2019-2021. LCO had to create own conversion curve from its intrinsic design using WDL outcome as the only chess value being used as environment (chess world) feedback into its playing model of chess (evaluation and policy) during training batches.
It has to comply with UCI standard which are direct transmission of previously exisiting engine tournament uniververse formats and categories, based of engine with centipawns as the main currency.
Meanwhile lichess was also using such currency for a completly different purpose (or was it) to modulate its human per game error time series so that centipawn errors would be weighted somehow with winning odds before being made subjective feedback to work on as "learn from your errors"
Blogs happened, about centipawns getting a old currency ... no really NNue happenned.. And its information loop using istelf (SF) to train new NNues to mimis itself. (and the begginning of urban legen that SF was doing RL at all was born, for that informatin feedback loop that one could definitely try, I would wonde about convergene (empirically), and also dependency of intput training data set, and output traget training data set (that which is rarely being explained clearly , save some SF12 Blog, about a moderate search (the is was SF classical at first such loop iteration).. SF16 is somehow using "leelas data".....
The use of WDL to centipawns or vice-versa fitted curves of various signmoid families (different algebraic fourmalations, and interpretations perhaps).
SF has made a repo about it. LC0 had a long time ago done similar work in the other direction. (as I started this post).
but now, some new ideas about using WDL statistics instead of centipawns to analyses games are being proposed.
So, I think this is not a fluke or sometthing that will disappear. I might start gathering links to read further.. and analysis in my own from afar tendencies of approach...
It has to comply with UCI standard which are direct transmission of previously exisiting engine tournament uniververse formats and categories, based of engine with centipawns as the main currency.
Meanwhile lichess was also using such currency for a completly different purpose (or was it) to modulate its human per game error time series so that centipawn errors would be weighted somehow with winning odds before being made subjective feedback to work on as "learn from your errors"
Blogs happened, about centipawns getting a old currency ... no really NNue happenned.. And its information loop using istelf (SF) to train new NNues to mimis itself. (and the begginning of urban legen that SF was doing RL at all was born, for that informatin feedback loop that one could definitely try, I would wonde about convergene (empirically), and also dependency of intput training data set, and output traget training data set (that which is rarely being explained clearly , save some SF12 Blog, about a moderate search (the is was SF classical at first such loop iteration).. SF16 is somehow using "leelas data".....
The use of WDL to centipawns or vice-versa fitted curves of various signmoid families (different algebraic fourmalations, and interpretations perhaps).
SF has made a repo about it. LC0 had a long time ago done similar work in the other direction. (as I started this post).
but now, some new ideas about using WDL statistics instead of centipawns to analyses games are being proposed.
So, I think this is not a fluke or sometthing that will disappear. I might start gathering links to read further.. and analysis in my own from afar tendencies of approach...