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rating change

bro i just lost against a guy 200 rating below my rating, AND I LOST 20 POINTS, LIKE IK IM SUPPOSED TO LOSE WAY MORE AND IM UNRATED SINCE I BARELY PLAY, BUT I LOSE SO MUCH AND GAIN SO LITTLE, even against ppl my rating, i lose more than i gain against people at my rating

bro i just lost against a guy 200 rating below my rating, AND I LOST 20 POINTS, LIKE IK IM SUPPOSED TO LOSE WAY MORE AND IM UNRATED SINCE I BARELY PLAY, BUT I LOSE SO MUCH AND GAIN SO LITTLE, even against ppl my rating, i lose more than i gain against people at my rating

I guess you are talking Three-Check variant, and this game:

https://lichess.org/MQbHwQdn

Your rating deviation is currently 67. This is not unrated at all, and the rating adjustment looks perfectly fine.

You gain so little... well, if you want to gain more, you need to win against stronger opponents, obviously. Like 200 points higher. ;-)

I guess you are talking Three-Check variant, and this game: https://lichess.org/MQbHwQdn Your rating deviation is currently 67. This is not unrated at all, and the rating adjustment looks perfectly fine. You gain so little... well, if you want to gain more, you need to win against stronger opponents, obviously. Like 200 points higher. ;-)

@nadjarostowa said in #2:

I guess you are talking Three-Check variant, and this game: lichess.org/MQbHwQdn

Your rating deviation is currently 67. This is not unrated at all, and the rating adjustment looks perfectly fine.

You gain so little... well, if you want to gain more, you need to win against stronger opponents, obviously. Like 200 points higher. ;-)
whats rating deviation

@nadjarostowa said in #2: > I guess you are talking Three-Check variant, and this game: lichess.org/MQbHwQdn > > Your rating deviation is currently 67. This is not unrated at all, and the rating adjustment looks perfectly fine. > > You gain so little... well, if you want to gain more, you need to win against stronger opponents, obviously. Like 200 points higher. ;-) whats rating deviation

Rating deviation is a number that says how stable (or unstable) your rating is. When you are a new player, you start with a high RD, so that your rating converges fast towards your "real rating". That's why newcomers often gain or lose big in a single game. But with more games, the RD goes down, and the changes become smaller. If you don't play rated games regularly, it will slowly go up again.

Rating deviation is a number that says how stable (or unstable) your rating is. When you are a new player, you start with a high RD, so that your rating converges fast towards your "real rating". That's why newcomers often gain or lose big in a single game. But with more games, the RD goes down, and the changes become smaller. If you don't play rated games regularly, it will slowly go up again.

@nadjarostowa said in #4:

Rating deviation is a number that says how stable (or unstable) your rating is. When you are a new player, you start with a high RD, so that your rating converges fast towards your "real rating". That's why newcomers often gain or lose big in a single game. But with more games, the RD goes down, and the changes become smaller. If you don't play rated games regularly, it will slowly go up again.
oh

@nadjarostowa said in #4: > Rating deviation is a number that says how stable (or unstable) your rating is. When you are a new player, you start with a high RD, so that your rating converges fast towards your "real rating". That's why newcomers often gain or lose big in a single game. But with more games, the RD goes down, and the changes become smaller. If you don't play rated games regularly, it will slowly go up again. oh

In fact, the inventor of modern rating systems (Glickman) recommends rating estimates be shown as a confidence interval (r - 2RD, r + 2RD) for clarity of understanding. Instead, Lichess presents some ratings with "(?)" and others without "(?)" seemingly in order to maximize confusion.

In fact, the inventor of modern rating systems (Glickman) recommends rating estimates be shown as a confidence interval (r - 2*RD, r + 2*RD) for clarity of understanding. Instead, Lichess presents some ratings with "(?)" and others without "(?)" seemingly in order to maximize confusion.

@Toadofsky said in #6:

In fact, the inventor of modern rating systems (Glickman) recommends rating estimates be shown as a confidence interval (r - 2RD, r + 2RD) for clarity of understanding. Instead, Lichess presents some ratings with "(?)" and others without "(?)" seemingly in order to maximize confusion.
Question mark is only for first 10 games iirc

@Toadofsky said in #6: > In fact, the inventor of modern rating systems (Glickman) recommends rating estimates be shown as a confidence interval (r - 2*RD, r + 2*RD) for clarity of understanding. Instead, Lichess presents some ratings with "(?)" and others without "(?)" seemingly in order to maximize confusion. Question mark is only for first 10 games iirc

@qwertychess90411 said in #7:

Question mark is only for first 10 games iirc
Wrong. It means that your rating deviation is higher than 110, it has nothing to do with the number of games played. If you don't play certain time control long enough, your rating will become provisional after some time, no matter how many games you have played before.

@qwertychess90411 said in #7: > Question mark is only for first 10 games iirc Wrong. It means that your rating deviation is higher than 110, it has nothing to do with the number of games played. If you don't play certain time control long enough, your rating will become provisional after some time, no matter how many games you have played before.

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