"And it's kind of odd that we now have increments in rapid, but lack increment on the first classical time control. "
That is not odd at all
@Molurus , it's more odd that it wasn't that way before (ofc, with only one Classical tc, it couldn't really be done differently)
If you look at all the TCs
Bullet: 1+0, 2+1
Blitz: 3+0, 3+2 ..
Rapid: 10+0, 10+5 ..
Classical: 30+0, 30+20
--- All of them "start" with a Non-Increment TC.
As much as I personally loathe playing without an increment, it IS popular, so it makes sense to have the option.
If you want to play something similar to 15+15, and want to maintain the increment, then 15+10 is very much real.
Yes, it is a "Rapid" TC, but I don't really see why that would be a problem? Just.. play Rapid?
The "Classical" TCs are indeed for more serious games, which is why eg the Lonewolf and 45+45 Online Leagues are played in Classical.
THAT was actually a problem, since if you wanted to play "a longer game with increment" previously, you had two options:
A) Play 15+15, potentially ruining your rating, as the TC is super different compared to the 30+30 or 45+45 of Online Leagues
B) Don't (Rapid only TC was 10+0)
Now it is possible to play Bullet+Blitz for fun, Rapid for "longer game with increment" in 15+10, and keep the Classical rating separate for TRULY long games, which is far superior.