- Blind mode tutorial
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[Event "rated classical game"] [Site "https://lichess.org/fsgR9HLN"] [Date "2024.12.08"] [Round "-"] [White "zagelbagels"] [Black "ComputerUser2607"] [Result "1/2-1/2"] [GameId "fsgR9HLN"] [UTCDate "2024.12.08"] [UTCTime "01:36:34"] [WhiteElo "1918"] [BlackElo "2064"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-6"] [Variant "Standard"] [TimeControl "1800+30"] [ECO "D35"] [Opening "Queen's Gambit Declined: Exchange Variation, Positional Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.24] } 2. c4 { [%eval 0.19] } 2... e6 { [%eval 0.27] } 3. Nc3 { [%eval 0.18] } 3... Nf6 { [%eval 0.24] } 4. cxd5 { [%eval 0.22] } 4... exd5 { [%eval 0.26] } 5. Bg5 { [%eval 0.21] } { D35 Queen's Gambit Declined: Exchange Variation, Positional Variation } 5... Be7 { [%eval 0.25] } 6. e3 { [%eval 0.23] } 6... c6 { [%eval 0.29] } 7. Bd3 { [%eval 0.22] } 7... O-O { [%eval 0.32] } 8. h3 { [%eval 0.29] } 8... Nbd7 { [%eval 0.34] } 9. Nf3 { [%eval 0.37] } 9... Re8 { [%eval 0.39] } 10. Bf4 { [%eval 0.27] } 10... Nb6 { [%eval 0.29] } 11. O-O { [%eval 0.2] } 11... h6 { [%eval 0.61] } 12. Qc2 { [%eval 0.5] } 12... Bd6 { [%eval 0.64] } 13. Ne5 { [%eval 0.35] } 13... Bxe5?! { (0.35 → 1.34) Inaccuracy. Nc4 was best. } { [%eval 1.34] } (13... Nc4 14. Bxc4 dxc4 15. Ne2 b5 16. b3 c5 17. bxc4 cxd4 18. Nc6 Qc7 19. cxb5) 14. Bxe5 { [%eval 1.33] } 14... Nc4 { [%eval 1.35] } 15. Bh2 { [%eval 1.27] } 15... Qe7 { [%eval 1.61] } 16. Rfe1 { [%eval 1.27] } 16... Nd6 { [%eval 1.81] } 17. Na4 { [%eval 1.3] } 17... Kh8 { [%eval 1.66] } 18. Rac1 { [%eval 1.48] } 18... Be6 { [%eval 1.57] } 19. Nc5 { [%eval 1.58] } 19... Nde4 { [%eval 1.51] } 20. b4 { [%eval 1.17] } 20... a6?! { (1.17 → 2.00) Inaccuracy. Bf5 was best. } { [%eval 2.0] } (20... Bf5 21. a4) 21. a3?! { (2.00 → 1.33) Inaccuracy. f3 was best. } { [%eval 1.33] } (21. f3) 21... Nxc5?! { (1.33 → 2.49) Inaccuracy. Bf5 was best. } { [%eval 2.49] } (21... Bf5) 22. Qxc5?? { (2.49 → 0.67) Blunder. bxc5 was best. } { [%eval 0.67] } (22. bxc5 Rad8 23. Rb1 Bc8 24. f3 Kg8 25. Be5 Rd7 26. Qf2 Qd8 27. Qh4 Nh7) 22... Ne4 { [%eval 0.99] } 23. Bxe4? { (0.99 → -0.22) Mistake. Qxe7 was best. } { [%eval -0.22] } (23. Qxe7) 23... dxe4 { [%eval -0.16] } 24. a4 { [%eval -0.17] } 24... Rad8 { [%eval -0.1] } 25. Qxe7 { [%eval -0.13] } 25... Rxe7 { [%eval -0.15] } 26. Rc5 { [%eval -0.05] } 26... Rd5 { [%eval 0.0] } 27. Rec1 { [%eval -0.05] } 27... Kh7 { [%eval -0.07] } 28. Kf1 { [%eval -0.06] } 28... Red7 { [%eval 0.0] } 29. a5 { [%eval -0.02] } 29... Kg6 { [%eval 0.0] } 30. Ke2 { [%eval 0.0] } 30... Rg5 { [%eval 0.08] } 31. Rxg5+ { [%eval -0.06] } 31... Kxg5 { [%eval 0.0] } 32. Rc5+ { [%eval -0.06] } 32... Bd5 { [%eval 0.0] } 33. Bg3 { [%eval 0.0] } 33... f5 { [%eval 0.0] } 34. Be5 { [%eval 0.01] } 34... Kh5 { [%eval 0.0] } 35. Bh2 { [%eval 0.01] } 35... g5 { [%eval -0.06] } 36. Be5 { [%eval 0.0] } 36... Rf7 { [%eval 0.0] } 37. g3 { [%eval 0.0] } 37... Kg6 { [%eval 0.0] } 38. Kf1 { [%eval 0.0] } 38... h5 { [%eval 0.04] } 39. h4 { [%eval 0.0] } 39... gxh4 { [%eval 0.13] } 40. gxh4 { [%eval 0.05] } 40... Rf8 { [%eval 0.0] } 41. Bc7 { [%eval 0.0] } 41... Rg8 { [%eval 0.0] } 42. Bf4 { [%eval 0.04] } 42... Kf6 { [%eval 0.01] } 43. Bg5+ { [%eval 0.06] } 43... Rxg5 { [%eval 0.41] } 44. hxg5+ { [%eval 0.46] } 44... Kxg5 { [%eval 0.87] } 45. Kg1?! { (0.87 → 0.00) Inaccuracy. Rc1 was best. } { [%eval 0.0] } (45. Rc1 h4) 45... Kg4 { [%eval 0.0] } 46. Kh2 { [%eval 0.0] } 46... f4 { [%eval 0.0] } 47. exf4 { [%eval 0.0] } 47... Kxf4 { [%eval 0.0] } 48. Rc3 { [%eval 0.0] } 48... Be6 { [%eval 0.0] } 49. Rg3 { [%eval 0.09] } 49... h4?? { (0.09 → 2.03) Blunder. Bg4 was best. } { [%eval 2.03] } (49... Bg4) 50. Rc3?? { (2.03 → 0.00) Blunder. Rg7 was best. } { [%eval 0.0] } (50. Rg7 Kf3 51. Kg1 h3 52. Rxb7 Ke2 53. b5 cxb5 54. Rb6 Bc4 55. Rxa6 b4) 50... h3 { [%eval 0.0] } 51. Rg3 { [%eval 0.0] } 51... Bg4 { [%eval 0.0] } 52. Kg1 { [%eval 0.0] } 52... Kf5 { [%eval 0.0] } 53. Kh2 { [%eval 0.0] } 53... Kf4 { [%eval 0.0] } 54. Kg1 { [%eval 0.0] } 54... Kf5 { [%eval 0.0] } 55. Kh2 { [%eval 0.0] } 55... Kf4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2