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how to get good

@Sequencetowin said in #9:
> #8, is a typical example of the hollow messages in a public chess Forum (lichess)
> They don't know Openings bla bla....
> Yeah might be true, but when you want to get better, and someone responds here, nothing happens.
> Where are you guys, it was time to wake up ages ago....
> This is Virtual insanity here, not chess and social interaction.....

you seem to feel if you respond to a message you are owed something in return. I don't feel that way, it's a huge waste of energy and kind of uncharitable. Now you've sent two or three negative tone responses and changed this thread from something positive to something negative. Who's going to want to chat with someone who sends things like in #5?
I'm writing a long elaborate guide on how to develop in chess for the first time. It's largely based on my experience of guiding two or three streamers on their way from 700 to 1400, or from 1100 to 1700. I'll also make this a standard reference for everyone asking this super frequent question.

Accept that you need patience and you can't climb the rating ladder in just a few days or weeks. Chess is a long-time commitment especially when you're absolutely new to it. Now I'll describe a typical pattern on how to develop skill. This is not to be understood as a fixed order, it's a continuous process. What makes all of these steps successful is regular practice. Play rated games in the pool with slow time controls, preferrably with increment. Do a bunch of puzzles every day (or at least every 2nd day :-)). Lichess also offers some basic training material in lichess.org/practice. Your improvement will transfer from slow time controls to faster ones, not the other way round. I'd say don't blitz too much, and definitely keep your hands off bullet as long as you're lacking experience for fast play.

First step: Stop blundering pieces (that is, straight blunders must be less and less frequent). The very first thing for beginners is to not put pieces on unprotected squares where they can be captured directly. This is the part that will frustrate beginners the most. But your opponents are not better so often you'll also get the happy opportunity to snack a free piece of theirs.

Second step: Learn about basic mating patterns. Mating with a queen (don't stalemate!), two rooks (or rook+queen) and just a single rook. Also backrank and basic queen infiltrations (Ng4+Qh2, Bd6+Qh2, Bc6+Qg2, pawn f3/h3 + Qg2 etc).

Third step: Be aware of the typical value of pieces. The difference between rook and minor piece is considered 2 pawns on average, in fact rather tending to 1.5 pawns. Two minor pieces are most definitely stronger than a rook. A queen is better than rook+minor piece, and roughly equal to two rooks (convention says +1 for the rooks. but it highly depends on how safe the king of the rook party is). Minor pieces are roughly 3 pawns. But the less pieces remaining on the board, the more important the pawns. If there are no pawns left, you need at least a rook to win.
The value of pieces also comes together with basic protection rules. How often is a piece attacked by the opponent and how often is it protected? But also, what's the priority of pieces, and are they in each others way or not? For example, it makes no sense to:
a) protect a square with queen and king when it's attacked by two minor pieces.
b) attack a pawn with two pieces when it's protected by another pawn.
c) protect a piece with your queen and a rook/bishop standing behind when it's attacked by two lower-valued pieces. As the rook/bishop is standing behind the queen, it won't be the first to recapture and you'll definitely lose material.

Fourth step: Alongside the basic principles on what makes a piece hanging, get familiar with basic tactics. Pins, forks, skewers, discoveries, fake protection, attraction/distraction etc. Even at higher level, a ton of games is decided just from one of these basics.

Fifth step: Get into basic endgame theory. Endgames with a single pawn, remote and protected passed pawn, breakthroughs, winning with queen against 7th rank pawn (or knowing when it's drawn), rook + pawn vs rook, the wrong-squared bishop, knight vs border pawn etc.
They all complain to their coaches and master idols: "please help me in this or that opening" ... the endgame is where wins, losses and draws are decided!

Sixth step: Healthy opening. We're not talking about specific openings yet. Just about the golden rules, to claim the center, free your pieces, get all your pieces into play, castle and connect rooks, make all your pieces as effective as possible. But also watch out for tactics immediately, especially don't get scholar-mated or lose material early. Of course, one could object that opening hardly matters at beginner level because games are still blundered and reblundered at any time. But a good base to start is still absolutely recommendable, it allows for comfortable wins and avoids early disasters. If you have the need to get to know common openings, feel free to, but don't emphasize on it too much.

At this point you should have established a rapid rating of I guess at least 1500 and you should be happy with your play even when you have phases of stagnation. At this point it's up to you how much you're determined to keep improving and get into the advanced stages of positional play, weaknesses, imbalances, offensive and defensive patterns, initiative, endgame activity, an opening repertoire etc. Books, videos, streamers, OTB clubs are good sources for that. But first, I absolutely predict, you will need several months to complete the basic steps.
I often hear: "analyze your games" but this won't really help you as a beginner. You can run the analysis and play "Learn from your mistakes". That's alright to learn from repeated mistakes.

Up to 1500 in Lichess I would only practice puzzles and try to apply basic principles in the opening. You will blunder a lot though. Thats OK.
Play a lot and then learn from mistake. Analyze your games - just focus on most important things first. For most players that's tactics - stop blundering pieces and then missing chances in attack.

When I say analyze - focus on 1-2 positions until you get good. No point to dwell on some opening lines if you blunder Rook 5 moves later. Get to the reason WHY you blundered a Rook - and fix it. And the more you play and do this the better you will get. At some point you will begin to analyze subtle positions because you don't blunder pieces anymore.
'The road to wisdom, it is plain,
And easy to express:
err and err and err again,
But less and less and less' -Piet Hein

Study, Play, Identify weaknesses, Study to fix them then Repeat.
"... Sure, fast games are fine for practicing openings (not the most important part of the game for most players) and possibly developing decent board vision and tactical 'shots', but the kind of thinking it takes to plan, evaluate, play long endgames, and find deep combinations is just not possible in quick chess. ... for serious improvement ... consistently play many slow games to practice good thinking habits. ..." - NM Dan Heisman (2002)
web.archive.org/web/20140627052239/https://www.chesscafe.com/text/heisman16.pdf
"... Review each of your games, identifying opening (and other) mistakes with the goal of not repeatedly making the same mistake. ... It is especially critical not to continually fall into opening traps – or even lines that result in difficult positions ..." - NM Dan Heisman (2007)
web.archive.org/web/20140627062646/https://www.chesscafe.com/text/heisman81.pdf
"... Logical Chess [(Batsford edition by Chernev)] ... a collection of 33 games ... is definitely for beginners and players who are just starting to learn about development, weak squares, the centre, standard attacking ideas, and the like. In many ways, it would [be] a wonderful 'first' book (or first 'serious' book, after the ones which teach the rules and elementary mates, for example), and a nice gift for a young player just taking up chess. ..." - IM John Watson (1999)
theweekinchess.com/john-watson-reviews/assorted-recent-books
www.chessgames.com/perl/chesscollection?cid=1004861
www.google.com/books/edition/Logical_Chess/Q5ZdDwAAQBAJ?hl=en&gbpv=1&pg=PA1&printsec=frontcover

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