FEN
[Event "Антишахматы-Поддавки- воскр Arena"]
[Site "https://lichess.org/g0jQ8BcZ"]
[Date "2025.05.11"]
[White "KamilaG_2016"]
[Black "Razgulov12"]
[Result "1-0"]
[GameId "g0jQ8BcZ"]
[UTCDate "2025.05.11"]
[UTCTime "17:33:30"]
[WhiteElo "955"]
[BlackElo "1222"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-44"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nh6?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Bg7 was best. } { [%eval #14] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxh6 { [%eval #15] } 3... Bxh6 { [%eval #14] } 4. e3?? { (Mate in 14 → -2.38) Lost forced checkmate sequence. Qc1 was best. } { [%eval -2.38] } (4. Qc1 Bxc1 5. g3 Bxb2 6. Bg2 Bxa1 7. Bxb7 Bxb7 8. a4 Bxh1 9. d4 Bxd4) 4... Bxe3 { [%eval -3.46] } 5. fxe3 { [%eval -2.27] } 5... d6?? { (-2.27 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #12] } (5... e5 6. Qf3) 6. Qg4 { [%eval #12] } 6... Bxg4 { [%eval #11] } 7. h3?? { (Mate in 11 → -0.84) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.84] } (7. Kd1 Bxd1 8. Nc3 Bxc2 9. Nce2 Bxd3 10. Nc1 Bxf1 11. h4 Bxg2 12. Rb1 Bxh1) 7... Bxh3 { [%eval -0.46] } 8. gxh3 { [%eval -0.92] } 8... Nc6?? { (-0.92 → 0.81) Blunder. Nd7 was best. } { [%eval 0.81] } (8... Nd7) 9. d4?? { (0.81 → Mate in 11) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-11] } (9. Nd2 d5) 9... Nxd4 { [%eval #-11] } 10. exd4 { [%eval #-10] } 10... e5?? { (Mate in 10 → 4.35) Lost forced checkmate sequence. b5 was best. } { [%eval 4.35] } (10... b5 11. Bxb5 Rb8 12. Bxe8 Rxb2 13. Bxf7 Rxa2 14. Bxa2 e6 15. Bxe6 c6 16. Rxa7) 11. dxe5 { [%eval 3.85] } 11... dxe5 { [%eval 4.62] } 12. h4?? { (4.62 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-9] } (12. Ba6 bxa6) 12... Qxh4 { [%eval #-9] } 13. Rxh4 { [%eval #-8] } 13... h5?? { (Mate in 8 → 4.23) Lost forced checkmate sequence. Rf8 was best. } { [%eval 4.23] } (13... Rf8 14. Rxh7 f6 15. Rxc7 Rd8 16. Rxb7 Rh8 17. Rxa7 Kf7 18. Rxf7 Rh4 19. Rxf6) 14. Rxh5 { [%eval 4.71] } 14... Rxh5 { [%eval 4.24] } 15. c4?? { (4.24 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-9] } (15. Ba6) 15... b5 { [%eval #-9] } 16. cxb5 { [%eval #-8] } 16... a6?? { (Mate in 8 → 4.40) Lost forced checkmate sequence. c5 was best. } { [%eval 4.4] } (16... c5 17. bxc6 Kd7 18. cxd7 Re8 19. dxe8=K e4 20. Kxf7 a6 21. Bxa6 Rh3 22. Nxh3) 17. bxa6 { [%eval 4.0] } 17... Rxa6 { [%eval 4.86] } 18. Bxa6 { [%eval 4.43] } 18... Rh3 { [%eval 5.04] } 19. Nxh3 { [%eval 4.33] } 19... c5?? { (4.33 → Mate in 12) Checkmate is now unavoidable. Kd7 was best. } { [%eval #12] } (19... Kd7 20. Bc8 Kxc8 21. Nf4 exf4 22. a4 Kd7 23. a5 f3 24. a6 f5 25. Na3) 20. b4 { [%eval #12] } 20... cxb4 { [%eval #11] } 21. a3 { [%eval #11] } 21... bxa3 { [%eval #11] } 22. Nxa3 { [%eval 9.09] } 22... f5? { (9.09 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (22... Kd7 23. Bc8) 23. Ng5?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Nf4 was best. } { [%eval #-3] } (23. Nf4 exf4 24. Kd2 f3 25. Kd3 f4 26. Ke3 fxe3 27. Be2 fxe2 28. Nb1 e1=K) 23... e4?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Kf7 was best. } { [%eval #7] } (23... Kf7 24. Nxf7 f4 25. Nxe5 f3 26. Nxf3#) 24. Nxe4 { [%eval #7] } 24... fxe4 { [%eval #6] } 25. Bd3 { [%eval #8] } 25... exd3 { [%eval #11] } 26. Ke2?? { (Mate in 11 → 0.65) Lost forced checkmate sequence. Nc2 was best. } { [%eval 0.65] } (26. Nc2 dxc2 27. Ra3 Kf7 28. Ke2 Ke6 29. Rf3 Kf5 30. Rxf5 c1=K 31. Kd1 Kxd1) 26... dxe2 { [%eval 0.88] } 27. Rd1?? { (0.88 → Mate in 8) Checkmate is now unavoidable. Nc2 was best. } { [%eval #-8] } (27. Nc2) 27... exd1=K?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. exd1=N was best. } { [%eval #1] } (27... exd1=N 28. Nc2 Ne3 29. Nxe3 Ke7 30. Nd1 Ke6 31. Nf2 Kd6 32. Nh3 Kd5 33. Ng1) 28. Nc2 { [%eval #1] } 28... Kxc2# { Game ends by variant rule. } 1-0
