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How to go about studying a pawn structure

I'm interested in studying some typical pawn structures which commonly arise from certain openings. Now I'm not talking about opening theory, meaning having the first 15 or so moves memorized. I'm not sure how to go about studying typical middlegames that arise out of certain opening variations and the plans that exist in them (for example: The Dutch, the Vinawer, the Pirc / Modern, the Scandi etc.). Anyone have any ideas / methods?
Sure. Looking at reference games played by the stars. ChessBase Mega has lots of them, commented, with training exercises and so on. Or some books to that specific topic.

Combined with practising and studying in retroperspective that's all you need to become a star as well.
There are (at least) two books written on this subject: Pawn Structure Chess by Andrew Soltis, and Pawn Structures: A Grandmaster Guide by Mauricio Flores Rios. I haven't read any of them, but the reviews I've read seem positive. You should probably check to make sure they cover the openings you're interested in before buying them though, since I think it's mostly d-pawn stuff.

There are also some books on standard attacking plans in the Sicilian (Sicilian Attacks, Seven Ways to Smash the Sicilian). Again, I just saw them while browsing and don't know if they're any good.

I think the usual way is simply to study master games in the relevant opening books (the ones organized in "complete game" format). But I can't say for sure, and I hesitate to give players much better than myself advice.
@Sarg0n That was my first thought too, but in the structures I mentioned, I'm not having an easy time finding model games. Most of the recent games by top players aren't really what you'd call a model game. They're well played, but not necessairaly perfectly illustrative of the typical plans in the given structure. @hubabuba1234 Thank you, I will try to get my hands on that book.
What about the audible clues in bullet chess? Are they permissable chess gurus?
Just scroll to a position in the database, and go through 1000-2000 of the highest rated games fairly quickly. It'll show you the typical plans, what works and what doesn't.

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