lichess.org
Donate

Bring back 15+15 Classical!

I don't think there is a huge difference between 15+10 and 15+15. It is also nice to have as classical time controls some more... "classical" TC.

I understand that on internet most people are focused on faster time controls, bit those are still there.
Including both 15+10 and 15+15 is unnecessary. Especially if the only reason is that a handful of people have worse rating in Rapid than Classical, and don't bother to play a couple of games to raise their Rapid rating to where it belongs.
Bring back 15+15 or I'll go out and kill myself with coronavirus!
I have played a lot of 15+15 so far, but only because there was no other choice. To be honest, I prefer 15+10 and 30+0 to the old 15+15.
I really like the new time controls.
@myle

I agree that 15+10 and 15+15 are similar time controls. The problem is: 15+10 falls into the rapid category, while 15+15 still counts as classical.

The longer time controls, in my view, are for "serious games". And it's kind of odd that we now have increments in rapid, but lack increment on the first classical time control. For me, this really is a problem. I don't intend to play 30+0, for lack of an increment.
I really like the new settings. 15+15 was not a good time control imo. 30+0 is much better.
15+15 allows a maximum thinking time of:
At 20 moves: 20 minutes
At 40 moves: 25 minutes
At 60 moves: 30 minutes
At 80 moves: 35 minutes
30+0, for obvious reasons, allows a flat 30 minutes.

15+15 and 30+0 are very close to each other - if we assume an average game takes 40-60 moves, 15+15 gives you just very slightly less time than 30+0 does (something in the ballpark of ~27 minutes, instead of 30).
To complain that 30+0 is both "far too long" and that you are now lacking the increment when time goes low, doesn't make a whole lot of sense --- if you are playing on increment, most likely your game is already taking LONGER than it would have in 30+0.

15+10 is a super normal OTB timecontrol for Rapid tournaments, basically the "FIDE standard".
For example: The yearly FIDE Rapid World Championship is played as 15+10.
Thus, it makes a lot of sense to have this as a timecontrol on Lichess, much like how 3+2 is an option (the FIDE Standard for Blitz).

With 15+10 (standard Rapid) and 30+0 (Classical without Increment) both presets, 15+15 is a pointless button -
You can either play Rapid 15+10, which is obviously very similar to your old 15+15 games,
or you can keep playing Classical in 30+0, which, again, will be nearly the same, as evidenced above.

------------------------------------------------------------------------

The only thing that's a bit odd to me is that the new "Classical with Increment" option is 30+20, rather than the already-established 30+30 from eg the Lonewolf tournament, but I guess 30+30 would be a bit long for a queue option?
@IsaVulpes

I don't think anyone here is saying that 30+0 is 'too long' for a classical time control. It's mostly the lack of increment that I object to. I want to be able to really play my endings, and 30+0 simply doesn't allow that.
"And it's kind of odd that we now have increments in rapid, but lack increment on the first classical time control. "
That is not odd at all @Molurus , it's more odd that it wasn't that way before (ofc, with only one Classical tc, it couldn't really be done differently)

If you look at all the TCs
Bullet: 1+0, 2+1
Blitz: 3+0, 3+2 ..
Rapid: 10+0, 10+5 ..
Classical: 30+0, 30+20
--- All of them "start" with a Non-Increment TC.

As much as I personally loathe playing without an increment, it IS popular, so it makes sense to have the option.

If you want to play something similar to 15+15, and want to maintain the increment, then 15+10 is very much real.
Yes, it is a "Rapid" TC, but I don't really see why that would be a problem? Just.. play Rapid?

The "Classical" TCs are indeed for more serious games, which is why eg the Lonewolf and 45+45 Online Leagues are played in Classical.
THAT was actually a problem, since if you wanted to play "a longer game with increment" previously, you had two options:
A) Play 15+15, potentially ruining your rating, as the TC is super different compared to the 30+30 or 45+45 of Online Leagues
B) Don't (Rapid only TC was 10+0)
Now it is possible to play Bullet+Blitz for fun, Rapid for "longer game with increment" in 15+10, and keep the Classical rating separate for TRULY long games, which is far superior.
@IsaVulpes

"All of them "start" with a Non-Increment TC."

I'm really not sure how this is an argument to not have any increment on the first classical time control. I mean... I know those are the facts now, but that's not really an argument, is it?

As it is now: 15+10 (rapid) is a more serious time control than 30+0 (classical). That's just strange.

This topic has been archived and can no longer be replied to.