0.95 → 2.41) Mistake. e6 was best. } { [%eval 2.41] } (1... e6 2. h5 exf5 3. gxf5 f6 4. gxf6 gxf6 5. d5 fxe5 6. fxe5) 2. gxh6?? { (2.41 → 0.61) Blunder. d5 was best. } { [%eval 0.61] } (2. d5 d6 3. e6 c6 4. e4 cxd5 5. exf7+ Kxf7 6. cxd5 e6) 2... Rxh6 { [%eval 0.62] } 3. h5?! { (0.62 → 0.00) Inaccuracy. d5 was best. } { [%eval 0.0] } (3. d5 a6 4. d4 d6 5. e4 e6 6. fxe6 fxe6 7. e3 dxc5) 3... a5 { [%eval -0.99] } 4. bxa6? { (-0.99 → -2.61) Mistake. d5 was best. } { [%eval -2.61] } (4. d5) 4... Raxa6?! { (-2.61 → -1.76) Inaccuracy. Nxa6 was best. } { [%eval -1.76] } (4... Nxa6) 5. d5 { [%eval -1.81] } 5... e6 { [%eval -1.99] } 6. dxe6 { [%eval -2.17] } 6... dxe6 { [%eval -2.01] } 7. fxe6 { [%eval -2.14] } 7... fxe6 { [%eval -2.12] } 8. d4 { [%eval -2.3] } 8... Nc6? { (-2.30 → -1.06) Mistake. Ne7 was best. } { [%eval -1.06] } (8... Ne7 9. e4) 9. b5 { [%eval -0.99] } 9... Ra5 { [%eval -1.36] } 10. bxc6 { [%eval -0.83] } 10... bxc6 { [%eval -0.98] } 11. e4 { [%eval -1.22] } 11... Ba6 { [%eval -1.08] } 12. d3 { [%eval -1.13] } 12... Ne7?! { (-1.13 → -0.30) Inaccuracy. Bxc4 was best. } { [%eval -0.3] } (12... Bxc4) 13. d2?! { (-0.30 → -0.96) Inaccuracy. f5 was best. } { [%eval -0.96] } (13. f5 exf5 14. exf5 Nxf5 15. gxf5 Qg5 16. d2 Qxf5 17. g4 Qf7 18. g3 Bxc5) 13... g6?! { (-0.96 → -0.24) Inaccuracy. Bc8 was best. } { [%eval -0.24] } (13... Bc8) 14. hxg6 { [%eval -0.06] } 14... Nxg6 { [%eval 0.22] } 15. h4?! { (0.22 → -0.61) Inaccuracy. f5 was best. } { [%eval -0.61] } (15. f5 Bxc5) 15... Nxh4 { [%eval -0.22] } 16. gxh4 { [%eval -0.09] } 16... Qxh4 { [%eval -0.38] } 17. g3?? { (-0.38 → -8.43) Blunder. h3 was best. } { [%eval -8.43] } (17. h3 Rh8 18. e3 Kf7 19. e2 Bh6 20. f5 Bc8 21. f4 Rg8 22. h2 Bf8) 17... Qh3 { [%eval -7.7] } 18. g5 { [%eval -8.07] } 18... Rh8 { [%eval -8.3] } 19. b4 { [%eval -8.29] } 19... Rxa4 { [%eval -8.23] } 20. d5 { [%eval -9.09] } 20... exd5 { [%eval -8.77] } 21. cxd5 { [%eval -10.04] } 21... cxd5 { [%eval -9.74] } 22. exd5 { [%eval -10.23] } 22... Qxf1 { [%eval -9.82] } 23. f5 { [%eval -9.76] } 23... Qxe2 { [%eval -8.83] } 24. f4 { [%eval -10.53] } 24... Bxd3 { [%eval -7.76] } 25. cxd3 { [%eval -7.53] } 25... Qxd3 { [%eval -7.69] } 26. f6 { [%eval -7.88] } 26... Qxd5 { [%eval -7.76] } 27. g6 { [%eval -9.73] } 27... Qxh1 { [%eval -8.31] } 28. g7 { [%eval -10.07] } 28... Bxg7 { [%eval -10.08] } 29. fxg7 { [%eval -10.02] } 29... Rg8 { [%eval -9.85] } 30. b3 { [%eval -10.69] } 30... Rxa3 { [%eval -10.59] } 31. b5 { [%eval -11.05] } 31... Qxg1 { [%eval -10.54] } 32. b6 { [%eval -11.88] } 32... cxb6 { [%eval -11.54] } 33. cxb6 { [%eval -12.28] } 33... Qxe1 { [%eval -12.39] } 34. b7 { [%eval -12.53] } 34... Kf7 { [%eval -12.54] } 35. d4 { [%eval -13.15] } 35... Qxc1 { [%eval -12.62] } 36. c4 { [%eval -14.61] } 36... Qxb1 { [%eval -14.03] } 37. d5 { [%eval -15.07] } 37... Rxa2 { [%eval -14.63] } 38. e6+ { [%eval -16.3] } 38... Ke7 { [%eval -15.15] } 39. g4 { [%eval -17.38] } 39... Qxb3 { [%eval -17.53] } 40. f5?! { (-17.53 → Mate in 15) Checkmate is now unavoidable. h3 was best. } { [%eval #-15] } (40. h3 Qxc4 41. h4 Qd4 42. g5 Qxf4 43. h5 Rxa1 44. h6 Rh1 45. b8=Q Rxb8) 40... Qxc4 { [%eval -17.7] } 41. g5?! { (-17.70 → Mate in 10) Checkmate is now unavoidable. f6+ was best. } { [%eval #-10] } (41. f6+ Kxf6) 41... Qxd5 { [%eval #-9] } 42. f6+ { [%eval #-9] } 42... Kxe6 { [%eval #-8] } 43. f4 { [%eval #-8] } 43... Qxb7 { [%eval #-7] } 44. h4 { [%eval #-7] } 44... Rxa1 { [%eval #-6] } 45. h5 { [%eval #-6] } 45... Qe4 { [%eval #-6] } 46. h6 { [%eval #-6] } 46... Kf7 { [%eval #-5] } 47. f5 { [%eval #-5] } 47... Qxf5 { [%eval #-4] } 48. g6+ { [%eval #-4] } 48... Qxg6 { [%eval #-3] } 49. h7 { [%eval #-3] } 49... Qxg7 { [%eval #-2] } 50. fxg7 { [%eval #-2] } 50... Kxg7 { [%eval #-1] } 51. hxg8=Q+ { [%eval #-1] } 51... Kxg8# { Game ends by variant rule. } 0-1